June 2004User Interface Design, Prototyping, and Evaluation1 Good Web Site Design Matters Good Web Site Design can Lead to Healthy Sales

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Presentation transcript:

June 2004User Interface Design, Prototyping, and Evaluation1 Good Web Site Design Matters Good Web Site Design can Lead to Healthy Sales NY Times, Aug , on IBM Web site –“Most popular feature was … search … because people couldn't figure out how to navigate the site“ –“The second most popular feature was the help button, because the search technology was so ineffective.” After redesign –use of the "help" button decreased 84 percent –sales increased 400 percent

June 2004User Interface Design, Prototyping, and Evaluation2 Outline Web Design Process, Specialties & Artifacts Detailed Design Example Web Design Patterns

June 2004User Interface Design, Prototyping, and Evaluation3 Web Design Process

June 2004User Interface Design, Prototyping, and Evaluation4 Design Specialties Information Architecture –encompasses information & navigation design User Interface Design –also includes testing & evaluation Information Architecture User Interface Design Information Design Navigation Design Graphic Design Usability Evaluation

June 2004User Interface Design, Prototyping, and Evaluation5 Artifacts of Design Practice Designers create representations of sites at multiple levels of detail Web sites are iteratively refined at all levels of detail Site Maps StoryboardsSchematicsMock-ups

June 2004User Interface Design, Prototyping, and Evaluation6 Site Maps High-level, coarse-grained view of entire site

June 2004User Interface Design, Prototyping, and Evaluation7 Storyboards Interaction sequence, minimal page level detail

June 2004User Interface Design, Prototyping, and Evaluation8 Schematics Page structure w/ respect to information & navigation

June 2004User Interface Design, Prototyping, and Evaluation9 Mock-ups High-fidelity, precise representation of page

June 2004User Interface Design, Prototyping, and Evaluation10 1

June 2004User Interface Design, Prototyping, and Evaluation11 2

June 2004User Interface Design, Prototyping, and Evaluation12 3

June 2004User Interface Design, Prototyping, and Evaluation13 4

June 2004User Interface Design, Prototyping, and Evaluation14 5

June 2004User Interface Design, Prototyping, and Evaluation15 Quick-Flow Checkouts 6

June 2004User Interface Design, Prototyping, and Evaluation16 Basic Web Design Let's take a closer look page by page

June 2004User Interface Design, Prototyping, and Evaluation17 1

June 2004User Interface Design, Prototyping, and Evaluation18 What site is this? –Logo in top-left corner denotes the site –Another logo at top-right to reinforce –examples of SITE BRANDING (E1) What site is this? –Logo in top-left corner denotes the site –Another logo at top-right to reinforce –examples of SITE BRANDING (E1) 1

June 2004User Interface Design, Prototyping, and Evaluation19 What kind of site is this? –Shopping cart icon –Tab row content –Categories on left –Prices in content area –example of PERSONAL E- COMMERCE (A1) What kind of site is this? –Shopping cart icon –Tab row content –Categories on left –Prices in content area –example of PERSONAL E- COMMERCE (A1) 1

June 2004User Interface Design, Prototyping, and Evaluation20 What can I do here? –Welcome for new visitors –Tab row / Search on top –“Categories” –Prices –Examples of OBVIOUS LINKS (K10) What can I do here? –Welcome for new visitors –Tab row / Search on top –“Categories” –Prices –Examples of OBVIOUS LINKS (K10) 1

June 2004User Interface Design, Prototyping, and Evaluation21 Most important info visible without scrolling ABOVE THE FOLD (I2) Most important info visible without scrolling ABOVE THE FOLD (I2) 1

June 2004User Interface Design, Prototyping, and Evaluation22 2

June 2004User Interface Design, Prototyping, and Evaluation23 What site am I at? –Logo in upper-left reinforces brand, can click to go to home –Same font, layout, color scheme also reinforces –examples of SITE BRANDING (E1) What site am I at? –Logo in upper-left reinforces brand, can click to go to home –Same font, layout, color scheme also reinforces –examples of SITE BRANDING (E1) 2

June 2004User Interface Design, Prototyping, and Evaluation24 Where am I in the site? –“Home > Music” are LOCATION BREAD CRUMBS (K6) –TAB ROW (K3) says “Music” –Album cover, “Product Highlights”, and CD cover Where am I in the site? –“Home > Music” are LOCATION BREAD CRUMBS (K6) –TAB ROW (K3) says “Music” –Album cover, “Product Highlights”, and CD cover 2

