Chapter 17 The Digital Revolution and the Global E-marketplace

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Presentation transcript:

Chapter 17 The Digital Revolution and the Global E-marketplace

Introduction This chapter looks at Innovations that led to the digital revolution Convergence and the disruptive nature of Internet technology E-commerce and website categories

The Digital Revolution: A Brief History 1937 to 1942: World’s first electronic digital computer was developed at Iowa State University 1947: The transistor was invented 1950s: Invention of the silicon chip 1970s: The decade for companies such as Atari, Commodore, and Apple In 1947, William Shockley and two colleagues at AT&T’s Bell Laboratories invented a “solid state amplifier” or transistor, as it became known. This was a critical innovation because the vacuum tubes that were used in computers and electronics products at that time were large, consumed a large amount of power, and generated a great deal of heat. Shockley and collaborators John Bardeen and William Brattain were awarded the Nobel Prize in physics in 1956 for their invention. Also during the 1950s, Robert Noyce and Jack Kilby independently invented the silicon chip (also known as the integrated circuit or IC). In essence, the IC put the various parts of an electrical circuit—including resistors, diodes, and capacitors—on a single piece of material. The IC gave the transistor its modern form and allowed its power to be harnessed in a reliable, low-cost way.

The Digital Revolution: A Brief History 1981: IBM introduced its first personal computer (PC) 1982: The 286 microprocessor was unveiled 1984: Apple introduced the Macintosh 1993: The creation of the Pentium processor

The Digital Revolution: Additional Milestones 1969: The Internet can trace its origins (Defense Advanced Research Projects Agency) 1972: E-mail was sent for the first time 1973: The creation of a cross-network protocol; the true birth of the network of networks, the Internet 1993: Tim Berners-Lee invented URL, HTML and Http. Also the first commercial browser was created Web users in 1993: 600,000 Web users in 2003: 580,000,000 (estimated) 137m internet users in CN in 2009

Estimated Internet usage. Data source: Pew CN v US Internet Growth Estimated Internet usage. Data source: Pew

Industry Convergence The coming together of previously separate industries and product categories

Value Networks and Disruptive Technologies Innovator’s dilemma Value network Sustaining technologies Disruptive technologies

Innovator’s Dilemma Staying committed to a current, profitable technology Failing to provide adequate levels of investment to new and possibly risky technologies Company is responding to the needs of established customers In an era when environmental scanning, strategic planning, and other conceptual tools of the type discussed in Chapter 15 are widely known and used, how is it that managers at many companies have failed to respond to change in a timely manner? According to Harvard professor Clayton Christensen, the problem is that executives become so committed to a current, profitable technology that they fail to provide adequate levels of investment in new, apparently riskier technologies. Ironically, companies fall into this trap by adhering to prevailing marketing orthodoxy, namely, listening to and responding to the needs of established customers. Christensen calls this situation the innovator’s dilemma.

Value Network Found in every industry Cost structure that dictates the margins needed to achieve profitability Boundaries are defined by the unique rank ordering of the importance of various product attributes Each network has its own metrics of value Each network has its own “metrics of value,” e.g., for laptop computers, the metrics are small size, low weight and power consumption, and rugged design. For example, during the 1980s, customers who bought portable computers were willing pay a premium for smaller size; buyers of mainframe computers did not value this attribute. Conversely, mainframe buyers valued (i.e., were willing to pay more for) memory capacity as measured by megabytes; portable computer buyers placed less value on this attribute. In short, the value networks for mainframe computers and portable computers are different.

Sustaining Technologies Incremental or radical innovations that improve product performance Most new technologies developed by established companies are sustaining in nature The vast majority of innovations are sustaining in nature As firms gain experience within a given network, they are likely to develop capabilities, organizational structures, and cultures tailored to the distinctive requirements of their respective value networks. The industry’s dominant firms—typically with reputations as “well-managed” firms—lead in developing and/or adopting sustaining technologies, that is, incremental or radical innovations that improve product performance. According to Christensen, most new technologies developed by established companies are sustaining in nature; indeed, the vast majority of innovations are of this type.

