Information Meeting. International Creative Problem-Solving Program. Creativity is a skill that can be taught and further developed with practice. Focus.

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Presentation transcript:

Information Meeting

International Creative Problem-Solving Program. Creativity is a skill that can be taught and further developed with practice. Focus is to develop broad, independent- thinking abilities through a challenging, and FUN, learning process. Thinking outside the box Taking the path less traveled Looking at common items or scenarios from a different perspective

Team-effort, based loosely upon a sports model Teams usually demonstrate their solutions at a tournament in a 8 minute performance Odyssey develops real-life communication and brainstorming skills Rewards creativity and “calculated” risk- taking in the solution of complex problems Every team presenting a solution is a WINNER!

 Each membership is allowed to send one team per Division in their school per Long- Term competitive problem they are eligible for AND 2 Primary ◦ K-5 School – usually up to 5 teams + 2 Primary Teams ◦ 6-8 School – usually up to 5 teams ◦ 9-12 Schools – usually up to 5 teams ◦ K-8 School – usually up to 10 teams + 2 Primary Teams ◦ K-12 School – usually up to 15 teams + 2 Primary Teams

 Teams of 5-7 students participate in their choice of the current-year Long-Term Problems All Team Members may participate in the Long Term problem presentation 5 Team Members only may participate in Spontaneous (team choice). Others team members may observe. A maximum of 7 “Minds” can work on the problem  Teams participate within Age Divisions. In the U.S., these are based upon age of oldest team member and the grade level. Primary: K-2 Div I:5th grade or younger Div II:6th-8th grade Div III: 9-12 grade Div IV: College

Long-Term The Three Components of Odyssey 200 Points 200 Points Specific Rules Specific Rules Open-Ended Open-Ended All Solutions Presented in Skit Form (8-min) All Solutions Presented in Skit Form (8-min) 100 Points 100 Points On the Spot Anything Goes 3 Types - Verbal - Hands on - Hybrid 50 Points 50 Points Elaboration of Long-Term Elaboration of Long-Term Pizzaz, Sparkle, Polish Pizzaz, Sparkle, Polish Team Chosen Elements Team Chosen Elements Long-Term + Style + Spontaneous=Total Score The Three Components of OOTMThe Three Components of OOTM Style Spontaneous

It’s Important that Parents Know OA Rules Too One of the most important parts of Odyssey is that the Team MUST conceive, design, construct, and perform their own ideas. Help external to the team is termed Outside Assistance (OA). The solution is the Team’s design, their work, their performance, and their score. The Team is responsible for what they do, NOT the coach. It’s Important that Parents Know OA Rules Too Odyssey is a Hands-On Program for Kids, but a Hands-Off Program for Adults Some great Scenarios can be found in this section of your Coaches Handbook OUTSIDEASSISTANCE

 Problem 5: Food Court (2010)  The problem is to create and present a humorous performance where a food item is accused of being unhealthy and must defend itself among its food peers. All characters are food items and will include “the accused,” “the accuser,” a jury that is not portrayed by team members, and additional team-created characters. The jury will reveal its decision to the audience.  H2P4I&feature=related H2P4I&feature=related

 Six new Long-Term problems are released each year ◦ Vehicle –Problem 1 “Pet Project” ◦ Technical – Problem 2 “The Must Go Through” ◦ Classics – Problem 3 “ARTchitecture: The Musical ” ◦ Structure – Problem 4 “Tumble-Wood” ◦ Theatrical –Problem 5 “How You Look At It” ◦ Primary – Problem 6 “Top Sea-cret Discoveries” (Non Competitive)  There is a cost limit to each problem ◦ Usually ~$125-$145 ◦ Therefore solutions cannot be “bought” ◦ Only the materials used in competition included in the cost ◦ Duct tape & cardboard, lawn-sale value, scavenging ◦ Some “standard” and safety items are exempt from cost.

Problem 1: Pet Project Divisions I, II, & III The problem is to design, build, and run three vehicles that will deliver parts to an Assembly Area. The team will create a signal that lets the audience know which vehicle is about to travel and deliver a part. The parts will be assembled into a pet animal. Once assembly is completed, the animal will perform a trick. The theme of the presentation must include the delivery of the parts, the assembly, and the pet animal. Cost limit: $145 USD.

Problem 2: The Must Go Through Divisions I, II, III, & IV The team's problem is to create and present an original performance that includes a technical representation of messages being sent by . A Sender character will send three s: one that requires a return receipt, one with a work of art as an attachment, and one that goes through a SPAM filter. Two of the s will go to a Receiver character and another will go to an offbeat location. Each will pass through a central server before reaching its final destination. Team members are not allowed to touch the s while the server is processing the messages. Cost limit: $145 USD.

Problem 3: ARTchitecture: The Musical Divisions I, II, III & IV For this problem, teams will create and present an original performance that includes a replica of a documented architectural structure that was built between 1,000 AD and 1,600 AD. The performance will include three works of art that "disappear" and two characters that go on a quest to find them. When the works of art are found, they will be incorporated into the replica. The performance must also include two songs that are accompanied by some type of choreographed movement. Cost limit: $125 USD.

Problem 4: Tumble-wood Divisions I, II, III & IV Teams will design and build a structure made of only balsa wood and glue that will balance and support as much weight as possible. Before weight placement begins, the team will present a commercial that includes the structure rolling down a ramp. The structure will be scored for how far it rolls and for how much weight it holds. The team will integrate the placement of the weights into the performance. Cost limit: $145 USD.

