Interconnect Basics 1. Where Is Interconnect Used? To connect components Many examples  Processors and processors  Processors and memories (banks) 

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Presentation transcript:

Interconnect Basics 1

Where Is Interconnect Used? To connect components Many examples  Processors and processors  Processors and memories (banks)  Processors and caches (banks)  Caches and caches  I/O devices 2 Interconnection network

Why Is It Important? Affects the scalability of the system  How large of a system can you build?  How easily can you add more processors? Affects performance and energy efficiency  How fast can processors, caches, and memory communicate?  How long are the latencies to memory?  How much energy is spent on communication? 3

Interconnection Network Basics Topology  Specifies the way switches are wired  Affects routing, reliability, throughput, latency, building ease Routing (algorithm)  How does a message get from source to destination  Static or adaptive Buffering and Flow Control  What do we store within the network? Entire packets, parts of packets, etc?  How do we throttle during oversubscription?  Tightly coupled with routing strategy 4

Topology Bus (simplest) Point-to-point connections (ideal and most costly) Crossbar (less costly) Ring Tree Omega Hypercube Mesh Torus Butterfly … 5

Metrics to Evaluate Interconnect Topology Cost Latency (in hops, in nanoseconds) Contention Many others exist you should think about  Energy  Bandwidth  Overall system performance 6

Bus + Simple + Cost effective for a small number of nodes + Easy to implement coherence (snooping and serialization) - Not scalable to large number of nodes (limited bandwidth, electrical loading  reduced frequency) - High contention  fast saturation

Point-to-Point Every node connected to every other + Lowest contention + Potentially lowest latency + Ideal, if cost is not an issue -- Highest cost O(N) connections/ports per node O(N 2 ) links -- Not scalable -- How to lay out on chip?

Crossbar Every node connected to every other (non-blocking) except one can be using the connection at any given time Enables concurrent sends to non-conflicting destinations Good for small number of nodes + Low latency and high throughput - Expensive - Not scalable  O(N 2 ) cost - Difficult to arbitrate as N increases Used in core-to-cache-bank networks in - IBM POWER5 - Sun Niagara I/II 9

Another Crossbar Design

Sun UltraSPARC T2 Core-to-Cache Crossbar High bandwidth interface between 8 cores and 8 L2 banks & NCU 4-stage pipeline: req, arbitration, selection, transmission 2-deep queue for each src/dest pair to hold data transfer request 11

Buffered Crossbar NI Bufferless Crossbar Simpler arbitration/ scheduling + Efficient support for variable-size packets - Requires N 2 buffers

Can We Get Lower Cost than A Crossbar? Yet still have low contention? Idea: Multistage networks 13

Multistage Logarithmic Networks Idea: Indirect networks with multiple layers of switches between terminals/nodes Cost: O(NlogN), Latency: O(logN) Many variations (Omega, Butterfly, Benes, Banyan, …) Omega Network: 14 conflict

Multistage Circuit Switched More restrictions on feasible concurrent Tx-Rx pairs But more scalable than crossbar in cost, e.g., O(N logN) for Butterfly by-2 crossbar

Multistage Packet Switched Packets “hop” from router to router, pending availability of the next-required switch and buffer 16 2-by-2 router

Aside: Circuit vs. Packet Switching Circuit switching sets up full path  Establish route then send data  (no one else can use those links) + faster arbitration -- setting up and bringing down links takes time Packet switching routes per packet  Route each packet individually (possibly via different paths)  if link is free, any packet can use it -- potentially slower --- must dynamically switch + no setup, bring down time + more flexible, does not underutilize links 17

Switching vs. Topology Circuit/packet switching choice independent of topology It is a higher-level protocol on how a message gets sent to a destination However, some topologies are more amenable to circuit vs. packet switching 18

Another Example: Delta Network Single path from source to destination Does not support all possible permutations Proposed to replace costly crossbars as processor-memory interconnect Janak H. Patel,“Processor- Memory Interconnections for Multiprocessors,” ISCA x8 Delta network

Another Example: Omega Network Single path from source to destination All stages are the same Used in NYU Ultracomputer Gottlieb et al. “The NYU Ultracomputer-designing a MIMD, shared-memory parallel machine,” ISCA

Ring + Cheap: O(N) cost - High latency: O(N) - Not easy to scale - Bisection bandwidth remains constant Used in Intel Haswell, Intel Larrabee, IBM Cell, many commercial systems today 21

Unidirectional Ring Simple topology and implementation  Reasonable performance if N and performance needs (bandwidth & latency) still moderately low  O(N) cost  N/2 average hops; latency depends on utilization 22 R 0 R 1 R N-2 R N-1 2 2x2 router