June 2004User Interface Design, Prototyping, and Evaluation25 Can I trust these sellers? –Who am I buying from? –Are they reputable? –What about shipping? Can I trust these sellers? –Who am I buying from? –Are they reputable? –What about shipping? 2

June 2004User Interface Design, Prototyping, and Evaluation26 The Fold –Hmm, what’s below here? The Fold –Hmm, what’s below here? 2

June 2004User Interface Design, Prototyping, and Evaluation27 Impulse buy PESONALIZED RECOMMENDATIONS (G3) About this album Lots of unused space Still more info below… Impulse buy PESONALIZED RECOMMENDATIONS (G3) About this album Lots of unused space Still more info below… 2

June 2004User Interface Design, Prototyping, and Evaluation28 Is this product any good? –Editorial reviews –Customer reviews –RECOMMENDATION COMMUNITY (G4) Is this product any good? –Editorial reviews –Customer reviews –RECOMMENDATION COMMUNITY (G4) 2

June 2004User Interface Design, Prototyping, and Evaluation29 3

June 2004User Interface Design, Prototyping, and Evaluation30 What site am I at? –Logo in upper-left –Colors, layout, font –examples of SITE BRANDING (E1) What site am I at? –Logo in upper-left –Colors, layout, font –examples of SITE BRANDING (E1) 3

June 2004User Interface Design, Prototyping, and Evaluation31 Where am I in the site? –Last link clicked was “Buy!” –“Shopping Cart” and “Proceed to Checkout” reinforce that this is “the right page” –SHOPPING CART (F3) Where am I in the site? –Last link clicked was “Buy!” –“Shopping Cart” and “Proceed to Checkout” reinforce that this is “the right page” –SHOPPING CART (F3) 3

June 2004User Interface Design, Prototyping, and Evaluation32 Cross-selling –Possibly a pleasant surprise –Impulse buy –CROSS-SELLING & UP- SELLING (G2 ) Cross-selling –Possibly a pleasant surprise –Impulse buy –CROSS-SELLING & UP- SELLING (G2 ) 3

June 2004User Interface Design, Prototyping, and Evaluation33 What am I going to buy? –Easy to remove –Easy to move to wishlist How much will it cost? –Shipping costs there, no nasty surprises SHOPPING CART (F3) What am I going to buy? –Easy to remove –Easy to move to wishlist How much will it cost? –Shipping costs there, no nasty surprises SHOPPING CART (F3) 3

June 2004User Interface Design, Prototyping, and Evaluation34 What can I do? –“Proceed to Checkout” HIGH VISIBILITY ACTION BUTTON (K5) –Visually distinct –3D, looks clickable –Repeated above and below the fold What can I do? –“Proceed to Checkout” HIGH VISIBILITY ACTION BUTTON (K5) –Visually distinct –3D, looks clickable –Repeated above and below the fold 3

June 2004User Interface Design, Prototyping, and Evaluation35 4

June 2004User Interface Design, Prototyping, and Evaluation36 What if I don’t have a User ID? What if I forgot my password? SIGN-IN/NEW ACCOUNT (H2) What if I don’t have a User ID? What if I forgot my password? SIGN-IN/NEW ACCOUNT (H2) 4

June 2004User Interface Design, Prototyping, and Evaluation37 5

June 2004User Interface Design, Prototyping, and Evaluation38 What site? –Logo, layout, color, fonts Where in site? –Checkout, step 1 of 3 –“Choose shipping address” –QUICK-FLOW CHECKOUT (F1) What site? –Logo, layout, color, fonts Where in site? –Checkout, step 1 of 3 –“Choose shipping address” –QUICK-FLOW CHECKOUT (F1) 5

June 2004User Interface Design, Prototyping, and Evaluation39 Note what’s different –No tab rows –No impulse buys –Only navigation on page takes you to next step This is a PROCESS FUNNEL (H1) –Extraneous info and links removed to focus users Note what’s different –No tab rows –No impulse buys –Only navigation on page takes you to next step This is a PROCESS FUNNEL (H1) –Extraneous info and links removed to focus users 5

