THE ART OF COMPUTER SCIENCE INFORMATION TECHNOLOGY.

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Presentation transcript:

THE ART OF COMPUTER SCIENCE INFORMATION TECHNOLOGY

INTRODUCTION Computer Science Incredibly expressive — allowing for an infinite number of combinations of words, images, and ideas Produces a functional and useful product that can entertain and inform the masses The art of blending human ideas and digital tools to increase problem solving power

PROBLEMS TO SOLUTIONS Examples: Maybe there is too much information produced by a study for one human to be able to sort through it all in a lifetime. Perhaps an elderly person finds it hard to physically connect with long-distance relatives. There might even be an organization that needs to find the best route to get the most miles out of its airplanes using the least amount of fuel possible.

PIECE BY PIECE Once an issue has been identified, it may seem too overwhelming to tackle. That’s why computer scientists learn to look at individual pieces, instead of just the big picture. Chopping a task up into manageable pieces is a great way to make progress through a series of little successes. Simulation—Pretending to be (a stand-in for) the real thing

DEFINITIONS Interface: The way something allows you to connect with it Computer Scientist: A person who is skilled at modifying problems for digital solutions

RESPONSIBILITY Technology vs. Physical Movement Stretch breaks every 30 minutes 20/20/20 rule Technology vs. Environment What can we do in our classroom? Technology vs. Philanthropy Paying it forward

MORE DEFINITIONS Automate: To make something happen automatically (without help from people) Data—Information, including: facts, samples, names and numbers Environment—The world we live in Open Source—Software that is created for free use by everyone Programming—Writing instructions for a digital tool