Accessible Mainstream Products MaineCITE Webinar 30 June 2009 Jim Tobias, Inclusive Technologies
Outline A few examples What’s the big idea? More examples, in categories Resources Q&A
Examples
Cell phone alarm
Waterproof, flexible keyboard
Soap dispenser
What’s the big idea? Accessibility is about features rather than products Mainstream products are profuse have diverse features often inexpensive are “normal” and fun
Categories
“Interaction”
Digital picture frames
Recordable greeting cards
Nabaztag
Drawdio
Timing & Scheduling
GameDr.
Study ball
DaysAgo
Getting around... and back!
GPS keychain
“Chaperone”
Information & communication technology (ICT) access
Keyboards
Gesture recognition
WiiTV controller
Mobile devices (1 of 2) Many accessibility features Picture ID Bluetooth (input & output) GPS speech in & out Software lively, low cost market unique to each brand, platform, or model
Mobile devices (2 of 2) “Airplane” or “flight” mode WiFi Network-based features subscription model transcoding connections to other services and devices
Summing up the technological options
Ups & downs of “AMPs” Advantages anywhere & everywhere less expensive “normal” engaging Disadvantages hunting down “the right one” adapting them funding
Resources
Information We’re all “shoppers with a special eye” look for “easy to use”, “ergonomic”, “convenient”, “freedom” PhoneScoop - Finder Radio Shack etc. Radio Shack Coolest Gadgets Ricability Access on Main Street
Technological assistance Do you really need help? confidence peer networks Developers and marketers are very approachable and looking for new applications Local talent “Maker” and “hacker” cultures
Q&A