Problem 5: It's How You Look at It Divisions I, II, III & IV The problem is to create and present an original humorous performance that includes two characters that act naturally -- to them -- but odd to those around them. One scene will establish the "normal" behavior of one character that, at some point in the performance, finds itself among others who react to the out-of-place behavior. The other character's behavior will stand out too, but this character will end up in a setting where its odd behavior is considered normal. The performance will also include a meter that indicates the degree of odd/normal behavior and a creative scene change. Cost limit: $125 USD.

Primary: Top Sea-cret Discoveries Grades K-2 The problem is to create and present a performance that includes exploring the ocean and making discoveries. Along the way, they will encounter three different types of sea life and a humorous Captain character. Teams will also create an original reason for the ocean's waves and make a silly discovery that they have to help keep secret. Cost limit: $125 USD.

 Verbal ◦ Animal Rhymes ◦ Your problem is to make a rhyme using a name or species of an animal. For example, you might say, "I think mice are nice" or "There's a cat in the hat.“  Verbal Hands On ◦ Pipe Bending ◦ Each of you has an unsharpened pencil and a pipe cleaner. Your problem is to create something out of them and comment on it. For example you might bend the pipe cleaner into wings around the pencil and say, “It’s a butterfly,” or “My pencil is flying”

 Hands On ◦ Cantilever Structure ◦ You are to build a structure of toothpicks and clay that will sit on a table. The structure will cantilever, or stick out, as far as possible.

 October & November ◦ Register School For National Membership ◦ Information Night ◦ Form Teams ◦ Recruit Coaches ◦ Kick Off Meeting ◦ Send Coaches To Training  December & January ◦ Tournament Registration ◦ Judges Registration ◦ Volunteer Registration ◦ Spontaneous Workshop Registration

 February ◦ Spontaneous Workshop ◦ Judges Training ◦ Practice, practice, practice ◦ Support coaches even when they think their team is not going to make it  March ◦ Tournament Season! ◦ Generate excitement and interest in your school to attend the tournament and support your teams  April ◦ State Tournament  May ◦ World Finals

Program Structure - MembershipsProgram Structure - Memberships  Team/Tournament Requirements ◦ Register and pay a tournament fee (includes both Regional and State) ◦ $75/competitive teams; $50/primary team ◦ Provide 1 volunteer and 1 judge (fee assessed if not provided by Jan. 21 st deadline) ◦ Teams not meeting these requirements are often not allowed to advance or must pay additional fees.  Regional Tournaments ◦ Teams placing 1 st -3 rd and Ranatra Fusca Award winners advance to the State Tournament  State Tournament ◦ 1 st, 2 nd, and Ranatra Fusca Award winners advance to World Finals in late May  World Finals

First Five Meetings Continued …First Five Meetings Continued … CAN DO  Volunteer as a judge or tournament volunteer  Help provide snacks  Transport the team to buy things  Teach the team members a skill  Open attics, closets, basements, recycle bins, for garage sale value materials  Bring Spontaneous problems and supplies  Provide a place to meet and/or store props  Help carry props into the building and into the staging area for the tournament  Get everyone and everything to the tournament  Applaud A LOT and help get props offstage after the performance

First Five Meetings Continued …First Five Meetings Continued … CANNOT DO  Suggest what to buy  Modify or repair props if they break for whatever reason  Sew anything, paint anything, cut anything, or do anything to contribute to the team’s problem solution.  Put emphasis on score/win rather than fun.  Suggest to the team which skills would result in a better looking or better functioning solution  Suggest what materials to use from the attic, closet, basement or recycle bins  Analyze why something failed or did not work  Suggest to the team which skills to use to solve a problem

 80+ volunteers are needed (2-3 hours each) ◦ 15 roles x 4 shifts ◦ 7 problems x 3 shifts  Volunteers can select a preference for their volunteer role when registering  Volunteers are not required to attend training  Volunteers will be able to see their child’s performance  Volunteers will receive the state pin as a thank you  $50 fee assessed per tournament for a team not supplying a volunteer

 80+ judges are needed ◦ 10 for each long term problem x 6 ◦ 20 for spontaneous ◦ <5 for score room  Judges can select a preference for their role when registering  Judges will be assigned a role prior to training to ensure all roles and problems are covered  When judges attend training they will receive a t-shirt to be worn at tournament  Judges will not be able to see their child’s performance  Only judges can attend judges training  $100 fee assessed per tournament for not supplying a judge

 Coaches Trainings ◦ 3 offered in the fall  Coaches Mentor Program ◦ Mary Francavilla ◦ 15+ years experience with Odyssey of the Mind ◦ Blog on Colorado Odyssey website ◦ Respond to or forward coaching questions ◦ Spontaneous problems for teams to practice  Contact Information ◦

 Coaches Training Saturdays, 8:00-5:00 ◦ Oct. 27 th Black Rock Elem Sch. - Erie ◦ Nov. 10 th Thompson Admin Bldg -Loveland ◦ Dec. 1 st Kruse Elem Sch. - Ft. Collins  Problem Specific Training ◦ Experienced coaches only ◦ Wednesday, Dec. 5 th, Longmont Area  Registrations Due – January 14 th ◦ Tournament Registration ◦ Spontaneous Workshop Registration  Judge & Volunteer Registration – January 21 st

 Spontaneous Workshop ◦ Saturday, January 26 th, TBD  Judges Training – Saturdays AM or PM Session ◦ February 9 th ◦ February 23 rd  Tournaments ◦ Poudre River Region – March 9 th ◦ Longs Peak Region – March 16 th ◦ Mt. Evans Region – March 23 rd ◦ State – April 13 th ◦ World Finals – May 21 st – 26 th Michigan State University

 Colorado Odyssey ◦ ◦ State Information ◦ Spontaneous Workshop Registration ◦ Coaches Corner  National Site ◦ ◦ National Information ◦ Tournament, Judge & Volunteer Registration

A Day In The Life Of A Tournament