McGraw-Hill/Irwin © 2009 The McGraw-Hill Companies, All Rights Reserved Chapter 9 Games and Strategic Behavior.

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McGraw-Hill/Irwin © 2009 The McGraw-Hill Companies, All Rights Reserved Chapter 9 Games and Strategic Behavior

9 - 2LO 9 - All Learning Objectives 1.Describe the basic elements of a game 2.Recognize and show the effects of dominant strategies and dominated strategies 3.Define and explain the Prisoner's Dilemma and how it applies to real-world situations 4.Explain games in which the timing of players' choices matter 5.Discuss strategies that enable players to reap gains through cooperation

9 - 3LO 9 - All Strategies and Payoffs  Actions have payoffs that depend on  The actions  When they are taken  The actions of others  Some markets are characterized by interdependence  Apply to monopolistic competition and oligopoly

9 - 4LO Game Theory  Basic elements of a game  The players  Their available strategies, actions, or decisions  The payoff to each player for each possible action  A dominant strategy is one that yields a higher payoff no matter what the other player does  Dominated strategy is any other strategy available to a player who has a dominant strategy

9 - 5LO American and United – Scenario 1  Players: United and American Airlines supplying service between Chicago and St. Louis  No other carriers  Strategies: Increase advertising by $1,000 or not  Assumption  All payoffs are known to all parties

9 - 6LO Payoff Matrix  Payoff is symmetric  Dominant strategy is raise advertising spending  Both companies are worse off American Airlines Options United Airlines Options Raise SpendingNo Raise Raise Spending United: $5,500 American: $5,500 United$8,000 American$2,000 No Raise United:$2,000 American:$8,000 United:$6,000 American:$6,000

9 - 7LO Equilibrium in a Game  Nash equilibrium is any combination of strategies in which each player’s strategy is her or his best choice, given the other player’s strategies  Equilibrium occurs when each player follows his dominant strategy, if it exists  Equilibrium does not require a dominant strategy

9 - 8LO American and United – Scenario 2  Same situation  Different payoffs; non-symmetric  America raises spending  United anticipates American action; does not raise Lower-Left cell is a Nash equilibrium American Airlines Options United Airlines Options Raise SpendingNo Raise Raise Spending United: $3,000 American: $4,000 United$8,000 American$3,000 No Raise United:$4,000 American:$5,000 United:$5,000 American:$2,000

9 - 9LO Prisoner's Dilemma  The prisoner's dilemma has a dominant strategy  The resulting payoffs are smaller than if each had stayed silent Jasper's Options Horace's Options ConfessDon't Confess Confess Horace:5 years Jasper:5 years Horace:0 years Jasper:20 years Don't Confess Horace:20 years Jasper:0 years Horace:1 year Jasper:1 year Dominant strategy Optimal strategy

9 - 10LO Cartels  A cartel is a coalition of firms that agree to restrict output to increase economic profit  Restrict total output  Allocate quotas to each player

9 - 11LO Cartel in Action  Two suppliers of bottled water agree to split the market equally  Price is set at monopoly level  If one party charges less, he gets all of the market  Marginal cost is zero  Agreement is not legally enforceable

9 - 12LO Bottled Water Cartel  Each party has an incentive to lower the price a little to increase its economic profits  Successive reductions result in price equal to marginal cost

9 - 13LO Bottled Water Cartel Mountain Spring's Options Aquapure's Options Charge $1Charge $0.90 Charge $1 Aquapure: $500 Mtn Spring: $500 Aquapure: $0 Mtn Spring: $990 Charge $0.90 Aquapure: $990 Mtn Spring: $0 Aquapure: $495 Mtn Spring: $495

9 - 14LO Repeated Prisoner's Dilemma  Two players with repeated interactions  Each has a stake in the future outcomes  Both players benefit from collaboration  Tit-for-tat strategy limits defections  Tit-for-tat strategy says my move in this round is whatever your move was in the last round  If you defected, I defect  Tit-for-tat is rarely observed in the market  This strategy breaks down with more than two players or potential players

9 - 15LO Ban on TV Ads for Cigarettes  Congressional ban started 1/1/71  Advertising spending decreased by $60 million  Advertising promoted brand switching  Legislation moved players to optimal outcome Philip Morris's Options RJR's OptionsTV AdsNo TV Ads TV ads RJR: $10 M Philip Morris: $10 M RJR: $35 M Philip Morris: $5 M No TV ads RJR: $5 M Philip Morris: $35 M RJR: $20 M Philip Morris: $20 M

9 - 16LO Shouting at Parties  Party begins with everyone speaking at normal volume  More partiers arrive  Individual incentive to shout  Shouting is the dominant strategy

