Flow control problem Consider file transfer Sender sends a stream of packets representing fragments of a file Sender should try to match rate at which.

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Presentation transcript:

Flow control problem Consider file transfer Sender sends a stream of packets representing fragments of a file Sender should try to match rate at which receiver and network can process data Can’t send too slow or too fast Too slow  wastes time Too fast  can lead to buffer overflow How to find the correct rate?

Other considerations Simplicity Overhead Scaling Fairness Stability Many interesting tradeoffs  overhead for stability  simplicity for unfairness

Where? Usually at transport layer Also, in some cases, in datalink layer

Model Source, sink, server, service rate, bottleneck, round trip time

Classification Open loop  Source describes its desired flow rate  Network admits call  Source sends at this rate Closed loop  Source monitors available service rate  Explicit or implicit  Sends at this rate  Due to speed of light delay, errors are bound to occur Hybrid  Source asks for some minimum rate  But can send more, if available

Open loop flow control Two phases to flow  Call setup  Data transmission Call setup  Network prescribes parameters  User chooses parameter values  Network admits or denies call Data transmission  User sends within parameter range  Network polices users  Scheduling policies give user QoS

Hard problems Choosing a descriptor at a source Choosing a scheduling discipline at intermediate network elements Admitting calls so that their performance objectives are met (call admission control).

Traffic descriptors Usually an envelope  Constrains worst case behavior Three uses  Basis for traffic contract  Input to regulator  Input to policer

Descriptor requirements Representativity  adequately describes flow, so that network does not reserve too little or too much resource Verifiability  verify that descriptor holds Preservability  Doesn’t change inside the network Usability  Easy to describe and use for admission control

Examples Representative, verifiable, but not useble  Time series of interarrival times Verifiable, preservable, and useable, but not representative  peak rate

Some common descriptors Peak rate Average rate Linear bounded arrival process (LBAP)

Peak rate Highest ‘rate’ at which a source can send data Two ways to compute it For networks with fixed-size packets  min inter-packet spacing For networks with variable-size packets  highest rate over all intervals of a particular duration Regulator for fixed-size packets  timer set on packet transmission  if timer expires, send packet, if any Problem  sensitive to extremes

Average rate Rate over some time period (window) Less susceptible to outliers Parameters: t and a Two types: jumping window and moving window Jumping window  over consecutive intervals of length t, only a bits sent  regulator reinitializes every interval Moving window  over all intervals of length t, only a bits sent  regulator forgets packet sent more than t seconds ago

Linear Bounded Arrival Process Source bounds # bits sent in any time interval by a linear function of time the number of bits transmitted in any active interval of length t is less than rt + s r is the long term rate s is the burst limit insensitive to outliers

Leaky bucket A regulator for an LBAP Token bucket fills up at rate r Largest # tokens < s

Variants Token and data buckets  Sum is what matters Peak rate regulator

Choosing LBAP parameters Tradeoff between r and s Minimal descriptor  doesn’t simultaneously have smaller r and s  presumably costs less How to choose minimal descriptor? Three way tradeoff  choice of s (data bucket size)  loss rate  choice of r

Choosing minimal parameters Keeping loss rate the same  if s is more, r is less (smoothing)  for each r we have least s Choose knee of curve

LBAP Popular in practice and in academia  sort of representative  verifiable  sort of preservable  sort of usable Problems with multiple time scale traffic  large burst messes up things

Open loop vs. closed loop Open loop  describe traffic  network admits/reserves resources  regulation/policing Closed loop  can’t describe traffic or network doesn’t support reservation  monitor available bandwidth  perhaps allocated using emulation of Generalized Processor Sharing (GPS - see later under Scheduling)  adapt to it  if not done properly either  too much loss  unnecessary delay

Taxonomy First generation  ignores network state  only match receiver Second generation  responsive to state  three choices  State measurement explicit or implicit  Control flow control window size or rate  Point of control endpoint or within network

Explicit vs. Implicit Explicit  Network tells source its current rate  Better control  More overhead Implicit  Endpoint figures out rate by looking at network  Less overhead Ideally, want overhead of implicit with effectiveness of explicit

Flow control window Recall error control window Largest number of packet outstanding (sent but not acked) If endpoint has sent all packets in window, it must wait => slows down its rate Thus, window provides both error control and flow control This is called transmission window Coupling can be a problem  Few buffers at receiver => slow rate!

