Game Design Ideas Dr. Lewis Pulsipher, designer of Britannia, chosen as one of “100 Best Hobby Games” of all time.

Slides:



Advertisements
Similar presentations
“Expressing Opinions ”
Advertisements

The Philosophy of Exotischism An Overview 85 In the period following World War II there were many books and articles published that showed how.
Copyright© 2010 WeComply, Inc. All rights reserved. 5/7/2015 Careful Communication.
Tuesday, January 21, 2014 Review Copyright Basics and Fair Use (for test) Share “Case Research”
Registering Your Copyright with the U.S. Copyright Office Insert Date Insert Instructors’ Names / Titles The following slides are based on the work of.
Chapter 14 Legal Aspects of Sport Marketing
Chapter 2: Creativity1 Copyright 2002 Prentice Hall Publishing Company Inside the Entrepreneurial Mind: From Ideas to Reality.
Click to change slide. Did you ever want to do something unique or different? Why not invent something? First of all, you should know that there is a.
“The Chinese stole my stuff! They just drove down the road, passed our factory, and copied our trademark. It took us two and a half years and $5,000 to.
By: Lauren Monteith, Derek Love, Cole Howell, and Reggie Jones.
Business of Game Design: Funding & Self-Publishing Dr. Lewis Pulsipher Pulsiphergames.com Copyright 2013 Lewis Pulsipher.
MPU 3252 Invention & Innovation Chapter 3: Let’s Invent & Innovate.
Game Design Business: Getting Publisher Attention Dr. Lewis Pulsipher Pulsiphergames.com Copyright 2013 Lewis Pulsipher.
What is copyright? the exclusive legal right, given to an originator or an assignee to print, publish, perform, film, or record literary, artistic, or.
Intellectual Property – The Basics Christine Helliwell, PhD Scottish Health Innovations Ltd 25 th October 2012.
Trademarks, Copyrights & Patents. What do you already know?
Engineering Design Notebook
Protecting Your Idea Stephen R. Cook, Esq. Assistant Clinical Professor of Law University of Akron School of Law University of Akron School of Law
Following Jesus “The Way is to love one another like Jesus and bear and share fruit” “The Way is to love one another like Jesus and bear and share fruit”
7/3/08 Created by Mae Thomas Property Rights There can be consequences if you violate others' intellectual property rights. (That is, if you copy something.
Intellectual Property. Edwin Land Harvard dropout used to sneak into Columbia U. to conduct research 22 years old, obtained $375,000 from investors to.
Intellectual Property, Nondisclosure agreements, Electronically Monitored Workplaces, And high level thinking questions.
Science, Technology and Entrepreneurship: Turn a great idea into a business!
Intellectual Property GE 105 Introduction to Engineering Design.
Introduction to IP Ellen Monson Director Intellectual Property Office University of Cincinnati.
Communication & Peer Relationships. Listen to the following… On a blank piece of paper, listen to the directions and draw.
What is it? How do I avoid it?
Protection of creative, new ideas in any field i.e. design, music, art or elsewhere. Confidentiality Agreement (the oldest form of IPP) Trademark Patent.
English – S. Morgan the practice of taking someone else's work or ideas and passing them off as one's own. synonyms: copying, infringement of copyright,
Applied Software Project Management Andrew Stellman & Jennifer Greene Applied Software Project Management Applied Software.
13 Intellectual Property 1 Aaron Schiff ECON Reading: Cabral p , Deak p
Are You a Good Digital Citizen? By Abby Buchanan Image from Microsoft Clip Art.
Preventing Plagiarism: Why is academic integrity such a big deal anyway? Prepared by Laurie LeFever, LMS Frazer School.
If … Then … Closing Argument Key Points in Support of Our Position Debate Smart-sheet #1 Order Our position:
Intellectual Property (Quinn Chapter 4) CS4001 Kristin Marsicano.
What is plagiarism? Plagiarism, strictly speaking, is the stealing of words, ideas, images, or creative works. Plagiarism, whether or not it is intentional,
Intellectual Property A brief explanation. Intellectual Property is a name used for material, or something that is intangible. You may not be able to.
AOF Entrepreneurship Unit 3, Lesson 10 Intellectual Property Protections Copyright © 2009–2012 National Academy Foundation. All rights reserved.
INTELLECTUAL PROPERTY Chapter 6. WHAT IS INTELLECTUAL PROPERTY? Intellectual Property is a term used to describe works of the mind (art, books, films,
Generating and protecting a business idea AS Business Studies.

