Hardware for VR Part 2 of 4 Capps, Darken & Zyda Naval Postgraduate School Capps, Darken & Zyda Naval Postgraduate.

Slides:



Advertisements
Similar presentations
SEMINAR ON VIRTUAL REALITY 25-Mar-17
Advertisements

Professional Issues. Virtual Reality. Blay Whitby.
Workstation Tips Simple tips to help you use your computer comfortably.
Multimedia Specification Design and Production 2012 / Semester 1 / week 6 Lecturer: Dr. Nikos Gazepidis
T.Sharon - A.Frank 1 Multimedia Virtual Reality. 2 T.Sharon - A.Frank Virtual Reality (VR) Definition An artificial reality that projects you into a 3D.
Haptic Devices & VR Devices: Body-based Ground-based Tactile displays VR displays.
DESCRIBING INPUT DEVICES
Tracking Systems Cesar Martinez Internetworked Virtual Reality COMP6461 September 2002 INPUT DEVICES.
CS6360 – Virtual Reality David Johnson Virtual Reality History.
Graphics. Applications  Digital media  Entertainment  Art  Visualization  Science  Modeling  Games  Software  Virtual Reality.
Virtual Reality. What is virtual reality? a way to visualise, manipulate, and interact with a virtual environment visualise the computer generates visual,
VR Hardware. Project Create your own virtual world VRML Marks are based on : Creativity Navigation Human.
Theoretical Foundations of Multimedia Chapter 3 Virtual Reality Devices Non interactive Slow image update rate Simple image Nonengaging content and presentation.
Tele-Immersion Summer What is Tele-Immersion Networked Virtual Reality High Speed Network: Internet 2 Virtual Reality computer generated, interactive,
Hardware (how they work)
Input Devices Text Entry Devices, Positioning, Pointing and Drawing.
User Interface Development Human Interface Devices User Technology User Groups Accessibility.
Hardware Specialised Devices
= Home Button. This is a portable memory device. It can hold from around 32Mb up to 256GB. These are sometimes called ‘Flash Drives’ and they are universal,
2.03B Common Types and Interface Devices and Systems of Virtual Reality 2.03 Explore virtual reality.
Head-Tracked Displays (HTDs) Sherman and Craig, pp
Standard Grade Computing COMPUTER STUDIES Standard Grade INPUT DEVICES Chapter 16.
Welcome to the world of G.V.Ram Mohan Reddy G.V.Ram Mohan Reddy.
Virtual Reality RYAN TAYLOR. Virtual Reality What is Virtual Reality? A Three Dimension Computer Animated world which can be interacted with by a human.
 Introduction  Devices  Technology – Hardware & Software  Architecture  Applications.
Virtual Environment for Ships and Ship-Mounted Cranes Ali H. Nayfeh Lance Arsenault, Dean Mook, and Ron Kriz Virginia Polytechnic Institute and State.
   Input Devices Main Memory Backing Storage PROCESSOR
VR Introduction (for web3d) Jyun-Ming Chen Fall 2001.
2.5/2.6/2.7.  Virtual Reality presents a world in 3d space  Regular input devices such as a mouse only has 2 degrees of movement when 6 is needed for.
CAP4730: Computational Structures in Computer Graphics 3D Concepts.
Cosc 6326/Psych6750X Enabling Technology for Advanced Displays.
Hardware for VR Part 1 of 4 Capps, Darken & Zyda Naval Postgraduate School Capps, Darken & Zyda Naval Postgraduate.
VE Input Devices(I) Doug Bowman Virginia Tech Edited by Chang Song.
An Investigation into Immersive Visualization Vanessa Gertman.
1 Lecture 19: Motion Capture. 2 Techniques Morphing Motion Capture.
Introduction to Virtual Reality (VR) Rudy Darken & Michael Zyda Naval Postgraduate School { Darken, Zyda Rudy Darken & Michael Zyda Naval.