Window vs. rate In adaptive rate, we directly control rate Needs a timer per connection Plusses for window  no need for fine-grained timer  self-limiting Plusses for rate  better control (finer grain)  no coupling of flow control and error control Rate control must be careful to avoid overhead and sending too much

Hop-by-hop vs. end-to-end Hop-by-hop  first generation flow control at each link  next server = sink  easy to implement End-to-end  sender matches all the servers on its path Plusses for hop-by-hop  simpler  distributes overflow  better control Plusses for end-to-end  cheaper

On-off Receiver gives ON and OFF signals If ON, send at full speed If OFF, stop OK when RTT is small What if OFF is lost? Bursty Used in serial lines or LANs

Stop and Wait Send a packet Wait for ack before sending next packet

Static window Stop and wait can send at most one pkt per RTT Here, we allow multiple packets per RTT (= transmission window)

What should window size be? Let bottleneck service rate along path = b pkts/sec Let round trip time = R sec Let flow control window = w packet Sending rate is w packets in R seconds = w/R To use bottleneck w/R > b => w > bR This is the bandwidth delay product or optimal window size

Static window Works well if b and R are fixed But, bottleneck rate changes with time! Static choice of w can lead to problems  too small  too large So, need to adapt window Always try to get to the current optimal value

DECbit flow control Intuition  every packet has a bit in header  intermediate routers set bit if queue has built up => source window is too large  sink copies bit to ack  if bits set, source reduces window size  in steady state, oscillate around optimal size

DECbit When do bits get set? How does a source interpret them?

DECbit details: router actions Measure demand and mean queue length of each source Computed over queue regeneration cycles Balance between sensitivity and stability

Router actions If mean queue length > 1.0  set bits on sources whose demand exceeds fair share If it exceeds 2.0  set bits on everyone  panic!

Source actions Keep track of bits Can’t take control actions too fast! Wait for past change to take effect Measure bits over past + present window size If more than 50% set, then decrease window, else increase Additive increase, multiplicative decrease

Evaluation Works with FIFO  but requires per-connection state (demand) Software But  assumes cooperation!  conservative window increase policy

Sample trace

TCP Flow Control Implicit Dynamic window End-to-end Very similar to DECbit, but  no support from routers  increase if no loss (usually detected using timeout)  window decrease on a timeout  additive increase multiplicative decrease

TCP details Window starts at 1 Increases exponentially for a while, then linearly Exponentially => doubles every RTT Linearly => increases by 1 every RTT During exponential phase, every ack results in window increase by 1 During linear phase, window increases by 1 when # acks = window size Exponential phase is called slow start Linear phase is called congestion avoidance

More TCP details On a loss, current window size is stored in a variable called slow start threshold or ssthresh Switch from exponential to linear (slow start to congestion avoidance) when window size reaches threshold Loss detected either with timeout or fast retransmit (duplicate cumulative acks) Two versions of TCP  Tahoe: in both cases, drop window to 1  Reno: on timeout, drop window to 1, and on fast retransmit drop window to half previous size (also, increase window on subsequent acks)

TCP vs. DECbit Both use dynamic window flow control and additive-increase multiplicative decrease TCP uses implicit measurement of congestion  probe a black box Operates at the cliff Source does not filter information

Evaluation Effective over a wide range of bandwidths A lot of operational experience Weaknesses  loss => overload? (wireless)  overload => self-blame, problem with FCFS  overload detected only on a loss  in steady state, source induces loss  needs at least bR/3 buffers per connection

Sample trace

TCP Vegas Expected throughput = transmission_window_size/propagation_delay Numerator: known Denominator: measure smallest RTT Also know actual throughput Difference = how much to reduce/increase rate Algorithm  send a special packet  on ack, compute expected and actual throughput  (expected - actual)* RTT packets in bottleneck buffer  adjust sending rate if this is too large Works better than TCP Reno

NETBLT First rate-based flow control scheme Separates error control (window) and flow control (no coupling) So, losses and retransmissions do not affect the flow rate Application data sent as a series of buffers, each at a particular rate Rate = (burst size + burst rate) so granularity of control = burst Initially, no adjustment of rates Later, if received rate < sending rate, multiplicatively decrease rate Change rate only once per buffer => slow

Packet pair Improves basic ideas in NETBLT  better measurement of bottleneck  control based on prediction  finer granularity Assume all bottlenecks serve packets in round robin order Then, spacing between packets at receiver (= ack spacing) = 1/(rate of slowest server) If all data sent as paired packets, no distinction between data and probes Implicitly determine service rates if servers are round-robin-like

Packet pair

Packet-pair details Acks give time series of service rates in the past We can use this to predict the next rate Exponential averager, with fuzzy rules to change the averaging factor Predicted rate feeds into flow control equation

Packet-pair flow control Let X = # packets in bottleneck buffer S = # outstanding packets R = RTT b = bottleneck rate Then, X = S - Rb (assuming no losses) Let l = source rate l(k+1) = b(k+1) + (setpoint -X)/R

Sample trace

Comparison among closed-loop schemes On-off, stop-and-wait, static window, DECbit, TCP, NETBLT, Packet-pair Which is best? No simple answer Some rules of thumb  flow control easier with RR scheduling  otherwise, assume cooperation, or police rates  explicit schemes are more robust  hop-by-hop schemes are more resposive, but more comples  try to separate error control and flow control  rate based schemes are inherently unstable unless well- engineered

Hybrid flow control Source gets a minimum rate, but can use more All problems of both open loop and closed loop flow control Resource partitioning problem  what fraction can be reserved?  how?