A Virtual Keyboard with Multi Modal Access for people with disabilities Vijit Prabhu 1, Girijesh Prasad 2 1 Computer Science & Engineering, Indian School.

Slides:



Advertisements
Similar presentations
Course Name : DESIGN OF MACHINE ELEMENTS
Advertisements

Information complied by Andrea Bilello, M.Ed..  AAC includes equipment and services that enhance face-to-face communication and telecommunication. Writing.
AAC Assessment 5/13/2015 AAC Assessment 1 “a process whereby data are collected and information is gathered to make intervention and/or management decisions.”
 INTRODUCTION  STEPS OF GESTURE RECOGNITION  TRACKING TECHNOLOGIES  SPEECH WITH GESTURE  APPLICATIONS.
20 10 School of Electrical Engineering &Telecommunications UNSW UNSW 2. Laguerre Parameterised Hawkes Process To model spike train data,
MIND READING COMPUTER Presented By, Judy Francis.
MUltimo3-D: a Testbed for Multimodel 3-D PC Presenter: Yi Shi & Saul Rodriguez March 14, 2008.
TAUCHI – Tampere Unit for Computer-Human Interaction “Easy Access” : Eye-Movements and Function Selection Oleg Spakov Tampere Unit for Computer-Human Interaction.
1 Dasher - A Fast and Easy Keyboard Alternative David MacKay Department of Physics, University of Cambridge with David Ward, Iain Murray, Matthew Garrett,
People & Devices: (Inputs & Outputs) Startlingly small child using computer History of human-computer interaction Another history video.
CS335 Principles of Multimedia Systems Multimedia and Human Computer Interfaces Hao Jiang Computer Science Department Boston College Nov. 20, 2007.
CSD 5230 Advanced Applications in Communication Modalities 7/3/2015 AAC 1 Introduction to AAC Orientation to Course Assessment Report Writing.
Lesson Objectives To understand that users with disabilities require different input and output devices To be able to identify these devices and explain.
BREAKING THE ACCESSIBILITY BARRIER: DEVELOPMENT OF SPECIAL COMPUTER ACCESS MECHANISMS FOR THE NEURO-MOTOR DISABLED IN INDIA Presented By Animesh Mukherjee.
Gesture Recognition Using Laser-Based Tracking System Stéphane Perrin, Alvaro Cassinelli and Masatoshi Ishikawa Ishikawa Namiki Laboratory UNIVERSITY OF.
ASSISTIVE TECHNOLOGY PRESENTED BY ABDUL BARI KP. CONTENTS WHAT IS ASSISTIVE TECHNOLOGY? OUT PUT: Screen magnifier Speech to Recogonizing system Text to.
GUIDe: Alternative to the Computer Mouse Group 8 Paul McNutt, Blake Williams, Colby Holland, and Brandon Carpenter.
Nurturing Living Languages © C-DAC Mahesh D. Kulkarni C-DAC GIST Group Electronics and Information Technology Exposition - ELITEX 2005 India.
Department of Information Technology Indian Institute of Information Technology and Management Gwalior AASF hIQ 1 st Nov ‘09 Department of Information.
Multimedia Specification Design and Production 2013 / Semester 2 / week 8 Lecturer: Dr. Nikos Gazepidis
Using Mobile Phones To Write In Air
Assistive Technology By: Kelly Nichols. Explanation of Assistive Technology Assistive Technology is anything that can be purchased or modified to assist.
Chapter 7. BEAT: the Behavior Expression Animation Toolkit
Accessing the Keyboard Jessica Cassellius April LaCoursiere Meghan Neu.
Input Tongue Drive System Virtual Keyboard Braille keyboard Output Screen Readers Printer Braille Printers.
Alternative Access When an individual has a motor control and/or a visual disability, alternative input devices may be needed. Emphasize…try to adapt standard.
Gaze-Controlled Human-Computer Interfaces Marc Pomplun Department of Computer Science University of Massachusetts at Boston Homepage:
Human Computer Interaction © 2014 Project Lead The Way, Inc.Computer Science and Software Engineering.
Human-Computer Interaction
22CS 338: Graphical User Interfaces. Dario Salvucci, Drexel University. Lecture 10: Advanced Input.
Virtual Reality in Brain- Computer Interface Research F. Lee 1, R. Scherer 2, H. Bischof 1, G. Pfurtscheller 2 1) Institute for Computer Graphics and Vision.