June 2004User Interface Design, Prototyping, and Evaluation40 Quick-Flow Checkouts 6

June 2004User Interface Design, Prototyping, and Evaluation41 Quick-Flow Checkouts Last step of process –Step 3, “Place Order” –“Place my order” button Two HIGH-VISIBILITY ACTION BUTTONS (K5) for fold Last step of process –Step 3, “Place Order” –“Place my order” button Two HIGH-VISIBILITY ACTION BUTTONS (K5) for fold 6

June 2004User Interface Design, Prototyping, and Evaluation42 Quick-Flow Checkouts No nasty surprises –Can see order –Total price is same as shopping cart –ORDER SUMMARY (F7) No nasty surprises –Can see order –Total price is same as shopping cart –ORDER SUMMARY (F7) 6

June 2004User Interface Design, Prototyping, and Evaluation43 Quick-Flow Checkouts Easy to change shipping and billing Easy to save this info –Easier to setup info in context of specific task –Clearer to users why this info is needed Easy to change shipping and billing Easy to save this info –Easier to setup info in context of specific task –Clearer to users why this info is needed

June 2004User Interface Design, Prototyping, and Evaluation44 Outline Web Design Process, Specialties & Artifacts Detailed Design Example Web Design Patterns

June 2004User Interface Design, Prototyping, and Evaluation45 Design = Solutions Design is about finding solutions Unfortunately, designers often reinvent Hard to know how things were done before Why things were done a certain way How to reuse solutions

June 2004User Interface Design, Prototyping, and Evaluation46 Design Patterns Design patterns communicate common design problems and solutions –First used in architecture [Alexander] Ex. How to create a beer hall where people socialize?

June 2004User Interface Design, Prototyping, and Evaluation47 Using Design Patterns Not too general and not too specific –Use a solution “a million times over, without ever doing it the same way twice” Design patterns are a shared language –for “building and planning towns, neighborhoods, houses, gardens, & rooms.” –Ex. Beer hall is part of a center for public life… –Ex. Beer hall needs spaces for groups to be alone… ALCOVES

June 2004User Interface Design, Prototyping, and Evaluation48 A Web of Design Patterns (181) The Fire (8) Mosaic of Subcultures (179) Alcoves (95) Building Complex (33) Night Life (31) Promenade (90) Beer Hall Cities & Towns Interiors Local Gatherings

June 2004User Interface Design, Prototyping, and Evaluation49 Web Design Patterns Now used in Web design Communicate design problems & solutions –how to create navigation bars for finding relevant content… –how to create a shopping cart that supports check out… –how to make e-commerce sites where people return & buy…

June 2004User Interface Design, Prototyping, and Evaluation50 Navigation Bar Problem: Customers need a structured, organized way of finding the most important parts of your Web site

June 2004User Interface Design, Prototyping, and Evaluation51 Navigation Bar Solution diagram –Captures essence on how to solve problem First-level navigation Second-level navigation Link to home

June 2004User Interface Design, Prototyping, and Evaluation52 Patterns Support Creativity Patterns come from successful examples –sites that are so successful that lots of users are familiar with their paradigms (e.g., Yahoo) –interaction techniques/metaphors that work well across many sites (e.g., shopping carts) Not too general & not too specific –you need to specialize to your needs Patterns let you focus on the hard, unique problems to your design situation –every real design will have many of these

June 2004User Interface Design, Prototyping, and Evaluation53 Pattern Groups Our patterns organized by group Site genres Navigational framework Home page Content management Trust and credibility Basic ecommerce Advanced ecommerce Completing tasks Page layouts Search Page-level navigation Speed

June 2004User Interface Design, Prototyping, and Evaluation54 Process Funnel Problem: Need a way to help people complete highly specific stepwise tasks –Ex. Create a new account –Ex. Fill out survey forms –Ex. Check out

June 2004User Interface Design, Prototyping, and Evaluation55 Process Funnel

June 2004User Interface Design, Prototyping, and Evaluation56 Process Funnel What’s different? –No tab rows –No impulse buys –Only navigation on page takes you to next step What’s different? –No tab rows –No impulse buys –Only navigation on page takes you to next step What’s the same? –Logo, layout, color, fonts What’s the same? –Logo, layout, color, fonts

June 2004User Interface Design, Prototyping, and Evaluation57 Process Funnel Problem: What if users need extra help?

