RECAP Game Design Class Héctor Muñoz-Avila
Motivation Compelling games don’t need –the latest and best graphics –deep narrative or involved story line –beautiful people –sophisticated AI Compelling games need good gameplay –What is that? –How can we obtain it? –How can we tell if we do have it or not?
Meaningful play: Player: (action system: outcome) discernable integrated
Meaningful play: Player: (action system: outcome) discernable integrated choice What happened before the player was given a choice? How is the possibility of a choice conveyed to the player? How did a player make a choice? What is the result of choice? How affects future choices? How are the results of choice conveyed? Interactivity:
Meaningful play: Player: (action system: outcome) discernable integrated choice What happened before the player was given a choice? How is the possibility of a choice conveyed to the player? How did a player make a choice? What is the result of choice? How affects future choices? How are the results of choice conveyed? Game: A game is a system In which players engaged in an artificial conflict defined by rules That results in a quantifiable outcome Interactivity:
Meaningful play: Player: (action system: outcome) discernable integrated choice What happened before the player was given a choice? How is the possibility of a choice conveyed to the player? How did a player make a choice? What is the result of choice? How affects future choices? How are the results of choice conveyed? Game: A game is a system In which players engaged in an artificial conflict defined by rules That results in a quantifiable outcome Video Immediate but narrow interactivity Information manipulation Automated complex systems Networked communication traits Interactivity: Closed Open Formal Experiential Cultural
Meaningful play: Player: (action system: outcome) discernable integrated choice What happened before the player was given a choice? How is the possibility of a choice conveyed to the player? How did a player make a choice? What is the result of choice? How affects future choices? How are the results of choice conveyed? Game: A game is a system In which players engaged in an artificial conflict defined by rules That results in a quantifiable outcome Video Immediate but narrow interactivity Information manipulation Automated complex systems Networked communication traits Interactivity: Closed Open Formal Experiential Cultural play Primary schemas rules context
Magic circle Lusory attitude Meaningful play: Player: (action system: outcome) discernable integrated choice What happened before the player was given a choice? How is the possibility of a choice conveyed to the player? How did a player make a choice? What is the result of choice? How affects future choices? How are the results of choice conveyed? Game: A game is a system In which players engaged in an artificial conflict defined by rules That results in a quantifiable outcome Video Immediate but narrow interactivity Information manipulation Automated complex systems Networked communication traits Interactivity: Closed Open Formal Experiential Cultural play Primary schemas rules context
rules Meaningful play: Player: (action system: outcome) Now lets talk schemas… discernable integrated
rules Constitutive Operational Implicit Meaningful play: Player: (action system: outcome) Now lets talk schemas… digital vs. non digital games discernable integrated
rules Constitutive Operational Implicit Meaningful play: Player: (action system: outcome) Now lets talk schemas… digital vs. non digital games is pre-determined deterministic game not predetermined chance games has complete information perfect information game discernable integrated
rules Constitutive Operational Implicit Meaningful play: Player: (action system: outcome) is pre-determined deterministic game not predetermined chance games has complete information perfect information game Now lets talk schemas… digital vs. non digital games emergence discernable integrated
rules Constitutive Operational Implicit Meaningful play: Player: (action system: outcome) is pre-determined deterministic game not predetermined chance games has complete information perfect information game Now lets talk schemas… digital vs. non digital games emergence uncertainty discernable integrated macro-levelmicro-level Information theory Noise redundancy
rules Constitutive Operational Implicit Meaningful play: Player: (action system: outcome) is pre-determined deterministic game not predetermined chance games has complete information perfect information game Now lets talk schemas… digital vs. non digital games emergence uncertainty discernable integrated macro-levelmicro-level Information theory Noise redundancy Information known to all players Information known to only one player Information known to the game only Randomly generated information Systems of information
rules Constitutive Operational Implicit Meaningful play: Player: (action system: outcome) is pre-determined deterministic game not predetermined chance games has complete information perfect information game Now lets talk schemas… digital vs. non digital games emergence uncertainty discernable integrated macro-levelmicro-level Information theory Noise redundancy Information known to all players Information known to only one player Information known to the game only Randomly generated information Systems of information Cybernetics (feedback) Positive Negative Stability Duration Success Control
rules Constitutive Operational Implicit Meaningful play: Player: (action system: outcome) is pre-determined deterministic game not predetermined chance games has complete information perfect information game Now lets talk schemas… digital vs. non digital games emergence uncertainty discernable integrated macro-levelmicro-level Information theory Noise redundancy Information known to all players Information known to only one player Information known to the game only Randomly generated information Systems of information Cybernetics (feedback) Positive Negative Stability Duration Success Control Game theory Game tree Saddle points
Meaningful play: Player: (action system: outcome) Other presentations… discernable integrated Magic circle Lusory attitude Game: A game is a system In which players engaged in an artificial conflict defined by rules That results in a quantifiable outcome
Meaningful play: Player: (action system: outcome) Other presentations… discernable integrated Instructional gaming Epistemic games Second life Motivation theory Games in education Education theories Magic circle Lusory attitude Game: A game is a system In which players engaged in an artificial conflict defined by rules That results in a quantifiable outcome
Meaningful play: Player: (action system: outcome) Other presentations… discernable integrated Instructional gaming Epistemic games Second life Motivation theory Games in education Education theories Magic circle Lusory attitude Game: A game is a system In which players engaged in an artificial conflict defined by rules That results in a quantifiable outcome
Meaningful play: Player: (action system: outcome) Other presentations… discernable integrated Instructional gaming Epistemic games Second life Motivation theory Games in education Education theories Magic circle Lusory attitude Game: A game is a system In which players engaged in an artificial conflict defined by rules That results in a quantifiable outcome Ben’s presentation
Meaningful play: Player: (action system: outcome) Other presentations… discernable integrated Instructional gaming Epistemic games Second life Motivation theory Games in education Education theories Magic circle Lusory attitude Game: A game is a system In which players engaged in an artificial conflict defined by rules That results in a quantifiable outcome Ben’s presentation Virtual economies
Meaningful play: Player: (action system: outcome) Other presentations… discernable integrated Instructional gaming Epistemic games Second life Motivation theory Games in education Education theories Magic circle Lusory attitude Game: A game is a system In which players engaged in an artificial conflict defined by rules That results in a quantifiable outcome Ben’s presentation Virtual economies GenreMM Warc3 rts/pg Starcft rts Savage rts/pg Fate rpg GTA fps ZooT sim HalfL2 fps WOW rpg Neverw rpg Diablo rpg Soccer sport Sims sim
Magic circle Lusory attitude Meaningful play: Player: (action system: outcome) discernable integrated choice What happened before the player was given a choice? How is the possibility of a choice conveyed to the player? How did a player make a choice? What is the result of choice? How affects future choices? How are the results of choice conveyed? Game: A game is a system In which players engaged in an artificial conflict defined by rules That results in a quantifiable outcome Video Immediate but narrow interactivity Information manipulation Automated complex systems Networked communication traits Interactivity: Closed Open Formal Experiential Cultural play Primary schemas rules context The End…