Mesh O(N) cost Average latency: O(sqrt(N)) Easy to layout on-chip: regular and equal-length links Path diversity: many ways to get from one node to another Used in Tilera 100-core And many on-chip network prototypes 23

Torus Mesh is not symmetric on edges: performance very sensitive to placement of task on edge vs. middle Torus avoids this problem + Higher path diversity (and bisection bandwidth) than mesh - Higher cost - Harder to lay out on-chip - Unequal link lengths 24

Torus, continued Weave nodes to make inter-node latencies ~constant 25

Planar, hierarchical topology Latency: O(logN) Good for local traffic + Cheap: O(N) cost + Easy to Layout - Root can become a bottleneck Fat trees avoid this problem (CM-5) Trees 26 Fat Tree

CM-5 Fat Tree Fat tree based on 4x2 switches Randomized routing on the way up Combining, multicast, reduction operators supported in hardware  Thinking Machines Corp., “The Connection Machine CM-5 Technical Summary,” Jan

Hypercube Latency: O(logN) Radix: O(logN) #links: O(NlogN) + Low latency - Hard to lay out in 2D/3D

Caltech Cosmic Cube 64-node message passing machine Seitz, “The Cosmic Cube,” CACM

Handling Contention Two packets trying to use the same link at the same time What do you do?  Buffer one  Drop one  Misroute one (deflection) Tradeoffs? 30

Destination Bufferless Deflection Routing Key idea: Packets are never buffered in the network. When two packets contend for the same link, one is deflected Baran, “On Distributed Communication Networks.” RAND Tech. Report., 1962 / IEEE Trans.Comm., New traffic can be injected whenever there is a free output link. New traffic can be injected whenever there is a free output link.

Bufferless Deflection Routing Input buffers are eliminated: flits are buffered in pipeline latches and on network links 32 North South East West Local North South East West Local Deflection Routing Logic Input Buffers

Routing Algorithm Types  Deterministic: always chooses the same path for a communicating source-destination pair  Oblivious: chooses different paths, without considering network state  Adaptive: can choose different paths, adapting to the state of the network How to adapt  Local/global feedback  Minimal or non-minimal paths 33

Deterministic Routing All packets between the same (source, dest) pair take the same path Dimension-order routing  E.g., XY routing (used in Cray T3D, and many on-chip networks)  First traverse dimension X, then traverse dimension Y + Simple + Deadlock freedom (no cycles in resource allocation) - Could lead to high contention - Does not exploit path diversity 34

Deadlock No forward progress Caused by circular dependencies on resources Each packet waits for a buffer occupied by another packet downstream 35

Handling Deadlock Avoid cycles in routing  Dimension order routing Cannot build a circular dependency  Restrict the “turns” each packet can take Avoid deadlock by adding more buffering (escape paths) Detect and break deadlock  Preemption of buffers 36

Turn Model to Avoid Deadlock Idea  Analyze directions in which packets can turn in the network  Determine the cycles that such turns can form  Prohibit just enough turns to break possible cycles Glass and Ni, “The Turn Model for Adaptive Routing,” ISCA

Oblivious Routing: Valiant’s Algorithm An example of oblivious algorithm Goal: Balance network load Idea: Randomly choose an intermediate destination, route to it first, then route from there to destination  Between source-intermediate and intermediate-dest, can use dimension order routing + Randomizes/balances network load - Non minimal (packet latency can increase) Optimizations:  Do this on high load  Restrict the intermediate node to be close (in the same quadrant) 38

Adaptive Routing Minimal adaptive  Router uses network state (e.g., downstream buffer occupancy) to pick which “productive” output port to send a packet to  Productive output port: port that gets the packet closer to its destination + Aware of local congestion - Minimality restricts achievable link utilization (load balance) Non-minimal (fully) adaptive  “Misroute” packets to non-productive output ports based on network state + Can achieve better network utilization and load balance - Need to guarantee livelock freedom 39

On-Chip Networks 40 R PE R R R R R R R R R Router Processing Element (Cores, L2 Banks, Memory Controllers, etc) PE Connect cores, caches, memory controllers, etc – Buses and crossbars are not scalable Packet switched 2D mesh: Most commonly used topology Primarily serve cache misses and memory requests

Motivation for Efficient Interconnect In many-core chips, on-chip interconnect (NoC) consumes significant power Intel Terascale: ~28% of chip power Intel SCC: ~10% MIT RAW: ~36% Recent work 1 uses bufferless deflection routing to reduce power and die area 41 CoreL1 L2 Slice Router 1 Moscibroda and Mutlu, “A Case for Bufferless Deflection Routing in On-Chip Networks.” ISCA 2009.