Disruptive Technologies Redefine performance New entrants to an industry Enable something to be done that was previously deemed impossible Enable new markets to emerge New entrants to an industry lead in developing disruptive technologies that redefine performance. The benefits associated with disruptive technologies go beyond enhancing product performance; disruptive technologies enable something to be done that was previously deemed impossible. Disruptive technologies typically enable new markets to emerge. As Christensen explains, “An innovation that is disrupting to one firm can be sustaining to another firm.” The Internet was sustaining technology to Dell Computer, which already sold PCs direct by telephone. But it was disruptive technology to Compaq, whose major distribution channel was retailers. 1. Companies depend on customers and investors for resources. As management guru Rosabeth Moss Kanter points out, the best innovations are user-driven; paradoxically, however, if management listens to established customers, opportunities for disruptive innovation may be missed. 2. Small markets don’t solve the growth needs of large companies. Small organizations can most easily respond to the opportunities for growth in a small market. This fact may require large organizations to create independent units to pursue new technologies, as IBM did in developing its PC. 3. Markets that don’t exist can’t be analyzed. Christensen recommends that companies embrace agnostic marketing. This is the explicit assumption that no one—not company personnel, not the company’s customers—can know whether, how, or in what quantities a disruptive product can or will be used before they have experienced using it. 4. An organization’s capabilities define its disabilities. 5. Technology supply may not equal market demand. Some products offer a greater degree of sophistication than the market requires. For example, developers of accounting software for small businesses overshot the functionality required by the market, thus creating an opportunity for a disruptive software technology that provided adequate, not superior, functionality and was simple and more convenient to use. This was the opportunity seized by Scott Cook, developer of Quicken and QuickBooks. The Structure of Scientific Revolutions (1962), by Thomas Kuhn, is an analysis of the history of science. Its publication was a landmark event in the sociology of knowledge, and popularized the terms paradigm and paradigm shift.

Global E-Commerce Business to business (B2B) Business to consumer (B2C) Consumer to consumer (peer-to-peer) NUA Surveys projected worldwide e-commerce revenues of $2.7 trillion in 2004, with the United States accounting for more than half of the total. Forrester Research, eMarketer, Gartner Group, and Ovum are firms that track e-commerce trends; Ovum estimates that online consumer spending will increase from $90 billion in 2003 to $361 billion by 2007. However, in the United States alone, B2B transactions in 2003 totaled $700 billion. Overall, B2B commerce constitutes the biggest share of the Internet economy and will likely continue to do so for the foreseeable future. About three-fourths of 2001 B2C revenue was generated in North America; that figure is expected to drop to 50 percent as online sales in Europe and elsewhere increase over the next few years.

Technology Forecast Travel booked over the Internet represents the largest e-commerce category. Revenues totaled $68 billion in 2005 and are expected to reach $104 billion by 2010

Websites Promotion sites that promote goods or services Content sites that provide news and entertainment Transaction sites allow consumers to purchase goods and services Problems can arise when a transaction site that is not designed to serve foreign customers nevertheless attracts them. Customer service can be a problem when customers are located in different time zones. Payment can be another problem; in some countries, credit card use is low. Customers who do not have credit cards must arrange payment by bank check. Another issue is credit card fraud; Indonesia, Russia, Croatia, and Bosnia are among the countries where fraud is rampant.

Categories of Websites When studying the categories, keep in mind that, overall, the Internet can be used as an advertising channel, as a public relations tool, as a means for running a contest or sales promotion, and as support for the personal selling effort. In Quadrant 1, the focus is on providing information and service to domestic or local-country customers. Quadrant 2 companies such as iTunes Music Store maintain transaction-oriented e-commerce sites with a domestic focus (see Case 17-1). Companies in both Quadrants 1 and 2 do attract international traffic, but the focus is still local. For example, international students at your college may have learned about your school via the Internet, even though home-country prospective students constitute the primary target audience for the website. Companies that initially fall into quadrants 1 and 2 can transition into quadrants 3 and 4; for example, in 2004, Apple’s iTunes Music Store was rolled out in Germany, France, and the United Kingdom.

Websites Companies must be willing to integrate interactive media into the marketing mix Can be developed in-house or externally.

Websites Shopping on the Internet is no different than traditional sales channels. It’s all about trusting the brand and having a strong relationship with one’s customers. —Ron Fry, Internet Business Manager, Lands’ End

Global Websites Localise the Website in the native language(s) and business nomenclature of the target market Should reflect local culture, customs, and aesthetic preferences Privacy

What makes a good website? Technology and functionality—This category includes layout, ease of navigation, and print-out opportunities. Does the site offer interactive functions such as order forms and e-mail subscriptions? Content—This category includes e-mail address information for key people or corporate functions; corporate information such as mission, vision, and company history; and financial information such as quarterly reports in PDF or HTML format.