June 2004User Interface Design, Prototyping, and Evaluation58 Process Tunnel

June 2004User Interface Design, Prototyping, and Evaluation59

June 2004User Interface Design, Prototyping, and Evaluation60 Process Funnel Solution Diagram

June 2004User Interface Design, Prototyping, and Evaluation61 Process Funnel Related Patterns (A10) Web Apps (K5) High-Viz Action Buttons (A1) E-Commerce(A11) Intranets (H1) Process Funnel (K2) Navigation Bars (K3) Tab Rows (K4) Action Buttons (K12) Preventing Errors (H8) Context-Sensitive Help (I2) Above the Fold (K13) Meaningful Error Messages

June 2004User Interface Design, Prototyping, and Evaluation62 Patterns Offer the Best of Principles, Guidelines, & Templates Patterns help you get the details right, without over-constraining your solution –unlike principles, patterns not too general, so will apply to your situation –unlike guidelines, patterns discuss tradeoffs, show good examples, & tie to other patterns –unlike style guides, patterns not too specific, so can still be specialized –unlike templates, patterns illustrate flows among different pages Patterns can serve as documentation for team-oriented environments

June 2004User Interface Design, Prototyping, and Evaluation63 Format of Web Design Patterns Pattern Name and Number Exemplar Background Problem Forces Solution Solution Diagram Related Patterns

June 2004User Interface Design, Prototyping, and Evaluation64 Pattern Name and Number Exemplar Background Problem Statement Forces & Solution Forces & Solution

June 2004User Interface Design, Prototyping, and Evaluation65 Bus Stops Solution Diagram Solution Diagram Related Patterns Related Patterns Solution Summary Solution Summary

June 2004User Interface Design, Prototyping, and Evaluation66 Process Funnel Related Patterns (A10) Web Apps (K5) High-Viz Action Buttons (A1) E-Commerce(A11) Intranets (H1) Process Funnel (K2) Navigation Bars (K3) Tab Rows (K4) Action Buttons (K12) Preventing Errors (H8) Context-Sensitive Help (I2) Above the Fold (K13) Meaningful Error Messages

June 2004User Interface Design, Prototyping, and Evaluation67 Meaningful Error Messages Problem: When customers make mistakes, they need to be informed of the problem and how to recover Solution –Clear statement of problem –Explain how to recover –Position near the problem

June 2004User Interface Design, Prototyping, and Evaluation68

June 2004User Interface Design, Prototyping, and Evaluation69 Clear error message? –two messages at top Explains how to recover? –only implies it is missing required information Positioned near the problem? –error messages far –required info differs in green/red -> problem for users w/ color deficiency Clear error message? –two messages at top Explains how to recover? –only implies it is missing required information Positioned near the problem? –error messages far –required info differs in green/red -> problem for users w/ color deficiency

June 2004User Interface Design, Prototyping, and Evaluation70

June 2004User Interface Design, Prototyping, and Evaluation71 Clear error message Explains how to recover Positioned near the problem Clear error message Explains how to recover Positioned near the problem

June 2004User Interface Design, Prototyping, and Evaluation72 Meaningful Error Messages Solution Diagram

June 2004User Interface Design, Prototyping, and Evaluation73 Patterns in Exploration Phase Use Exploration-level patterns to design overall structure –different choices will give radically different designs For example, how to organize information –HIERARCHICAL ORGANIZATION (B3) –TASK-BASED ORGANIZATION (B4) –ALHABETICAL ORGANIZATION (B5) –…

June 2004User Interface Design, Prototyping, and Evaluation74 Patterns in Exploration Phase TASK-BASED ORGANIZATION (B4): Link the completion of one group of tasks to the beginning of the next related task(s)

June 2004User Interface Design, Prototyping, and Evaluation75 Design Exploration Example John given the task of designing a new subsite for showing maps to businesses –listings found by typing in address –key feature: show nearby businesses John comes up with two design sketches –Design #1 uses ALPHABETICAL ORGANIZATION (B5) for list of all nearby businesses –Design #2 uses TASK-BASED ORGANIZATION (B4) for list of related nearby businesses

June 2004User Interface Design, Prototyping, and Evaluation76 Design #1 ALPHABETICAL ORGANIZATION (B5)

