CHAPTER 03 THE LAYERED TETRAD 1.

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Presentation transcript:

CHAPTER 03 THE LAYERED TETRAD 1

Topics The Layered Tetrad The Inscribed Layer The Dynamic Layer The Cultural Layer The Responsibility of the Designer 2

The Layered Tetrad The last chapter presented several frameworks This Layered Tetrad is the framework of this class Expands upon those that came before it Considers the cultural significance and impact of games Does not define what a game is Instead helps you understand and analyze The elements that are needed to make a game The dynamic behavior of those elements during play Both the impact of the game on culture and the affect of culture on the game We use the term game, but this is applicable to any form of interactive media or experience 3

The Layered Tetrad Presented in a tetrad (based on Schell's) Mechanics: The systems that define how the game will react to play. The elements that separate games from other media Aesthetics: The looks, sounds, smells, tastes, and tactile sensations of the game. Game art, sound, and more. Technology: The underlying tech that makes the game work. Narrative: The story, premise, characters, etc. of the game. Renamed from Schell's to show its breadth. Presented in three layers Inscribed: The game as created and encoded by the developers Dynamic: The game's behavior during play Cultural: The game's relationship to society 4

The Inscribed Layer Game as created and encoded by developers Similar to Schell's Elemental Tetrad Limited to elements that exist when the game is not being played 5

The Inscribed Layer Mechanics Aesthetics Technology Narrative Systems that define how the player and game will interact Includes: Player interaction pattern, Objective, Rules, Resources, Boundaries Aesthetics How the game looks, sounds, smells, tastes, and feels Technology Paper and digital technology that enable gameplay Narrative Authored premise, characters, and plot 6

The Dynamic Layer The game as it is being played Players move the game into the dynamic layer Players 7

The Dynamic Layer Mechanics Aesthetics Technology Narrative Players' interactions with inscribed mechanics Includes: Procedures, Strategies, Emergent game behavior, Outcome Aesthetics Aesthetics that are generated during play Play environment Technology Execution of inscribed technology and code Narrative Narrative created as a part or result of gameplay 8

The Cultural Layer The game beyond play Intersection of game community and society Society Players Communities 9

The Cultural Layer Mechanics Aesthetics Technology Narrative Game mods created by players that alter the Inscribed Layer Impact of emergent play on society Aesthetics Fan art, remixes, cosplay Does not include authorized transmedia Technology Game tech used for non-game purposes Effect of external cheating technology on game Narrative Fan-made narratives 10

The Cultural Layer The divisions between the four elements are less crisp in the Cultural Layer The four elements intermingle in several of the examples from the last slide The Cultural Layer is also the only layer of a game that non-players will ever see People who don't play a game experience it through the stories told by those who have The collision of the community of players and larger society What messages are our games sending into society? 11

The Responsibility of the Designer All designers understand their responsibility for the Inscribed Layer Most understand their responsibility for the Dynamic Layer Example of Team Fortress 2 hat behavior Responsibility at the Cultural Layer? The common perception of games Puerile, Vulgar, Violent, Misogynistic Does it have to be this way? Games can be… Prosocial Educational Meaningful What else? 12

The Responsibility of the Designer What can interactive media become? How can you as designers push the term game beyond what it means now? How can you make your families and friends proud that you're entering this industry? How can you respect your players and treat them well? I believe that it is our responsibility as designers to Promote pro-social, thoughtful behavior through our games Respect our players and the time that they dedicate to experiencing what we create. 13

Chapter 3 – Summary The three layers represent a transition of agency from the developers to the players of a game The Inscribed Layer is entirely controlled by developers The Dynamic Layer is controlled by both developers and players The Cultural Layer is influenced by developers but ultimately controlled by players and society at large Next Chapter: The next three chapters will each tackle one of the three layers Chapter 4: The Inscribed Layer Chapter 5: The Dynamic Layer Chapter 6: The Cultural Layer 14