Second Life Presentation Feb. 21, 2008 Charles Gluck / Lama Hamdan / Tom Sakell EDIT 611 / Spring 2008 / George Mason University
Group A Second Life: Presentation Group A / EDIT 611 / Spring Agenda Purpose Introduction Environment Members Capabilities Culture Interaction Learning experiences Demonstration Conclusion
Group A Second Life: Presentation Group A / EDIT 611 / Spring Purpose Second Life is an extremely popular virtual reality environment. Despite the struggles and frustrations of an application in its infancy, can Second Life really be a practical learning environment?
Group A Second Life: Presentation Group A / EDIT 611 / Spring Overview 3-D virtual environment Online World Persistent (never stops) Communication independent of physical distance
Group A Second Life: Presentation Group A / EDIT 611 / Spring Environment (Cont’d) Movement Communication Sensory
Group A Second Life: Presentation Group A / EDIT 611 / Spring Environment (Cont’d) Structure –Economy Goods and Services Spiritual Education
Group A Second Life: Presentation Group A / EDIT 611 / Spring Environment (Cont’d) Free Avatar representation Organized by island
Group A Second Life: Presentation Group A / EDIT 611 / Spring Avatars In Hindu philosophy, an avatar is the incarnation or bodily manifestation of a higher being, or the Supreme Being (God) onto Earth. 8 Definition: Incarnation of a higher being Sanskrit word “avatāra” means "descent“ Implies descent into lower realms of existence On the web, 3-D representations, human or fantastic Term popularized by Snow Crash, a 1992 science fiction novel
Group A Second Life: Presentation Group A / EDIT 611 / Spring Members 9 Avatars range from humans to humanoids, robots, animals and mythical creatures. Average users: Women, age in 30s Business flocking to SL Over 80 universities now involved
Group A Second Life: Presentation Group A / EDIT 611 / Spring Members Second Life first appeared in In 2006, the avatar population reached 3 million. In March 2007, SL population was 4.6 million By March 2008, the population will reach 25 million “residents.”
Group A Second Life: Presentation Group A / EDIT 611 / Spring What do people do? Socialize Meet people Shopping Concerts Education Meetings Interest groups
Group A Second Life: Presentation Group A / EDIT 611 / Spring Seven Sensibilities of Learning Sense of Self Death of Distance Power of Presence Sense of Space Capability to Co-Create Pervasiveness of Practice Enrichment of Experience Credit: By Bryan Chapman /
Group A Second Life: Presentation Group A / EDIT 611 / Spring Capabilities of Learning Social process via the web Learning group concept Events distributed time/place Multiple forms of interaction Internet/web bases technology
Group A Second Life: Presentation Group A / EDIT 611 / Spring Capabilities of Learning (Cont’d) Virtual Classroom Communication Community/Collaboration Building tools
Group A Second Life: Presentation Group A / EDIT 611 / Spring Capabilities of Learning (Cont’d) Authentic immersive experiences Experiential learning Simulation and role-play Data visualization Collaboration and co-creation
Group A Second Life: Presentation Group A / EDIT 611 / Spring Capabilities of Learning (Cont’d) Pedagogical Model Community of Practice Situated Learning Micro worlds, Simulations Virtual Learning Environments
Group A Second Life: Presentation Group A / EDIT 611 / Spring Culture / Social values 17 Mask your identity Be anyone Impress Express Communication All countries, all languages, all the time Have a large, harmonious existence
Group A Second Life: Presentation Group A / EDIT 611 / Spring Culture / Skills 18 Traits most valued in Second Life Building Scripting Marketing Applying knowledge Collaboration
Group A Second Life: Presentation Group A / EDIT 611 / Spring Culture / Constant learning 19 Constantly adapting to new functions, applications SLURLs adapt a “new” media (the Internet) to a brand new media (virtual reality) / / /
Group A Second Life: Presentation Group A / EDIT 611 / Spring Culture / Learning 20 Informal adult learning International collaboration Building trust
Group A Second Life: Presentation Group A / EDIT 611 / Spring Interaction experience: Positives 21 Arrange pleasant meeting areas Novel environment to energize groups Meeting participants as physical representations, not just voices Entertaining side activities
Group A Second Life: Presentation Group A / EDIT 611 / Spring Interaction Experiences: Negatives 22 Meetings are limited by member’s navigation abilities Practical meeting tools are better in web-conferencing tools No obvious advantage if meeting is information sharing and discussion
Group A Second Life: Presentation Group A / EDIT 611 / Spring Learning Experience Sky is no longer the limit Fly. Anything is possible Who can be the most intriguing Who can make the most island, design the coolest clothes. Same consumer problems exist: trends competitors exposure Business can build brands
Group A Second Life: Presentation Group A / EDIT 611 / Spring Companies Adidas AOL SunSony
Group A Second Life: Presentation Group A / EDIT 611 / Spring My Visit to American Apparel 25
Group A Second Life: Presentation Group A / EDIT 611 / Spring Demonstration
Group A Second Life: Presentation Group A / EDIT 611 / Spring Conclusion Metaverse allows unprecedented freedom Understand new digital roles Build through trust, collaboration and community. In Second Life, learning goes both ways.