Jay Cross, Internet Time Group eLearning in Corporate America
eLearning in Corporate America “Flag,” Jasper Johns, Museum of Modern Art, New York
Evolution of eLearning in corporate America Napoleon & Moscow & eLearning Cost/benefit analysis, ROI Success Stories Trends Agenda
No need to take notes… InternetTime.com
“I don’t want to think about it.” Enterprise decisions on hold. Virtual meetings replacing travel. On time more important than exactly right. Current Mood
Now 2001
1999 “Experiment.”
ASTD Dallas May
Going thru the motions 1999
Model: Learning Factory The only thing one learns from spoon-feeding is the shape of the spoon. Graphic by vis-a-vis,
The Visual Display of Quantitative Information by Edward Tufte
140,000 lost to death and desertion 449,000
8,000 lost in battle 30,000 lost in battle 100,000
35,000 lost to starvation and cold 24,000 more lost to starvation and cold another 14,000 lost 4,000 lost in battle
another 10,000 die here 10,000
Customer service reps 1,000 new hires How many skilled workers? eLearning
31% do not attend compulsory eLearning -30%
-20% Computer errors I love you virus! Kournikova virus!! Nimda virus/worm!!!
-10% Interruption
-20% Roadblocks
-20% Irrelevant
-20% Low priority
-30% Don’t know how to learn
-50% Forget
Time From First LearningPercentage of Material RememberedPercentage of Material Forgotten After 1 day54%46% After 7 days35%65% After 14 days21%79% After 21 days18%82% After 28 days19%81% After 63 days17%83% Spitzer (1939) The Forgetting Curve
90 Survivors 910 eLearning casualties
Line Manager Training Manager Senior Executive Evolution of Corporate Motivation
Training Manager Get them trained Cut costs Satisfy the IT department Cut costs: instructor salaries, travel
Line Manager Make my numbers Increase customer satisfaction Stomp the competition Improve business results
Transform the business Recruit and retain the best people Reduce cycle time Be nimble and innovative Senior Executive Strengthen the organization
“Learning is at the heart of a company. It is the competitive advantage in an organization.” “Raising the intellect of the company, every day, is what it takes to win.” Senior Executive Attention Jack and Jay, November 2001
© 2001, Internet Time Group Graphic by vis-a-vis,
Reach more people Time to performance 3 Success Stories Depth of learning © 2001, Internet Time Group
Depth of learning transform the workforce – retooling for new business models, certifying large numbers of staff, making mergers work, keeping up with the times and changing corporate culture
Unisys University Electronic-Business School My Portfolio, a personal, secure, online tool containing career development and training information.
Results Employee satisfaction 29% 76% Unisys U satisfaction 82%-90% Reduces training costs by 25-45% Reduces training time by 35-45% Increases learning effectiveness by 15-25% + $100,000,000/year incremental revenue
Reach more people improve relationships with customers – help customers learn to “pump their own gas,” get dealers and channel partners up to speed
Extended Enterprise The “ecosystem” Extended Enterprise Customer Dealers Suppliers Raw materials Value Chain 2001 Our workers
Results of Educating Customers More than 100,000 customers signed up to learn Windows, Word, and Office apps online. Value of increased customer loyalty? Conservatively, $20 million in repeat business over three years.
Time to performance accelerate sales – speed up sales force development, roll out new products faster, learn to sell solutions
Previous Sales Training One-week workshop in California 1,440 new additions to sales force each year $5 million average quota 15 months to reach proficiency
New Sales Training Add introductory eLearning before F2F Change nature of workshop Add practice and reference material after
Result Time-to-proficiency cut 9 months 1440 people x ¾ year x $5 million quota = $3.5 billion/year
Personalization Learning to learn Integration Best practices Internet Time Group
Personalization Learning to learn Integration Best practices
Concept / Explanation 7x24 Mentoring Software Simulation Pre- Assessment Demonstration Seminar Interactive Exercise Threaded Discussion Expert-Led Chat Peer-to-Peer Chat Mentored Exercise Role-Play Simulation Quantitative Simulation Mentored Exercise Case Study Interactive Exercise Web Research Project Simulation Test Proficiency Assessment Certification Prep Test White Paper Article Seminar Collaborative Workshop Online Lab Study Group Meeting Reference Articles Web-Links
2001 Learner is the Customer Personalization Learning to learn Integration Best practices
Personalized Content Personalization Learning to learn Integration Best practices
Learning Content Management System Learner Profile Personalization Learning to learn Integration Best practices
Personalization Learning to learn Integration Best practices Events Process Learning
Meta-LearningLab.com www. Where corporations invest 90% Formal 10% Informal How workers learn 20% Formal 80% Informal Formal learning, class, seminar, course Informal learning, on the job, trial & error Improving the Process Personalization Learning to learn Integration Best practices
Enterprise Integration Knowledge Management eLearning Performance Support Communities of Practice Customer Learning ERP 2002 CRM Supply Chain Web services XML Personalization Learning to learn Integration Best practices
Personalization Learning to learn Integration Best practices
eLearningForum.com www. Personalization Learning to learn Integration Best practices
The Economy
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Jay Cross, Internet Time Group eLearning in Corporate America
eLearning is learning on Internet Time eLearning © 2001, Internet Time Group