Computing & Information Sciences Kansas State University Lecture 3 of 42 CIS 530 / 730 Artificial Intelligence Lecture 3 of 42 William H. Hsu Department.

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Computing & Information Sciences Kansas State University Lecture 3 of 42 CIS 530 / 730 Artificial Intelligence Lecture 3 of 42 William H. Hsu Department of Computing and Information Sciences, KSU KSOL course page: Course web site: Instructor home page: Reading for Next Class: Sections 3.2 – 3.4, p , Russell & Norvig 2 nd edition Search Problems Discussion: Term Projects 3 of 5

Computing & Information Sciences Kansas State University Lecture 3 of 42 CIS 530 / 730 Artificial Intelligence Lecture Outline Reading for Next Class: Sections 3.2 – 3.4, R&N 2 e This Week: Search, Chapters  State spaces  Graph search examples  Basic search frameworks: discrete and continuous Uninformed (“Blind”) and Informed (“Heuristic”) Search  Cost functions: online vs. offline  Time and space complexity  Heuristics: examples from graph search, constraint satisfaction Relation to Intelligent Systems Concepts  Knowledge representation: evaluation functions, macros  Planning, reasoning, learning Next Week: Heuristic Search, Chapter 4; Constraints, Chapter 5

Computing & Information Sciences Kansas State University Lecture 3 of 42 CIS 530 / 730 Artificial Intelligence Term Project Topics (review) 1. Game-playing Expert System  “Borg” for Angband computer role-playing game (CRPG)  Trading Agent Competition (TAC)  Supply Chain Management (SCM) and Classic scenarios  Knowledge Base for Bioinformatics  Evidence ontology for genomics or proteomics 

Computing & Information Sciences Kansas State University Lecture 3 of 42 CIS 530 / 730 Artificial Intelligence Review: Criteria for Search Strategies Completeness  Is strategy guaranteed to find solution when one exists?  Typical requirements/assumptions for guaranteed solution  Finite depth solution  Finite branch factor  Minimum unit cost (if paths can be infinite) – discussion: why? Time Complexity  How long does it take to find solution in worst case?  Asymptotic analysis Space Complexity  How much memory does it take to perform search in worst case?  Analysis based on data structure used to maintain frontier Optimality  Finds highest-quality solution when more than one exists?  Quality: defined in terms of node depth, path cost

Computing & Information Sciences Kansas State University Lecture 3 of 42 CIS 530 / 730 Artificial Intelligence Review: Uninformed (Blind) Search Strategies Breadth-First Search (BFS)  Basic algorithm: breadth-first traversal of search tree  Intuitive idea: expand whole frontier first  Advantages: finds optimal (minimum-depth) solution for finite search spaces  Disadvantages: intractable (exponential complexity, high constants) Depth-First Search (DFS)  Basic algorithm: depth-first traversal of search tree  Intuitive idea: expand one path first and backtrack  Advantages: narrow frontier  Disadvantages: lot of backtracking in worst case; suboptimal and incomplete Search Issues  Criteria: completeness (convergence); optimality; time, space complexity  “Blind”  No information about number of steps or path cost from state to goal  i.e., no path cost estimator function (heuristic) Uniform-Cost, Depth-Limited, Iterative Deepening, Bidirectional

Computing & Information Sciences Kansas State University Lecture 3 of 42 CIS 530 / 730 Artificial Intelligence Review: BFS Algorithm function Breadth-First-Search (problem) returns a solution or failure  return General-Search (problem, Enqueue-At-End) function Enqueue-At-End (e: Element-Set) returns void  // Queue: priority queue data structure  while not (e.Is-Empty())  if not queue.Is-Empty() then queue.last.next  e.head();  queue.last  e.head();  e.Pop-Element();  return Implementation Details  Recall: Enqueue-At-End downward funarg for Insert argument of General- Search  Methods of Queue (priority queue)  Make-Queue (Element-Set) – constructor  Is-Empty() – boolean-valued method  Remove-Front() – element-valued method  Insert(Element-Set) – procedure, aka Queuing-Fn

Computing & Information Sciences Kansas State University Lecture 3 of 42 CIS 530 / 730 Artificial Intelligence Review: BFS Analysis Asymptotic Analysis: Worst-Case Time Complexity  Branching factor: b (max number of children per expanded node)  Solution depth (in levels from root, i.e., edge depth): d  Analysis  b i nodes generated at level i  At least this many nodes to test  Total:  I b i = 1 + b + b 2 + … + b d =  (b d ) Worst-Case Space Complexity:  (b d ) Properties  Convergence: suppose b, d finite  Complete: guaranteed to find a solution  Optimal: guaranteed to find minimum-depth solution (why?)  Very poor worst-case time complexity (see Figure 3.12, R&N)

Computing & Information Sciences Kansas State University Lecture 3 of 42 CIS 530 / 730 Artificial Intelligence Uniform-Cost Search [1]: A Generalization of BFS Generalizing to Blind, Cost-Based Search Justification  BFS: finds shallowest (min-depth) goal state  Not necessarily min-cost goal state for general g(n)  Want: ability to find least-cost solution Modification to BFS  Expand lowest-cost node on fringe  Requires Insert function to insert into increasing order  Alternative conceptualization: Remove-Front as Select-Next  See: Winston, Nilsson BFS: Specific Case of Uniform-Cost Search  g(n) = depth(n)  In BFS case, optimality guaranteed (discussion: why?)

