Enhancing Blended Learning Steve Chisnell Royal Oak High School
What is this about? Students complete the curriculum while also participating as “players” in an online game which follows that curriculum. Higher motivation More learning possibilities Diverse learning styles Better online curriculum design
The Basic Design: AP Literature Tell the story of literary theory: how ideas about interpretation have (d)evolved
The Basic Design: AP Literature Game Premise: The authors of the canon are being killed by mysterious forces. Protect the literary canon!
The Basic Design: AP Literature Translation: Post- structuralist theory is undermining the concept of close analysis.
Assumptions Digital literacy is now. Online learning is growing reality. Learning Management Systems (LMS) must meet our needs as students and teachers.
Needs… More smart practice is good. Collaboration is good. Social proof / validation is motivator “Publication” is under- represented Students understand rubrics by using them
…And Necessities Growing AP population 60 100 Paper load issues Personal health issues Digital natives in my classroom
LMS Weaknesses Most LMS is lame Worst of classroom “Cheating” Poor interfaces Boring work Set-up is overwhelming Tedium; busywork
Blended Learning Requirements Integrate online & classroom Easier teaching Faster eval, more work accomplished More accessible Homebound, vacations, illness
Improved Learning Scores up! Deeper and different learning vs. mere entertainment Natural or second- nature Still working on it! Blended Learning Requirements
The Game “Role play” story integrated into curriculum Activities teach content and also build the storyline Choices offer consequences to game (Choose your own Adventure)
Not Grade Pts. Experience!
Build the Storyline Grade points Experience! Characters & names Badges Climaxes Boss battles Victories, Rewards Teamwork Competition Assignments relate to storyline
The Battles: Game activity scores Bragging rights, game rewards, but not points earned. Anonymous with game names
Blended Class Discuss and debrief exercises – Partial flip Discuss game strategies Debrief and redesign game structure Move from physical to digital and back
Effects Quantity 2x work; 1/3 grading Quality Growth curve faster Out of class “talk”
Recommendations Start slow (Beta) In-class discussion, reviews, clues Strategy & review talks Work reviews Publish/Showcase! Collaborate! Multiple products & methods Listen, but only mostly Experiment
Let’s keep talking! Steve Chisnell Royal Oak High School