Sue and Ric Hoogestraat.  Mr. Ric Hoogestraat is a 53 year old man who has been married for the past 7 years to Sue a 58 year old woman who seems to.

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Presentation transcript:

Sue and Ric Hoogestraat

 Mr. Ric Hoogestraat is a 53 year old man who has been married for the past 7 years to Sue a 58 year old woman who seems to not be his main second half.  For the past few months, Mr. hoogerstat has been involved with another woman solely online through a website that created a virtual world where what we do in our own world can be done in the virtual world, and intimate relationships is one aspect both worlds share.  For the past few months, Mr. hoogerstat has been involved with another woman solely online through a website that created a virtual world where what we do in our own world can be done in the virtual world, and intimate relationships is one aspect both worlds share.

 120,000 virtual dollars = 480 Actual US dollars  Just like real live he own a Mall  Build shops  Rent  Evict

The Academics  Studies have only recently began to investigate the social dynamics of virtual worlds.  One of the things learned from the studies is that virtual relationships are very similar to real life.  The people who play these games have real emotions towards their characters and the different things that may happen to them.

Academics Continued  Recent neurological studies prove that the players respond to subtle cues of interest such as eye contact.  Also if another player were to get to close to someone else’s they would back up due to a violation of personal space.  Also it has been said that the human brain does not process a difference from on screen to real life.

Dance Party  Mr. Hoogestraat has a real job making $14 an hour at Vangent Inc.  He started playing Second Life as a way to take his mind off of his mothers death.  When he had to stay home do to medical problems he would play from 6 am till 2 am only breaking for the bathroom.  He married his virtual girlfriend after a few months of knowing her.

 Just a game

Dance Party  He and his second wife have only talked through instant messaging through the second life game.  His real wife feels neglected and that she has been replaced by a computer generated woman who is younger and prettier.

 Second Life was made in 2003 by Linden Re search inc. It was inspired by the CYBERPUNK literary movement.  Cyberpunk books focused on loners who used technology to change their appeara nces and lives.  Cyberpunk books focused on loners who used technology to change their appeara nces and lives.  The Goal of Linden was to create a world ba sed on Neal Stephenson's novel  The Goal of Linden was to create a world ba sed on Neal Stephenson's novel "Snow Crash". "Snow Crash".

 Second Life is not considered a game becaus e it lacks points, winners and losers, and many other characteri stics of games.  Second Life is not considered a game becaus e it lacks points, winners and losers, and many other characteri stics of games.  It is classified as a semi structured virtual environment where char acters undertake activities for the purpose of personal enjoyment.  It is classified as a semi structured virtual environment where char acters undertake activities for the purpose of personal enjoyment. 

Nobody gets fat, nobody gets gray. The person that's left can't compete with that.“ There are currently 8.9 million accounts on Second L ife. Some of Second Life's competitors are THERE, A CTIVE WORLDS, and RED LIGHT CENTER

Hi did not see his breakfast put on this computer table beside the mouse

Marriage is a relationship, relationship is a communication, and communication is a two ways process.