June 2004User Interface Design, Prototyping, and Evaluation77 Design #2 TASK-BASED ORGANIZATION (B4)

June 2004User Interface Design, Prototyping, and Evaluation78 Evaluating Which Design to Choose Low-fidelity Usability Test –sketches the rest of the key screens on paper –brings in 5 participants to his office –asks each to carry out 3 tasks while John’s colleague Sam “plays computer” –John observes how they perform Tasks 1) look up 1645 Solano Ave., Berkeley CA 2) look up 1700 California Ave, San Francisco CA & find Tadich Grill 3) look up 2106 N 55th St, Seattle WA & find a Sushi restaurant nearby

June 2004User Interface Design, Prototyping, and Evaluation79 Evaluating Which Design to Choose Results with Design #1 (Alphabetical) –Task 1: look up 1645 Solano Ave no difficulties encountered – warm-up task! –Task 2: look up 1700 California & find Tadich Grill several users didn’t notice that the list of nearby businesses was scrollable (due to paper affordances?) those that scrolled took awhile to find in list of over 500 –Task 3: look up th St & find nearby Sushi restaurant 3 users only picked restaurants that had “restaurant” in the name & thus couldn’t find “Kisaku”

June 2004User Interface Design, Prototyping, and Evaluation80 Evaluating Which Design to Choose Results with Design #2 (Task-based) –Task 1: look up 1645 Solano Ave no difficulties encountered – warm-up task! –Task 2: look up 1700 California & find Tadich Grill 1 user took awhile to figure out that Tadich Grill was a restaurant & to click on the “Restaurants” link all others found it in 2 clicks (Restaurants->Tadich Grill) –Task 3: look up th St & find nearby Sushi restaurant 3 found “Kisaku” in 2 clicks 2 others asked for a listing of Japanese restaurants

June 2004User Interface Design, Prototyping, and Evaluation81 Evaluating Which Design to Choose General comments –2 users said they often want to maps to friends who they will be meeting (task-based) –3 users wanted driving directions (task- based) → TASK-BASED ORGANIZATION (B4) worked better, but still had some minor problems

June 2004User Interface Design, Prototyping, and Evaluation82 Design #2 – Revision 1 Adding More Related Tasks

June 2004User Interface Design, Prototyping, and Evaluation83 Design #2 – Revision 2 Adding HIERARCHICAL ORGANIZATION (B3) & LOCATION BREAD CRUMBS (K6)

June 2004User Interface Design, Prototyping, and Evaluation84 Design #2 – Revision 3 Hi-Fi Prototype Adding SEARCH ACTION MODULE (J1)0

June 2004User Interface Design, Prototyping, and Evaluation85 Summary Lots of issues involved in designing web sites Design patterns one way of capturing good design knowledge

June 2004User Interface Design, Prototyping, and Evaluation86 Further Reading Books on Web Design Web Design in a Nutshell. Jennifer Niederst. O'Reilly, Design of Sites. Doug Van Duyne, James Landay, Jason Hong. Addison- Wesley Information Architecture for the World Wide Web. Louis Rosenfeld and Peter Morville. O'Reilly, Don’t Make Me Think! Steven Krug. Que, 2000.

June 2004User Interface Design, Prototyping, and Evaluation87 Further Reading Books on Web Design Community Building on the Web. Amy Jo Kim. Peachpit Press, Designing Visual Interfaces: Communication Oriented Techniques. Kevin Mullet and Darrell Sano. Prentice Hall / SunSoft Press Understanding Comics. Scott McCloud. Kitchen Sink Press, Designing Web Usability. Jakob Nielsen. New Riders Publishing, 1999.

June 2004User Interface Design, Prototyping, and Evaluation88 Further Reading Websites on Web Design UsableWeb.com, links to other usability sites Usability.gov, for building accessible websites Web pages that suck, at Net tips for designers, at User Interface Engineering, at ZDNet Ecommerce Best Practices, at

June 2004User Interface Design, Prototyping, and Evaluation89 Further Reading Websites on Web Design New York Times Ecommerce Times, at – technology/cybertimes/commerce/ technology/cybertimes/commerce/ Webword.com usability log CNet Builder.com, info on building sites ACM’s CHI-Web Mailing List – Goodexperience.com web log Jakob Nielsen useit.com