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Slide 1.1 Copyright © 2011 by The McGraw-Hill Companies, Inc. All rights reserved. Object-Oriented and Classical Software Engineering Eighth Edition, WCB/McGraw-Hill, 2011 Stephen R. Schach

Slide 1.2 Copyright © 2011 by The McGraw-Hill Companies, Inc. All rights reserved. CHAPTER 1 THE SCOPE OF SOFTWARE ENGINEERING

Slide 1.3 Copyright © 2011 by The McGraw-Hill Companies, Inc. All rights reserved. Outline l Historical aspects l Economic aspects l Maintenance aspects l Requirements, analysis, and design aspects l Team development aspects l Why there is no planning phase

Slide 1.4 Copyright © 2011 by The McGraw-Hill Companies, Inc. All rights reserved. Outline (contd) l Why there is no testing phase l Why there is no documentation phase l The object-oriented paradigm l The object-oriented paradigm in perspective l Terminology l Ethical issues

Slide 1.5 Copyright © 2011 by The McGraw-Hill Companies, Inc. All rights reserved. 1.1 Historical Aspects l 1968 NATO Conference, Garmisch, Germany l Aim: To solve the software crisis l Software is delivered – Late – Over budget – With residual faults

Slide 1.6 Copyright © 2011 by The McGraw-Hill Companies, Inc. All rights reserved. Standish Group Data l Data on projects completed in 2006 Figure 1.1 l Just over one in three projects was successful

Slide 1.7 Copyright © 2011 by The McGraw-Hill Companies, Inc. All rights reserved. Cutter Consortium Data l 2002 survey of information technology organizations – 78% have been involved in disputes ending in litigation l For the organizations that entered into litigation: – In 67% of the disputes, the functionality of the information system as delivered did not meet up to the claims of the developers – In 56% of the disputes, the promised delivery date slipped several times – In 45% of the disputes, the defects were so severe that the information system was unusable

Slide 1.8 Copyright © 2011 by The McGraw-Hill Companies, Inc. All rights reserved. Conclusion l The software crisis has not been solved l Perhaps it should be called the software depression – Long duration – Poor prognosis

Slide 1.9 Copyright © 2011 by The McGraw-Hill Companies, Inc. All rights reserved. 1.2 Economic Aspects l Coding method CM new is 10% faster than currently used method CM old. Should it be used? l Common sense answer – Of course! l Software Engineering answer – Consider the cost of training – Consider the impact of introducing a new technology – Consider the effect of CM new on maintenance

Slide 1.10 Copyright © 2011 by The McGraw-Hill Companies, Inc. All rights reserved. 1.3 Maintenance Aspects l Life-cycle model – The steps (phases) to follow when building software – A theoretical description of what should be done l Life cycle – The actual steps performed on a specific product

Slide 1.11 Copyright © 2011 by The McGraw-Hill Companies, Inc. All rights reserved. Waterfall Life-Cycle Model l Classical model (1970) Figure 1.2

Slide 1.12 Copyright © 2011 by The McGraw-Hill Companies, Inc. All rights reserved. Typical Classical Phases l Requirements phase – Explore the concept – Elicit the client’s requirements l Analysis (specification) phase – Analyze the client’s requirements – Draw up the specification document – Draw up the software project management plan – “What the product is supposed to do”

Slide 1.13 Copyright © 2011 by The McGraw-Hill Companies, Inc. All rights reserved. Typical Classical Phases (contd) l Design phase – Architectural design, followed by – Detailed design – “How the product does it” l Implementation phase – Coding – Unit testing – Integration – Acceptance testing

Slide 1.14 Copyright © 2011 by The McGraw-Hill Companies, Inc. All rights reserved. Typical Classical Phases (contd) l Postdelivery maintenance – Corrective maintenance – Perfective maintenance – Adaptive maintenance l Retirement

Slide 1.15 Copyright © 2011 by The McGraw-Hill Companies, Inc. All rights reserved Classical and Modern Views of Maintenance l Classical maintenance – Development-then-maintenance model l This is a temporal definition – Classification as development or maintenance depends on when an activity is performed

Slide 1.16 Copyright © 2011 by The McGraw-Hill Companies, Inc. All rights reserved. Classical Maintenance Defn — Consequence 1 l A fault is detected and corrected one day after the software product was installed – Classical maintenance l The identical fault is detected and corrected one day before installation – Classical development

