REVES research group REndering for Virtual Environments with Sound REVES/INRIA, Sophia-Antipolis, France Contact:

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Presentation transcript:

REVES research group REndering for Virtual Environments with Sound REVES/INRIA, Sophia-Antipolis, France Contact:

REVES: Research Rendering for image synthesis and sound Augmented and virtual environments with sound

Recent Research Highlights Antiradiance for Interactive Global Illumination (SIGGRAPH 07) Tile Trees: texturing without atlases

Recent Research Highlights Audio Visual Crossmodal Perception for sound rendering (I3D 07) Applications to Urban Planning (Presence 07)

AERIS Algorithms for Expressive and Realistic Image Synthesis INRIA & Laboratoire Jean Kuntzman Grenoble University Contact : Nicolas Holzschuch

AERIS Research themes –Non-Photorealistic and Artistic Rendering –Global Illumination –Real-Time Rendering –Computational Photography Applications –Video games, Video editing, Cultural heritage

New results: Watercolorization Input: picture or video Output: watercolor version NPAR 2006 Siggraph 2007

New results: Real-Time Lighting Illumination effects for interactive rendering goal: more realistic pictures Soft shadows Specular reflections Diffuse GI

EVASION Virtual Environments for Modeling, Animating & Rendering Natural Scenes INRIA & Grenoble University Contact: Marie-Paule Cani

Scientific focus Modeling & Visualizing Nature Fascinating problem (vegetal, mineral, animal kingdoms) Many applications, from realism to real-time –3D feature films, Special effects, Video games –Virtual prototyping : geology, energy, cosmetics… –Pedagogical Simulators : environment, aeronautics, surgery…

Scientific focus Modeling & Visualizing Nature Extreme complexity N b of elements, shape, aspect, motion and deformation –Use knowledge form other disciplines –Specific methodology to combine efficiency and realism 1.New fundamental tools 2.Application to specific natural scenes

Contributions 1. New fundamental tools Geometry –New shape representations –Interactive deformations Animation –Motion control from video analysis –Physically-based simulation Visualization of massive data-sets –Multiresolution analysis & adaptive rendering Realistic rendering –Textures, shaders, point-based rendering

Contributions 2. Application to specific natural scenes Mineral world –Animation of lava-flows, sea, streams –Simulation of water, smoke, clouds Vegetal world –Real-time rendering of forest –Animating meadows (grass, trees) Animal world –Wild animals animated from video –Virtual humans: hair, skin, muscles, clothes –Real-time organs for surgery simulators

Virtual worlds: recent results Clothing from sketches [EG 2006, IEEE CGA, SGP 2007] with Brown & UBC Super-helices [SIGGRAPH 2006] Accurate dynamics of straight to curly hair Kamelelon with the Museum

Virtual worlds: recent results Realistic Clouds in Real-time [I3D 2008] Fast hydraulic erosion of terrains [Pacific Graphics 2007] Modeling & rendering large natural scenes [EG 2008]

Virtual reality? Ongoing work on Virtual sculpting

Collaborations with Spain? 1.with UPC Barcelona Franck Hetroy, “topomesh” project 2.with URJC Madrid MP Cani, partner of GATARVISA François Faure, SOFA software development Other ideas Character animation? Scientific visualization?