Designing a Virtual Keyboard with Multi-Modal Access for People with Disabilities Vijit Prabhu Computer Science & Engineering Indian School of Mines Dhanbad,
The Berlin Brain-Computer Interface: Machine Learning-Based Detection of User Specific Brain States Umar Farooq Berlin Brain Computer Interface.
1 CP586 © Peter Lo 2003 Multimedia Communication Human Computer Interaction.
E.g.: MS-DOS interface. DIR C: /W /A:D will list all the directories in the root directory of drive C in wide list format. Disadvantage is that commands.
School of something FACULTY OF OTHER Facing Complexity Using AAC in Human User Interface Design Lisa-Dionne Morris School of Mechanical Engineering
Toward a Unified Scripting Language 1 Toward a Unified Scripting Language : Lessons Learned from Developing CML and AML Soft computing Laboratory Yonsei.
KAMI KITT ASSISTIVE TECHNOLOGY Chapter 7 Human/ Assistive Technology Interface.
Motivation Increase bandwidth of BCI. Reduce training time Use non invasive technique.
Dexterity Case Study Carmen Christie-Bill. Introduction Dexterity Defined Common Learning Needs Promising Practices & Tools School Environment-Accessibility.
1 Human Computer Interaction Week 5 Interaction Devices and Input-Output.
Workshop on direct brain/computer interface & control Febo Cincotti Fondazione Santa Lucia IRCCS Brussels, August 2, 2006.
TAUCHI – Tampere Unit for Computer-Human Interaction Development of the text entry self-training system for people with low vision Tatiana Evreinova Multimodal.
Animated Speech Therapist for Individuals with Parkinson Disease Supported by the Coleman Institute for Cognitive Disabilities J. Yan, L. Ramig and R.
Student: Ibraheem Frieslaar Supervisor: Mehrdad Ghaziasgar.
Compact Rolltalk Overview Compact Rolltalk is a communication aid for people with speech disabilities. Compact Rolltalk also lets you operate a wheelchair,
1 Information-efficient human-computer interfaces David MacKay Department of Physics, University of Cambridge - with David Ward and Alan Blackwell
Kuo-Kai Shyu,Member,IEEE, Yun-Jen Chiu, Po-Lei Lee, Jia-Ming Liang,and Shao-Hwo Peng Presenter : Zi-Wei Wang Adviser : Dr. Yeou-Jiunn Chen Date:2016/1/5.
INTRODUCTION TO COMPUTER CHAPTER N0 2 INPUT & INPUT & OUTPUT DEVICES OUTPUT DEVICES INSTRUCTOR: ADEEL ANJUM ADEEL ANJUM.
Intelligent Systems Research Centre University of Ulster, Magee Campus BCI Research at the ISRC, University of Ulster N. Ireland, UK By Dr. Girijesh Prasad.
Pen Based User Interface II CSE 481b January 25, 2005.
EYE-GAZE COMMUNICATION
TECHNICAL SEMINAR ON. ABSTRACT INTRODUCTION USERS OF THE EYEGAZE SYSTEM SKILL NEEDED BY THE USERS PARTS AND WORKING HOW TO RUN THE EYEGAZE SYSTEM USES.
Assistive Technology for Students with Exceptionalities Joseph Davis.
introduction Brain driven car which would be of great help to the physically disabled people. These cars will rely only on what the individual is thinking.
A Cortico-Muscular-Coupling based Single-Trial Detection in EEG-EMG based BCI for Personalized Neuro-Rehabilitation of Stroke Patients 1. Introduction.
Multimodal and Natural computer interaction Evelina Stanevičienė.
MULTIMODAL AND NATURAL COMPUTER INTERACTION Domas Jonaitis.
MANOJ KUMAR MEHER BME, 8 TH SEMESTER  INTRODUCTION  SCHEMATIC OF THE IRIS SYSTEM  PRINCIPLE & PRACTICE  LOCATION SPECIFICATION  SYSTEM.
BCI Keyboards: towards mind writing
Augmentative and Alternative Communication Assessment and Intervention
EYE-GAZE COMMUNICATION
Input Devices Text Entry Devices
Enhancing User identification during Reading by Applying Content-Based Text Analysis to Eye- Movement Patterns Akram Bayat Amir Hossein Bayat Marc.
The Morse Mouse Crossing Interface
Development of a Flex Sensor Glove
Development of a Flex Sensor Glove
The Berlin Brain-Computer Interface: Machine Learning-Based Detection of User Specific Brain States Umar Farooq.
