Ira Fay, Brandon Patton, Dave Tomczyk 8/14/13. Nerdcore Learning Logo NASA Logo? Other schools?

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Presentation transcript:

Ira Fay, Brandon Patton, Dave Tomczyk 8/14/13

Nerdcore Learning Logo NASA Logo? Other schools?

 Game Design Crash Course  Practice!  Resources

 “Game design is the act of deciding what a game should be.” -Jesse Schell, The Art of Game Design

 Communication  Written, verbal, visual, aural, persuasive  Observing and listening  Playtesting  Creative thinking  Resourcefulness  Analytic thinking  Attention to detail  Teamwork

 No one gets it right on the first try  More iterations lead to a better product

 Communication  Written, verbal, visual, aural, persuasive  Observing and listening  Playtesting  Creative thinking  Resourcefulness  Analytic thinking  Attention to detail  Teamwork

 Character  Location  Relationship  Conflict

10 minutes to design a game with constraints: 1) Must require exactly TWO (2) players 2) Each game should take ~5 minutes 3) Include at least a little story

 Rock Paper Scissors with power ups and items  Dexterity-based dice stacking  Connect Four with weird gravity  A guessing game with math  A co-op storytelling game  Remember you need a story!

 Paper  Index Cards  Pens/Pencils  Dice  Playing Cards  Anything else you have with you!

 Story (character, location, relationship, conflict)  Game Setup  Gameplay  Winning  Unlike this slide, use pictures & diagrams  Ordered lists are your friend!

1) Must require exactly TWO (2) players 2) Each game should take ~5 minutes 3) Include at least a little story

1) Must require exactly TWO (2) players 2) Each game should take ~5 minutes 3) Include at least a little story Write your rules:  Story  Game Setup  Gameplay  Winning

 Pair up  Introduce yourself  Create an environment of honest feedback  Listen carefully!

 What actually happened?  Who did what, who won, how long did it take?  What was confusing?  Did the players have fun? Why?  What should change to increase fun?

 Communication  Written, verbal, visual, aural, persuasive  Observing and listening  Playtesting  Creative thinking  Resourcefulness  Analytic thinking  Attention to detail  Teamwork