Computing & Information Sciences Kansas State University Lecture 3 of 42 CIS 530 / 730 Artificial Intelligence Uniform-Cost Search [2]: Example R&N 2e Requirement for Uniform-Cost Search to Find Min-Cost Solution  Monotone restriction: g(Successor(n))  g(n) + cost (n, Successor(n))  g(n)  Intuitive idea  Cost increases monotonically with search depth (distance from root)  i.e., nonnegative edge costs  Discussion  Always realistic, i.e., can always be expected in real-world situations?  What happens if monotone restriction is violated?

Computing & Information Sciences Kansas State University Lecture 3 of 42 CIS 530 / 730 Artificial Intelligence Depth-First Search [1]: Algorithm function Depth-First-Search (problem) returns a solution or failure  return General-Search (problem, Enqueue-At-Front) function Enqueue-At-Front (e: Element-Set) returns void  // Queue: priority queue data structure  while not (e.Is-Empty())  temp  queue.first;  queue.first  e.head();  queue.first.next  temp;  e.Pop-Element();  return Implementation Details  Enqueue-At-Front downward funarg for Insert argument of General-Search  Otherwise similar in implementation to BFS  Exercise (easy)  Recursive implementation  See Cormen, Leiserson, Rivest, & Stein (2002)

Computing & Information Sciences Kansas State University Lecture 3 of 42 CIS 530 / 730 Artificial Intelligence Depth-First Search [2]: Analysis Asymptotic Analysis: Worst-Case Time Complexity  Branching factor: b (maximum number of children per expanded node)  Max depth (in levels from root, i.e., edge depth): m  Analysis  b i nodes generated at level i  At least this many nodes to test  Total:  I b i = 1 + b + b 2 + … + b m =  (b m ) Worst-Case Space Complexity:  (bm) – Why? Example: Figure 3.14, R&N Properties  Convergence: suppose b, m finite  Not complete: not guaranteed to find a solution (discussion – why?)  Not optimal: not guaranteed to find minimum-depth solution  Poor worst-case time complexity

Computing & Information Sciences Kansas State University Lecture 3 of 42 CIS 530 / 730 Artificial Intelligence Depth-Limited Search: A Bounded Specialization of DFS Intuitive Idea  Impose cutoff on maximum depth of path  Search no further in tree Analysis  Max search depth (in levels from root, i.e., edge depth): l  Analysis  b i nodes generated at level i  At least this many nodes to test  Total:  I b i = 1 + b + b 2 + … + b l =  (b l ) Worst-Case Space Complexity:  (bl) Properties  Convergence: suppose b, l finite and l  d  Complete: guaranteed to find a solution  Not optimal: not guaranteed to find minimum-depth solution  Worst-case time complexity depends on l, actual solution depth d

Computing & Information Sciences Kansas State University Lecture 3 of 42 CIS 530 / 730 Artificial Intelligence Iterative Deepening Search: An Incremental Specialization of DFS Intuitive Idea  Search incrementally  Anytime algorithm: return value on demand Analysis  Solution depth (in levels from root, i.e., edge depth): d  Analysis  b i nodes generated at level i  At least this many nodes to test  Total:  I b i = 1 + b + b 2 + … + b d =  (b d ) Worst-Case Space Complexity:  (bd) Properties  Convergence: suppose b, l finite and l  d  Complete: guaranteed to find a solution  Optimal: guaranteed to find minimum-depth solution (why?)

Computing & Information Sciences Kansas State University Lecture 3 of 42 CIS 530 / 730 Artificial Intelligence Bidirectional Search: A Concurrent Variant of BFS Intuitive Idea  Search “from both ends”  Caveat: what does it mean to “search backwards from solution”? Analysis  Solution depth (in levels from root, i.e., edge depth): d  Analysis  b i nodes generated at level i  At least this many nodes to test  Total:  I b i = 1 + b + b 2 + … + b d/2 =  (b d/2 ) Worst-Case Space Complexity:  (b d/2 ) Properties  Convergence: suppose b, l finite and l  d  Complete: guaranteed to find a solution  Optimal: guaranteed to find minimum-depth solution  Worst-case time complexity is square root of that of BFS

Computing & Information Sciences Kansas State University Lecture 3 of 42 CIS 530 / 730 Artificial Intelligence Comparison of Search Strategies: Blind / Uninformed Search © 2003 Russell & Norvig. Used with permission.

