Harnessing new media, pedagogical innovation and new approaches to design Gráinne Conole, University of Leicester 25 th January 2013 E-learning symposium.

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Presentation transcript:

Harnessing new media, pedagogical innovation and new approaches to design Gráinne Conole, University of Leicester 25 th January 2013 E-learning symposium University of Southampton National Teaching Fellow 2012 Ascilite fellow 2012

Outline What is innovative teaching? E-Learning timeline The technological context Pedagogical approaches Disaggregation of education Learning design Changing practices

Facets of learning Encourages reflection Enables dialogue Fosters collaboration Applies theory Creates community Enables creativity Evidence of learning Motivates the learners!

E-Learning timeline Multimedia resources 80s The Internet and the Web 93 Learning Management Systems 95 Open Educational Resources 01 Mobile devices 98 Gaming technologies 00 Social and participatory media 04 Virtual worlds 05 E-books and smart devicesMassive Open Online Courses 0708 Learning Design 99 Learning objects 94

Technologies Transforming everything we do New forms of communication and collaboration Multiple rich representations Tools to find, create, manage, share Networked, distributed, peer reviewed, open Complex, dynamic and co- evolving

User generated content Peer critiquing Networked Collective aggregation Personalised Open

Technological trends Mobiles and e-books Personalised learning Cloud computing Ubiquitous learning BYOD (Bring your own device ) Technology-Enhanced learning spaces Learning analytics

The MATEL study Productivity and creativity Networked collaboration Content creation Visualisation and simulation Learning Management Systems Learning environment Games Devices, interfaces and connectivity

Pedagogical approaches Drill & practice learning Mobile learning Situated learning Immersive learning

Drill and practice learning

Study calendars E-books Learning resources Online modules Annotation tools Mind mapping tools Communication mechanisms Mobile learning

Situated learning Archeological digs Medical wards Art exhibitions Cyber-law Virtual language exchange Beyond formal schooling

Immersive learning

ResourcesLearning pathways SupportAccreditation Disaggregation of education

Resources Over ten years of the Open Educational Resource (OER) movement Hundreds of OER repositories worldwide Presence on iTunesU Podcasts - iTunes U

The OPAL metromap Evaluation shows lack of uptake by teachers and learners Shift from development to community building and articulation of OER practice

POERUP outputs An inventory of more than 100 OER initiatives country reports and 13 mini-reports in-depth case studies 3 EU-wide policy papers

MOOCS Free Distributed global community Social inclusion High dropout rates Learning income not learning outcome Marketing exercise

Learning pathways Guided pathways through materials Can promote different pedagogical approaches

Support Computer assisted Peer support Tutor support Community support Mentoring

Accreditation Peer to Peer University wikieducator.org/OER_university/ OER University

Promise and reality Social and participatory media offer new ways to communicate and collaborate Wealth of free resources and tools Not fully exploited Replicating bad pedagogy Lack of time and skills

Learning Design Shift from belief-based, implicit approaches to design-based, explicit approaches Encourages reflective, scholarly practices Promotes sharing and discussion Learning Design A design-based approach to creation and support of courses

Gabi Witthaus Ming Nie

The 7Cs of Learning Design Conceptualise Communicate Capture Consider Collaborate Combine Consolidate

Course features Pedagogical approaches Principles Guidance and support Content and activities Reflection and demonstration Communication and collaboration

Principles Theory basedPractice basedCultural Aesthetics Political InternationalSerendipitousCommunity based Sustainable Professional

Pedagogical approaches Pedagogical approaches Inquiry basedProblem basedCase based Dialogic Situative VicariousDidacticAuthentic Constructivist Collaborative

Guidance & Support Guidance & Support Learning pathwayMentoringPeer support Scaffolded Study skills Tutor directedHelp deskRemedial support Library support Step by step

Content & Activities Content & Activities BrainstormingConcept mappingAnnotation Assimilative Jigsaw Aggregating resources Learner generated content Information handling Pyramid Modeling

Reflection & Demonstration Reflection & Demonstration DiagnosticE-AssessmentE-Portfolio Formative Summative Peer feedbackVicariousPresentation Reflective Feed forward

Communication & Collaboration Communication & Collaboration Structured debateFlash debateGroup project Group aggregation Group presentation Flash debateFor/Against debate Question & Answer Group project Peer critique

Course Map E-tivity Rubric: Purpose: To start mapping out your module/course, including your plans for guidance and support, content and the learner experience, reflection and demonstration, and communication and collaboration.

Activity profile Types of learner activities – Assimilative – Information Handling – Communication – Production – Experiential – Adaptive – Assessment

StartEnd Assessment Learning Outcomes

Conceptualise Communicate Capture Consider Collaborate Combine Consolidate The 7Cs of Learning Design

Conceptualise Vision for the course, including: – Why, who and what you want to design – The key principles and pedagogical approaches – The nature of the learners Conceptualise Course Features Personas

Capture Finding and creating interactive materials – Undertaking a resource audit of existing OER – Planning for creation of additional multimedia such as interactive materials, podcasts and videos – Mechanism for enabling learners to create their own content Capture Resource Audit Learner Generate Content

Communicate Designing activities that foster communication, such as: – Looking at the affordances of the use of different tools to promote communication – Designing for effective online moderating Communicate Affordances E-moderating

Collaborate Designing activities that foster collaboration, such as: – Looking at the affordances of the use of different tools to promote collaboration – Using CSCL (collaborative) Pedagogical Patterns such as JIGSAW, Pyramid, etc. Collaborate Affordances CSCL Ped. Patterns

Consider Designing activities that foster reflection Mapping Learning Outcomes (LOs) to assessment Designing assessment activities, including – Diagnostic, formative, summative assessment and peer assessment Collaborate LOs/Assessment Assessment Ped. Patterns Assessment Ped. Patterns

Combine Combining the learning activities into the following: – Course View which provides a holistic overview of the nature of the course – Activity profile showing the amount of time learners are spending on different types of activities – Storyboard: a temporal sequence of activities mapped to resources and tools – Learning pathway: a temporal sequence of the learning designs Combine Course View Activity Profile Storyboard Learning Pathway

Consolidate Putting the completed design into practice – Implementation: in the classroom, through a VLE or using a specialised Learning Design tool – Evaluation of the effectiveness of the design – Refinement based on the evaluation findings – Sharing with peers through social media and specialised sites like Cloudworks Combine Implementation evaluation Refinement Sharing

Changing practices Nature of learning, teaching and research is changing It’s about – Harnessing new media – Adopting open practices New business models are emerging

OLDS Learning Design MOOC