Eileen O’ Donnell & Mary Sharp and Motivation Hauger and Köck (2007)

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Presentation transcript:

Eileen O’ Donnell & Mary Sharp and Motivation Hauger and Köck (2007) state that providing the same user profile for all learners is a problem of common e-learning systems. Such simulations are created to provide educators or trainers with an alternative teaching method to improve student understanding and retention of course material by shifting away from learning content that is retrieved, to providing learning content that is experienced by students while tailored to their individual needs. Introduction This research reviews the development of authoring tools for creating personalised role playing simulations. The potential use of technology in higher education has not yet been fully realised (Donnelly and O’ Rourke, 2007). E-learning management systems/virtual learning environments are predominantly used for e-administration and e-dissemination (Littlejohn, 2009). This research aims to evaluate authoring tools for creating personalised role playing simulations. Personalised role playing simulations are designed to facilitate active learning through a series of processes pedagogically selected to enhance individual student engagement and understanding. Objective An application of this type would operate as an add-on or an enhancing feature of existing learning management systems which would enable educators to easily create personalised role playing simulations to improve the learning experience of students. For example, catering students could engage with simulations for learning about various beverages. Methodology Students are increasingly expecting technological environments to cater for their personal requirements including tailored learning resources (Carliner and Shank, 2008, 247). An evaluation of current literature was undertaken to identify the weaknesses of the human computer interface of authoring tools for creating personalised role playing simulations with a view to identifying relevant opportunities for improvement to close the evaluation loop. Conclusion of preliminary research While research has shown that the concept of personalised role playing simulations would enhance the effectiveness of existing learning management systems by improving student engagement and understanding, the obstacles to realisation have yet to be overcome (Brusilovsky, 2004; Foss and Cristea, 2009). References  BRUSILOVSKY, P. Knowledge Tree: A Distributed Architecture for Adaptive E-Learning. International World Wide Web Conference - Proceedings of the 13th international www conference - Session: Adaptive e-learning systems, 2004 New York. ACM New York.  CARLINER, S. & SHANK, P. (eds.) The E-Learning Handbook: Past Promises, Present Challenges., San Francisco: Pfeiffer.  DONNELLY, R. & O' ROURKE, K What now? Evaluating eLearning CPD Practice in Irish Third- Level Education. Journal of Further and Higher Education, 31,  FOSS, J. & CRISTEA, A Adaptive Hypermedia Content Authoring using MOT3.0. 7th International Workshop on Authoring of Adaptive and Adaptable Hypermedia. Nice, France.  HAUGER, D. & KÖCK, M State of the Art of Adaptivity in E-Learning Platforms. In: 2007, A. (ed.) 15th Workshop on Adaptivity and User Modelling in Interactive Systems. Halle/Saale, Germany.  LITTLEJOHN, A Key issues in the design and delivery of technology-enhanced learning. In: LOCKYER, L., BENNETT, S., AGOSTINHO, S. & HARPER, B. (eds.) Handbook of Research on Learning on Learning Design and Learning Objects: Issues, Applications, and Technologies. Hershey, Pennsylvania.: IGI Global. Criteria for evaluating such authoring tools Advantages to be achieved by creating simulations Role playing simulations for catering students Personalisation to be based on any or all of these criteria Personalised Role Playing Simulations Obstacles to developing such authoring tools