Slide 1.17 Copyright © 2011 by The McGraw-Hill Companies, Inc. All rights reserved. Classical Maintenance Defn — Consequence 2 l A software product has been installed l The client wants its functionality to be increased – Classical (perfective) maintenance l The client wants the identical change to be made just before installation (“moving target problem”) – Classical development

Slide 1.18 Copyright © 2011 by The McGraw-Hill Companies, Inc. All rights reserved. Classical Maintenance Definition l The reason for these and similar unexpected consequences – Classically, maintenance is defined in terms of the time at which the activity is performed l Another problem: – Development (building software from scratch) is rare today – Reuse is widespread

Slide 1.19 Copyright © 2011 by The McGraw-Hill Companies, Inc. All rights reserved. Modern Maintenance Definition l In 1995, the International Standards Organization and International Electrotechnical Commission defined maintenance operationally l Maintenance is nowadays defined as – The process that occurs when a software artifact is modified because of a problem or because of a need for improvement or adaptation

Slide 1.20 Copyright © 2011 by The McGraw-Hill Companies, Inc. All rights reserved. Modern Maintenance Definition (contd) l In terms of the ISO/IEC definition – Maintenance occurs whenever software is modified – Regardless of whether this takes place before or after installation of the software product l The ISO/IEC definition has also been adopted by IEEE and EIA

Slide 1.21 Copyright © 2011 by The McGraw-Hill Companies, Inc. All rights reserved. Maintenance Terminology in This Book l Postdelivery maintenance – Changes after delivery and installation [IEEE 1990] l Modern maintenance (or just maintenance) – Corrective, perfective, or adaptive maintenance performed at any time [ISO/IEC 1995, IEEE/EIA 1998]

Slide 1.22 Copyright © 2011 by The McGraw-Hill Companies, Inc. All rights reserved The Importance of Postdelivery Maintenance l Bad software is discarded l Good software is maintained, for 10, 20 years, or more l Software is a model of reality, which is constantly changing

Slide 1.23 Copyright © 2011 by The McGraw-Hill Companies, Inc. All rights reserved. Time (= Cost) of Postdelivery Maintenance (a) Between 1976 and 1981 (b) Between 1992 and 1998 Figure 1.3

Slide 1.24 Copyright © 2011 by The McGraw-Hill Companies, Inc. All rights reserved. The Costs of the Classical Phases l Surprisingly, the costs of the classical phases have hardly changed Figure 1.4

Slide 1.25 Copyright © 2011 by The McGraw-Hill Companies, Inc. All rights reserved. Consequence of Relative Costs of Phases l Return to CM old and CM new l Reducing the coding cost by 10% yields at most a 0.85% reduction in total costs – Consider the expenses and disruption incurred l Reducing postdelivery maintenance cost by 10% yields a 7.5% reduction in overall costs

Slide 1.26 Copyright © 2011 by The McGraw-Hill Companies, Inc. All rights reserved. 1.4 Requirements, Analysis, and Design Aspects l The earlier we detect and correct a fault, the less it costs us

Slide 1.27 Copyright © 2011 by The McGraw-Hill Companies, Inc. All rights reserved. Requirements, Analysis, and Design Aspects (contd) Figure 1.5  The cost of detecting and correcting a fault at each phase

Slide 1.28 Copyright © 2011 by The McGraw-Hill Companies, Inc. All rights reserved. Requirements, Analysis, and Design Aspects (contd) l The previous figure redrawn on a linear scale Figure 1.6

Slide 1.29 Copyright © 2011 by The McGraw-Hill Companies, Inc. All rights reserved. Requirements, Analysis, and Design Aspects (contd) l To correct a fault early in the life cycle – Usually just a document needs to be changed l To correct a fault late in the life cycle – Change the code and the documentation – Test the change itself – Perform regression testing – Reinstall the product on the client’s computer(s)

Slide 1.30 Copyright © 2011 by The McGraw-Hill Companies, Inc. All rights reserved. Requirements, Analysis, and Design Aspects (contd) l Between 60 and 70% of all faults in large-scale products are requirements, analysis, and design faults l Example: Jet Propulsion Laboratory inspections – 1.9 faults per page of specifications – 0.9 per page of design – 0.3 per page of code

Slide 1.31 Copyright © 2011 by The McGraw-Hill Companies, Inc. All rights reserved. Conclusion l It is vital to improve our requirements, analysis, and design techniques – To find faults as early as possible – To reduce the overall number of faults (and, hence, the overall cost)