BCI Research at the ISRC, University of Ulster N. Ireland, UK
Presentation transcript:

A Virtual Keyboard with Multi Modal Access for people with disabilities Vijit Prabhu 1, Girijesh Prasad 2 1 Computer Science & Engineering, Indian School of Mines, Dhanbad, Jharkhand , India 2 Intelligent Systems Research Centre (ISRC), University of Ulster, Magee Campus, Derry, N. Ireland, UK References [1] Blankertz et al., The Berlin Brain-Computer Interface Presents The Novel Mental Typewriter Hex-O-Spell, In: Proc. of the 3rd International Brain-Computer Interface Workshop and Training Course 2006, September , Verlag der Technischen Universität Graz.. [2] Dasher-Information-Efficient Text Entry-Hanna Wallach, University of Cambridge/University of Pennsylvania Introduction Persons with speech and motor disorders face problems in expressing themselves in an easy and intelligible way. Computer based augmentative and alternate communication (AAC) systems are developed to assist them. A Virtual Keyboard (VK), also called as On Screen Assistive Keyboard is a commonly used AAC system. A VK is characterized by the input modalities and the layout. Background “Hex-o-Spell” [1] virtual keyboard is an EEG based Brain Computer Interface that uses machine learning techniques to identify brain signals. Dasher[2] is an information-efficient text- entry interface, driven by natural continuous pointing gestures via a access switch, touch screen, or eye-tracker. We revisited the problem to incorporate a number of input modalities and optimize the design layout to achieve optimum performance from the Virtual Keyboard. Figure 1: Hex-o-Spell Virtual Keyboard 1. Working Model Figures2(a) and 2(b) show the working of the Virtual Keyboard. The pointer can be rotated either by the user or it can be rotated at a fixed speed by the computer itself. The pointer rotated till it reaches the desired sub circle. A trigger is used to select the sub circle which expands [figure 2(b)] The pointer is again rotated to point to the desired character The trigger is used to select the character and it is typed in to the corresponding application. Figure 2 (a) Virtual Keyboard: pointer pointing at the sub circle Figure 2(b) Expanded Sub Circle: pointer points at the character L The Virtual Keyboard 2. Modes of Access Any one or the combination of three incorporated technologies can be used for access. The Brain Computer Interfacing (BCI) based on EEG uses ‘vivid imagination’ of a motor activity as a trigger. The Eye Tracker technology uses prolonged gaze and/or eye blink as a trigger. Access switches (also called as soft switches) use any active body part such as hand, foot, mouth or head as a trigger 3. Layout Design Different characters have different frequency of occurrence in English Text. [3] [4] Different positions of characters in the layout, require different amount of access activity. Design Principle- higher the frequency of occurrence of character, lower should be the amount of activity required to access it. Clashes in positioning of character were resolved based on the probability of the character being the first letter of the word. [5] Analysis and Results x i : access activity required (including rotation and selection) to access the i th character p(x i ): probability distribution function based on relative frequency of occurrence in text in [3][4] The expected value [6] or mean of access activity required per character is given by: E(x)=∑ (x i. p(x i )) A similar VK with ‘alphabetical ordering’ has expected activity per character = 6.55 Our layout has the expected activity per character = 4.55 Position Access Activity Layout Alphab- etical Position Access Activity Layout Alphab- etical 1,12spacea3,14io 1,23eb3,25rp 1,34ac3,36uq 1,45nd3,47yr 1,56de3,58bs 1,67mf3,69xt 1,78gg3,710ju 2,13th4,15hv 2,24oi4,26cw 2,35sj4,37wx 2,46lk4,48vy 2,57fl4,59qz 2,68pm4,610zspace 2,79kn4,711del Figure 3 : Comparison of our layout against the alphabetical ordering Position (m,n) refers to m th sub-circle; n th location in the sub-circle Conclusion The analysis confirms that our layout has better performance than alphabetical ordering as in [1] The multiple modes of access allows same the VK to be used by a wider spectrum of people with different levels of speech and motor disorders. [[3] Lewand, Robert (2000). Cryptological Mathematics. The Mathematical Association of America. p. 36. ISBN [4] Lee, E. Stewart; Essays about Computer Security; University of Cambridge Computer Laboratory, p. 181 [5] Letter Frequency, Wikipedia, [6] Expected Value, Wikipedia, Figure 2 (c) : Subject using Eye tracker as mode of access.