Broadband Has sufficient capacity to carry multiple voice, data, or video channels simultaneously Bandwidth determines the range of frequencies that can pass over a transmission channel An example of the effects of broadband include: traditional telephone networks offered quite limited bandwidth compared with state-of-the art digital telephone networks. As a result, a traditional telephone call sounds “lo-fi.” Bandwidth is measured in bits per second; a full page of English text is about 16,000 bits. For example, a 56Kbs modem connected to a conventional telephone line can move 16,000 bits in less than one second; by comparison, a broadband Internet connection that utilizes coaxial cable can move up to 10 gigabits per second. Consumer broadband service is typically available from cable TV companies or telephone companies via digital subscriber lines (DSL). In addition to faster download times and greater capacity, broadband offers other advantages. For example, it is always on (in other words, there is no need to access the Internet via phone dial-up service). Roughly one-third of American households currently have high-speed Internet access. Even so, according to figures compiled by the Organization for Economic Cooperation and Development, at the end of 2003 the United States ranked tenth in the world in terms of broadband penetration.

Broadband Creates opportunities for streaming audio, video, and media On-line gaming On-line education Medical diagnosis and treatment E-commerce Streaming audio allows users to listen to Internet radio stations. Streaming video is a sequence of moving images that are sent in compressed form over the Internet and displayed by the viewer as they arrive. Streaming media combines streaming video with sound. With streaming video or streaming media, a Web user does not have to wait to download a large file before seeing the video or hearing the sound. Instead, the media is sent in a continuous stream and is played as it arrives. Apple, Microsoft, RealNetworks, and MacroMedia are some of the companies that sell the software necessary to view streaming media. Streaming media represents a huge market opportunity for the video game industry, which includes electronics companies (e.g., Microsoft and Sony); game publishers (e.g., Electronic Arts); and Internet portals (e.g., Yahoo!). Yahoo! currently ranks as the top Web destination for online gaming, with more than 5.5 billion minutes of gaming hosted on its servers each month. Most of these are simple, Java-based games such as chess that are available without charge. However, in 2002, Yahoo! launched Games On Demand (GOD), a service that allows users to download and play PC games such as Zoo Tycoon. Another trend is online gaming: gamers in different locations, even different countries, compete against one another using PCs, Xbox, Wii, or PlayStation 3 consoles.

Mobile Commerce and Wireless Connectivity Mobile commerce or M-commerce is the term for conducting commercial transactions using wireless handheld devices such as PDAs Wi-fi (wireless fidelity) permits laptop and PDA users to establish high-speed wireless Internet connections Bluetooth uses less power than wi-fi, works well with cell phones, and covers shorter distances than wi-fi This slide covers the definitions of the mobile commerce world.

Smart Cell Phones 500 million cellular handsets are sold annually European cellular providers have formed a consortium called Simpay to offer M-commerce services to 250 million cellular subscribers In Norway, mobile operator Telenor ASA has teamed with a finance group to offer mobile purchases of flowers, compact discs, bus tickets, and food

Internet Phone Service (VoIP) The next big thing for the telecommunications industry Has the potential to render the current telecommunications infrastructure obsolete Currently accounts for only 3% of total global calling Thanks to a technology known as Voice over Internet protocol (VoIP), the human voice can be digitized and broken into data packets that can be transmitted over the Internet and converted back into normal speech. If a call is placed to a conventional phone, it must be switched from the Internet to a traditional phone network; local telephone companies generally own the lines into residences and businesses. However, if the call is made between two subscribers to the same VoIP provider, it bypasses the traditional network all together.

Most of Skype's usage, generates no revenue Most of Skype's usage, generates no revenue. Its free computer-to-computer calls (certain handsets and mobile devices can now be used as well) have become a hugely popular way of making international calls. TeleGeography estimates that Skype's international traffic jumped by 41 percent in 2008 and topped 33 billion minutes of use, most of that in free calls. Traditional international calls grew only 12 percent in 2008.

Shaoming Zou; S Tamer Cavusgil Journal of Marketing; Oct 2002; The GMS: A broad conceptualization of global marketing strategy & its effects. Shaoming Zou; S Tamer Cavusgil Journal of Marketing; Oct 2002;

If you are interested in Global Markets and have some experience you may do well !

Methodology US companies only. Pricing excluded Sample had to Export to JP or EU (LatAm excluded ?!) n= 434 business Units