Slide 1.32 Copyright © 2011 by The McGraw-Hill Companies, Inc. All rights reserved. 1.5 Team Programming Aspects l Hardware is cheap – We can build products that are too large to be written by one person in the available time l Software is built by teams – Interfacing problems between modules – Communication problems among team members

Slide 1.33 Copyright © 2011 by The McGraw-Hill Companies, Inc. All rights reserved. 1.6 Why There Is No Planning Phase l We cannot plan at the beginning of the project — we do not yet know exactly what is to be built

Slide 1.34 Copyright © 2011 by The McGraw-Hill Companies, Inc. All rights reserved. Planning Activities of the Classical Paradigm l Preliminary planning of the requirements and analysis phases at the start of the project l The software project management plan is drawn up when the specifications have been signed off by the client l Management needs to monitor the SPMP throughout the rest of the project

Slide 1.35 Copyright © 2011 by The McGraw-Hill Companies, Inc. All rights reserved. Conclusion l Planning activities are carried out throughout the life cycle l There is no separate planning phase

Slide 1.36 Copyright © 2011 by The McGraw-Hill Companies, Inc. All rights reserved. 1.7 Why There Is No Testing Phase l It is far too late to test after development and before delivery

Slide 1.37 Copyright © 2011 by The McGraw-Hill Companies, Inc. All rights reserved. Testing Activities of the Classical Paradigm l Verification – Testing at the end of each phase (too late) l Validation – Testing at the end of the project (far too late)

Slide 1.38 Copyright © 2011 by The McGraw-Hill Companies, Inc. All rights reserved. Conclusion l Continual testing activities must be carried out throughout the life cycle l This testing is the responsibility of – Every software professional, and – The software quality assurance group l There is no separate testing phase

Slide 1.39 Copyright © 2011 by The McGraw-Hill Companies, Inc. All rights reserved. 1.8 Why There Is No Documentation Phase l It is far too late to document after development and before delivery

Slide 1.40 Copyright © 2011 by The McGraw-Hill Companies, Inc. All rights reserved. Documentation Must Always be Current l Key individuals may leave before the documentation is complete l We cannot perform a phase without having the documentation of the previous phase l We cannot test without documentation l We cannot maintain without documentation

Slide 1.41 Copyright © 2011 by The McGraw-Hill Companies, Inc. All rights reserved. Conclusion l Documentation activities must be performed in parallel with all other development and maintenance activities l There is no separate documentation phase

Slide 1.42 Copyright © 2011 by The McGraw-Hill Companies, Inc. All rights reserved. 1.9 The Object-Oriented Paradigm l The structured paradigm was successful initially – It started to fail with larger products (> 50,000 LOC) l Postdelivery maintenance problems (today, 70 to 80% of total effort) l Reason: Structured methods are – Action oriented (e.g., finite state machines, data flow diagrams); or – Data oriented (e.g., entity-relationship diagrams, Jackson’s method); – But not both

Slide 1.43 Copyright © 2011 by The McGraw-Hill Companies, Inc. All rights reserved. The Object-Oriented Paradigm (contd) l Both data and actions are of equal importance l Object: – A software component that incorporates both data and the actions that are performed on that data l Example: – Bank account » Data:account balance » Actions: deposit, withdraw, determine balance

Slide 1.44 Copyright © 2011 by The McGraw-Hill Companies, Inc. All rights reserved. Structured versus Object-Oriented Paradigm l Information hiding l Responsibility-driven design l Impact on maintenance, development Figure 1.7

Slide 1.45 Copyright © 2011 by The McGraw-Hill Companies, Inc. All rights reserved. Information Hiding l In the object-oriented version – The solid line around accountBalance denotes that outside the object there is no knowledge of how accountBalance is implemented l In the classical version – All the modules have details of the implementation of account_balance

Slide 1.46 Copyright © 2011 by The McGraw-Hill Companies, Inc. All rights reserved. Strengths of the Object-Oriented Paradigm l With information hiding, postdelivery maintenance is safer – The chances of a regression fault are reduced l Development is easier – Objects generally have physical counterparts – This simplifies modeling (a key aspect of the object- oriented paradigm)

Slide 1.47 Copyright © 2011 by The McGraw-Hill Companies, Inc. All rights reserved. Strengths of the Object-Oriented Paradigm (contd) l Well-designed objects are independent units – Everything that relates to the real-world item being modeled is in the corresponding object — encapsulation – Communication is by sending messages – This independence is enhanced by responsibility-driven design (see later)