Reading Attention Quiz. 1. When I read, I... let my mind wander 1 - most of the time 2 - sometimes 3 - almost never.
Copyright Laws and Regulations Vocabulary Copyright © Texas Education Agency, All rights reserved.
“ 10 Big Myths about Copyright Explained” By: Brad Templeton Presented By: Nichole Au December 6, 2007.
POTENTIAL LEGAL IMPLICATIONS OF USING AND EDITING GRAPHICAL IMAGES Unit 30 - Task 05.
ICT and the Law Mr Conti. Did you see anything wrong with that? Most people wouldn’t want that sort of information posted in a public place. Why? Because.
Kees van Deemter Generation of Referring Expressions: a crash course Background information and Project HIT 2010.
Graphic Ownership Digital Rights Management Intellectual Property Rights.
Creative Commons terms and definitions By Chelsey Maton.
Registering Your Copyright with the U.S. Copyright Office Insert Date Insert Instructors’ Names / Titles The following slides are based on the work of.
Let’s Talk about Intellectual Property Copyright Plagiarism Fair Use.
Unit 10.  Every year millions of new business ideas are developed worldwide. In the past successful business ideas developed by small startup business.
Briffa and EVCOM Intellectual Property A practical guide and panel discussion on commercial issues.
TEN MONEY SAVING TIPS FOR TEENAGERS BY PHILLIP QUINTANA.
The Five-Paragraph Essay A Framework for Expository Writing.
Karen M. Sandler General Counsel April 7, 2011 Linux Foundation Collaboration Summit Sign on the Dotted Line: Employment Agreements, NDAs and Free and.
Use this title slide only with an image Session 1: What Is IP Dr. Jim S. Zeng May 8, 2014.
Intellectual Property Owner’s Manual
Intellectual Property Lawyers
The Components of Culture: Symbols
Starter Activity On the lined paper provided answer the following:
The Components of Culture: Symbols
Intellectual Property Rights
Intellectual Property
TOPIC 2 :: Legal issues- Copywrites, trademark and patents::
Intellectual Property (Part 3)
Chapter # 6 Intellectual Property
Thesis & Dissertation Services Document Submission Workshop
Trademark, Copyright, And Patents | Get physical and paper proof
COSC-100 (Elements of Computer Science) Prof. Juola
Presentation transcript:

Game Design Ideas Dr. Lewis Pulsipher, designer of Britannia, chosen as one of “100 Best Hobby Games” of all time

Ideas are necessary but “cheap”  Without an idea there is no game  Most ideas, which seem unique to the “thinker”, are actually thought of by many people at many times  “There is nothing new under the sun” Ecclesiastes 1:9-14  "Strictly speaking, there's no such thing as invention, you know. It's only magnifying what already exists."- Allie Fox, The Mosquito Coast

Ideas cannot be protected  Anything you write or graphically create is immediately protected by copyright  Ideas are not protected by copyright  A specific expression of an idea can be protected by a patent, very expensive and time-consuming  Successful games are very rarely patented  Many novice designers waste large sums patenting weak games

Other protections  Trademarks apply to game titles, not entire games. Symbol is Likethis™  Registered trademark gives many more legal alternatives (such as getting damages). Symbol is ®. Ca. $350  Servicemarks are sometimes used for game tag lines

Publishers avoid legal risks  Publishers often refuse to look at any game or even idea not accompanied by a release form  Release form simply expressed: if we publish a game that appears to resemble yours, you have no legal recourse  This is because many people conceive the same or similar ideas  And the novices who think they have a unique great idea then sue the publisher  No publisher will sign a “non-disclosure agreement” with a designer  See the “Atlas Games Product Release Form” for an example

Getting ideas is an active, not passive, activity  I want all students to get used to generating and RECORDING ideas  Students are required to record ideas as they come to them, in a notebook or electronically  Students will show me these data stores to me to let me confirm they are doing as they are supposed to  I am not going to keep any copy of these idea stores

“Steal your ideas?”  Designers often share ideas with others (to improve them), and don’t worry about someone “stealing” them  Boardgame Designers Forum (bgdf.com) is full of discussions of ideas floated by designers. You will also see some at boardgamegeek.com and Usenet groups. May be similar places for electronic games.  I have no intention of “stealing” your idea—I have lots and lots of ideas, as I showed you  I have no intention of pursuing digital games at this time

“Steal”  I will not promise never to publish a game with the “same idea” as yours—I’d be a fool to say this  I accept no liability, just as those publishers accept no liability, and for the same reasons  If this is not good enough for you –Don’t include whatever you think are your better ideas  OR –Arrange a meeting (with witnesses!) at which you can show me your ideas rapidly (ripple through the papers, for example), too rapidly for me to actually read  I’m interested in quantity, not quality  “Ideas are nothing without execution”  “An idea is not a game”