COIT23003 Games Development 7. Elaboration: Design by Genre.

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COIT23003 Games Development 7. Elaboration: Design by Genre

References Meigs, T., Ultimate Game Design: Building Game Worlds, McGraw Hill. Adams, E. and Rollings, R., Fundamentals of Game Design, Prentice Hall.

Genres What we have been discussing up until now has been, to a large degree, genre neutral. Level design, game entities, mood … However, a game will be aligned with a particular genre, and that will impose particular design considerations …

Genres Common genres include Sports games Fighting games Puzzle games Strategy games Role playing games Action games Simulation games Adventure games Arcade games …

Class exercise: Provide examples for each genre. How common are multiple-genre games?

Sports Games Particular design issues include: Physical realism (environment, actors, motion, collisions etc) Realistic behaviour (for both team and individual sports; conformance to existing rules) Variability in actor behaviour (skill level, fatigue, …) Role support (player, coach, manager …) Licensing issues, eg AFL, NRL, ACB …

Fighting Games Particular design issues include: Physical realism (environment, actors, motion, collisions etc) Realistic behaviour Variability in actor behaviour (skill level, fatigue, injury…) Mode support (one on one, one on many, many on many …) Prop usage (bar stools, numchuckas, …) …

Strategy Games Particular design issues include Team / individual actor behaviour Art work Terrain reasoning (path finding …)

Role Playing Games Particular design issues include – Character development and interaction – Story development – Character/action integration

Action Games Particular design issues include. Physical realism (environment, actors, motion, collisions etc) Realistic behaviour Variability in actor behaviour (skill level, fatigue, injury…) Mode support (one on one, one on many, many on many …) …

Simulations Particular design issues include – Physical realism (vehicle simulators, eg Flight Simulator) – Realistic (and varied) behaviour (management simulations) – Interesting and consistent behaviour (constructive simulations, eg The Sims)

Exercise Class exercise: What are the particular design issues for – Adventure games – Puzzle games – Arcade games