Slide 1.48 Copyright © 2011 by The McGraw-Hill Companies, Inc. All rights reserved. Strengths of the Object-Oriented Paradigm (contd) l A classical product conceptually consists of a single unit (although it is implemented as a set of modules) – The object-oriented paradigm reduces complexity because the product generally consists of independent units l The object-oriented paradigm promotes reuse – Objects are independent entities

Slide 1.49 Copyright © 2011 by The McGraw-Hill Companies, Inc. All rights reserved. Responsibility-Driven Design l Also called design by contract l Send flowers to your mother in Chicago – Call flowers – Where is flowers ? – Which Chicago florist does the delivery? – Information hiding – Send a message to a method [action] of an object without knowing the internal structure of the object

Slide 1.50 Copyright © 2011 by The McGraw-Hill Companies, Inc. All rights reserved. Classical Phases vs Object-Oriented Workflows l There is no correspondence between phases and workflows Figure 1.8

Slide 1.51 Copyright © 2011 by The McGraw-Hill Companies, Inc. All rights reserved. Analysis/Design “Hump” l Structured paradigm: – There is a jolt between analysis (what) and design (how) l Object-oriented paradigm: – Objects enter from the very beginning

Slide 1.52 Copyright © 2011 by The McGraw-Hill Companies, Inc. All rights reserved. Analysis/Design “Hump” (contd) l In the classical paradigm – Classical analysis » Determine what has to be done – Design » Determine how to do it » Architectural design — determine the modules » Detailed design — design each module

Slide 1.53 Copyright © 2011 by The McGraw-Hill Companies, Inc. All rights reserved. Removing the “Hump” l In the object-oriented paradigm – Object-oriented analysis » Determine what has to be done » Determine the objects – Object-oriented design » Determine how to do it » Design the objects l The difference between the two paradigms is shown on the next slide

Slide 1.54 Copyright © 2011 by The McGraw-Hill Companies, Inc. All rights reserved. In More Detail l Objects enter here Figure 1.9

Slide 1.55 Copyright © 2011 by The McGraw-Hill Companies, Inc. All rights reserved. Object-Oriented Paradigm l Modules (objects) are introduced as early as the object-oriented analysis workflow – This ensures a smooth transition from the analysis workflow to the design workflow l The objects are then coded during the implementation workflow – Again, the transition is smooth

Slide 1.56 Copyright © 2011 by The McGraw-Hill Companies, Inc. All rights reserved The Object-Oriented Paradigm in Perspective l The object-oriented paradigm has to be used correctly – All paradigms are easy to misuse l When used correctly, the object-oriented paradigm can solve some (but not all) of the problems of the classical paradigm

Slide 1.57 Copyright © 2011 by The McGraw-Hill Companies, Inc. All rights reserved. The Object-Oriented Paradigm in Perspective (contd) l The object-oriented paradigm has problems of its own l The object-oriented paradigm is the best alternative available today – However, it is certain to be superseded by something better in the future

Slide 1.58 Copyright © 2011 by The McGraw-Hill Companies, Inc. All rights reserved Terminology l Client, developer, user l Internal software l Contract software l Commercial off-the-shelf (COTS) software l Open-source software – Linus's Law

Slide 1.59 Copyright © 2011 by The McGraw-Hill Companies, Inc. All rights reserved. Terminology (contd) l Software l Program, system, product l Methodology, paradigm – Object-oriented paradigm – Classical (traditional) paradigm l Technique

Slide 1.60 Copyright © 2011 by The McGraw-Hill Companies, Inc. All rights reserved. Terminology (contd) l Mistake, fault, failure, error l Defect l Bug  – “A bug  crept into the code” instead of – “I made a mistake”

Slide 1.61 Copyright © 2011 by The McGraw-Hill Companies, Inc. All rights reserved. Object-Oriented Terminology l Data component of an object – State variable – Instance variable (Java) – Field (C++) – Attribute (generic) l Action component of an object – Member function (C++) – Method (generic)

Slide 1.62 Copyright © 2011 by The McGraw-Hill Companies, Inc. All rights reserved. Object-Oriented Terminology (contd) l C++: A member is either an – Attribute (“field”), or a – Method (“member function”) l Java: A field is either an – Attribute (“instance variable”), or a – Method

Slide 1.63 Copyright © 2011 by The McGraw-Hill Companies, Inc. All rights reserved Ethical Issues l Developers and maintainers need to be – Hard working – Intelligent – Sensible – Up to date and, above all, – Ethical l IEEE-CS ACM Software Engineering Code of Ethics and Professional Practice