Computing & Information Sciences Kansas State University Lecture 3 of 42 CIS 530 / 730 Artificial Intelligence Previously: Uninformed (Blind) Search  No heuristics: only g(n) used  Breadth-first search (BFS) and variants: uniform-cost, bidirectional  Depth-first search (DFS) and variants: depth-limited, iterative deepening Heuristic Search  Based on h(n) – estimated cost of path to goal (“remaining path cost”)  h – heuristic function  g: node  R; h: node  R; f: node  R  Using h  h only: greedy (aka myopic) informed search  f = g + h: (some) hill-climbing, A/A* Branch and Bound Search  Originates from operations research (OR)  Special case of heuristic search: treat as h(n) = 0  Sort candidates by g(n) Informed (Heuristic) Search: Overview

Computing & Information Sciences Kansas State University Lecture 3 of 42 CIS 530 / 730 Artificial Intelligence Heuristic Evaluation Function Recall: General-Search Applying Knowledge  In problem representation (state space specification)  At Insert(), aka Queueing-Fn()  Determines node to expand next Knowledge representation (KR)  Expressing knowledge symbolically/numerically  Objective  Initial state  State space (operators, successor function)  Goal test: h(n) – part of (heuristic) evaluation function

Computing & Information Sciences Kansas State University Lecture 3 of 42 CIS 530 / 730 Artificial Intelligence Heuristic Search [1]: Terminology Heuristic Function  Definition: h(n) = estimated cost of cheapest path from state at node n to a goal state  Requirements for h  In general, any magnitude (ordered measure, admits comparison)  h(n) = 0 iff n is goal  For A/A*, iterative improvement: want  h to have same type as g  Return type to admit addition  Problem-specific (domain-specific) Typical Heuristics  Graph search in Euclidean space h SLD (n) = straight-line distance to goal  Discussion (important): Why is this good?

Computing & Information Sciences Kansas State University Lecture 3 of 42 CIS 530 / 730 Artificial Intelligence Heuristic Search [2]: Background Origins of Term  Heuriskein – to find (to discover)  Heureka (“I have found it”) – attributed to Archimedes Usage of Term  Mathematical logic in problem solving  Polyà [1957]  Methods for discovering, inventing problem-solving techniques  Mathematical proof derivation techniques  Psychology: “rules of thumb” used by humans in problem-solving  Pervasive through history of AI  e.g., Stanford Heuristic Programming Project  One origin of rule-based (expert) systems General Concept of Heuristic (A Modern View)  Standard (rule, quantitative measure) used to reduce search  “As opposed to exhaustive blind search”  Compare (later): inductive bias in machine learning

Computing & Information Sciences Kansas State University Lecture 3 of 42 CIS 530 / 730 Artificial Intelligence Best-First Search: Overview Best-First: Family of Algorithms  Justification: using only g doesn’t direct search toward goal  Nodes ordered  Node with best evaluation function (e.g., h) expanded first  Best-first: any algorithm with this property (NB: not just using h alone) Note on “Best”  Refers to “apparent best node”  based on eval function  applied to current frontier  Discussion: when is best-first not really best?

Computing & Information Sciences Kansas State University Lecture 3 of 42 CIS 530 / 730 Artificial Intelligence Example: Data Mining [1] Project Topic 3 of 5 © 2005 Adam Shlien © 2002 Gene Ontology Consortium

Computing & Information Sciences Kansas State University Lecture 3 of 42 CIS 530 / 730 Artificial Intelligence Data Mining Applications  Bioinformatics  Social networks  Text analytics and visualization (Topic 4, covered in Lecture 4) Bioinformatics  Develop, convert knowledge base for genomics or proteomics  Use ontology development tool  PowerLoom:  Semantic Web:  Build an ontology for query answering (QA)  Test with other ontology reasoners: TAMBIS, semantic web-based  Export to / interconvert among languages: Ontolingua, etc. Social Networks: Link Analysis Text Analytics: More in Natural Language Processing (NLP) Example: Data Mining [2] Problem Specification

Computing & Information Sciences Kansas State University Lecture 3 of 42 CIS 530 / 730 Artificial Intelligence Terminology State Space Search Goal-Directed Reasoning, Planning Search Types: Uninformed (“Blind”) vs. Informed (“Heuristic”) Basic Search Algorithms  British Museum (depth-first aka DFS), iterative-deepening DFS  Breadth-First aka BFS, depth-limited, uniform-cost  Bidirectional  Branch-and-Bound Properties of Search  Soundness: returned candidate path satisfies specification  Completeness: finds path if one exists  Optimality: (usually means) achieves maximal online path cost  Optimal efficiency: (usually means) maximal offline cost

Computing & Information Sciences Kansas State University Lecture 3 of 42 CIS 530 / 730 Artificial Intelligence Summary Points Reading for Next Class: Sections 3.2 – 3.4, R&N 2 e This Week: Search, Chapters  State spaces  Graph search examples  Basic search frameworks: discrete and continuous Uninformed (“Blind”) and Informed (“Heuristic”) Search  Cost functions: online vs. offline  Time and space complexity  Heuristics: examples from graph search, constraint satisfaction Relation to Intelligent Systems Concepts  Knowledge representation: evaluation functions, macros  Planning, reasoning, learning Next Week: Heuristic Search, Chapter 4; Constraints, Chapter 5 Later: Goal-Directed Reasoning, Planning (Chapter 11)