9 - 17LO Sometimes Timing Matters  One party moves first  The second can adjust his strategy accordingly  Viper and Corvette hybrid models  When timing does not matter, the payoff matrix shows no dominant strategy

9 - 18LO Simultaneous Decisions Dodge Viper's Options Chevy Corvette's Options HybridNo Hybrid Hybrid Chevy: $60 M Dodge: $60 M Chevy: $80 M Dodge: $70 M No hybrid Chevy: $70 M Dodge: $80 M Chevy: $50 M Dodge: $50 M

9 - 19LO $80 million for Chevy $70 million for Dodge $70 million for Chevy $80 million for Dodge E F $50 million for Chevy $50 million for Dodge G $60 million for Chevy $60 million for Dodge D Final Outcome Suppose Dodge Moves First Dodge decides A Offer hybrid Don’t offer hybrid B C Offer hybrid Don’t offer hybrid Offer hybrid Don’t offer hybrid Chevrolet decides

9 - 20LO Threats and Promises  Credible threat is a threat to take an action that is in the threatener's best interest to carry out  Analyze This and Tony Bennett's compensation  A credible promise is a promise to take an action that is in the promiser's interest to carry out

9 - 21LO The Remote Office  Players: Business owner and remote office manager  Options:  Business owner can open the office or not  Manager can be honest or not

9 - 22LO Remote Office Pay-Off A No remote office Managerial candidate promises honesty B Open remote office Honest manager Owner: $1,000 Manager: $1,000 C Dishonest Manager Owner: -$500 Manager: $1,500 Owner: $0 Manager: $500 working elsewhere

9 - 23LO Monopolistic Competition and Location  First mover advantage  With Viper and Corvette, firms did better if products were different  Tic-tac-toe  If the differentiator is time or location, the last mover may have the advantage  Suppose that customers go to the nearest convenience store  Store A locates 1 mile from Freeway  Where will Store B locate?

9 - 24LO Store B's Location  A chooses its location  New business plans to enter the market  Location C minimizes customer's travel distance  Location B maximizes customers Freeway 1 mile 1,200 people A A B B C C ⅓ mile 800 people ⅓ mile 800 people ⅓ mile 800 people 1 mile 1,200 people

9 - 25LO Other Examples  There are a number of cases where the last mover gains an advantage  Times for flights  Movie schedules  Cola drink flavors

9 - 26LO Commitment  A commitment problem arises from an inability to make credible threats or promises  A commitment device changes incentives to make threats or promises credible  Underworld code, Omerta  Military-arms-control agreements  Tips for waiters  Various business problems are commitment issues

9 - 27LO Restaurant Service  Restaurant wants to provide superior service  Increases pay of wait-staff; monitoring problem  If wait-staff are not diligent, restaurant wasted money  Restaurant cannot insure good service by paying higher wages  Repeat customers can ensure good service by tipping  A one-time, self-interested diner will not tip  Tip is marginal cost  Service is completed so marginal benefits are zero

9 - 28LO To Tip or Not To Tip? Waiter Provide good service Diner Provide adequate service Waiter:$10 Diner:$5 Tip Don't Tip Waiter:$20 Diner:$20 Waiter:– $5 Diner:$30

9 - 29LO The Strategic Role of Preferences  Game theory assumes that the goal of the players is to maximize their outcome  In most games, players do not attain the best outcomes  Altering psychological incentives may also improve the outcome of a game

9 - 30LO Honest Manager for Remote Office A Honest Manager Owner: $1,000 Manager: $1,000 Managerial candidate promises honesty B C Owner: $0 Manager: works elsewhere for $500 No remote office Open remote office Dishonest Manager Owner: $500 Manager: – $8,500 An honest manager earns more than a dishonest manager

9 - 31LO Self-Interest Evaluated  There are exceptions to outcomes based on self- interest  Tips at out-of-town restaurants  Revenge  Passing on "unfair" opportunities

9 - 32LO The Role of Preferences  Preferences are given  Affect choices through  Sympathy for an adversary  Generosity  Honesty  If preferences can be known to the other party, the commitment problem is reduced  Trustworthy employee

9 - 33LO Character Judgments  If character were known perfectly, businesses could avoid the costs of dishonesty, shirking, etc.  Since people are victimized, make hiring mistakes, and so on, either  Character cannot be judged perfectly OR  Character information is expensive.

9 - 34LO Caveat Emptor  The payoff of deceit  Advantage to seeming honest while being dishonest  Greater opportunities  Greater exploitation of opportunities

9 - 35LO 9 - All Games and Strategic Behavior Game Theory Elements Equilibrium Dominant Strategy Prisoner's Dilemma Commitment Problems Sequential Decisions