VR - The Historical Context Part 2 Rudy Darken & Michael Zyda Naval Postgraduate School { Darken, Zyda Rudy Darken & Michael Zyda Naval.
VIRTUAL REALITY (VR) INTRODUCTION AND BASIC APPLICATIONS الواقع الافتراضي : مقدمة وتطبيقات Dr. Naji Shukri Alzaza Assist. Prof. of Mobile technology Dean.
Collaborative Visualization Environments Edward J. Wegman Center for Computational Statistics George Mason University.
Welcome to 14:332:476 Virtual Reality Spring 2008 Grigore C. Burdea Ph.D. Director, Human–Machine Interface Laboratory, CAIP Center, Rutgers University.
Virtual Reality Lecture2. Some VR Systems & Applications 고려대학교 그래픽스 연구실.
GENESIS OF VIRTUAL REALITY  The term ‘Virtual reality’ (VR) was initially coined by Jaron Lanier, founder of VPL Research (1989)..
Origins of Virtual Environments S.R. Ellis, Origins and Elements of Virtual Environments, in Virtual Environments and Advanced Interface Design, Barfield.
Jake Estle Period 6 2/13/09. Using computer technology to create a simulated, 3-D world that the user can manipulate and explore while feeling he is actually.
© 2010 Pearson Addison-Wesley. All rights reserved. Addison Wesley is an imprint of 1-1 HCI Human Computer Interaction Week 9.
Economic Requirements and Work organization strategies. Business Administration Term 3 teacher: Michael Barry Due: 3 rd September Next slide.
VIRTUAL REALITY (VR) INTRODUCTION AND BASIC APPLICATIONS الواقع الافتراضي : مقدمة وتطبيقات Dr. Naji Shukri Alzaza Assist. Prof. of Mobile technology Dean.
University of Illinois at Chicago The Varrier ™ Autostereoscopic VR Display An OptIPuter Display System Daniel Sandin, Todd Margolis, Tom Peterka Javier.
2.03 Explore virtual reality design and use.
A projector is a machine that shines a reflection of an image or text onto the surface in front of it. Example: The music teacher shone the song lyrics.
HCI 입문 Graphics Korea University HCI System 2005 년 2 학기 김 창 헌.
Audio Visual Vocab 9 Decibel, LCD, Lens, Pixel, Megapixel,
CPSC 875 John D. McGregor Robotic Surgery. references p=&arnumber= &userType=inst.
Hardware for VR Part 3 of 4 Capps, Darken & Zyda Naval Postgraduate School Capps, Darken & Zyda Naval Postgraduate.
Immersive Rendering. General Idea ► Head pose determines eye position  Why not track the eyes? ► Eye position determines perspective point ► Eye properties.
Haris Ali (15) Abdul Ghafoor (01) Kashif Zafar (27)
Made By: Pallavi Chhikara
INTRODUCTION TO COMPUTER CHAPTER N0 2 INPUT & INPUT & OUTPUT DEVICES OUTPUT DEVICES INSTRUCTOR: ADEEL ANJUM ADEEL ANJUM.
Augmented Reality & Virtual Reality Market – By Technology (Mobile & Spatial AR, Semi & Fully Immersive VR); By Sensors & Components (Accelerometer, Data.
Virtual Reality - by Arpit Gupta. Introduction  Virtual reality is an artificial environment that is created with software and presented to the user.
TOUCHLESS TOUCHSCREEN USER INTERFACE
GRAPHICS DISPLAY INTERFACES
Introducing virtual REALITY
Using Virtual Reality to Monitor the GreenLight Instrument
Multimedia Virtual Reality T.Sharon - A.Frank.
Naval Postgraduate School
Basic Coordinate Systems & VR
3.03 Explore virtual reality design and use.
Virtual Reality.
What is a 3D User Interface / History and Roadmap of 3D UI’s
Presentation transcript:

Hardware for VR Part 2 of 4 Capps, Darken & Zyda Naval Postgraduate School Capps, Darken & Zyda Naval Postgraduate School

3D Stereo Graphics - StereoGraphics Crystal Eyes An inexpensive alternative to HMDs or other types of displays is to produce a stereo image on the workstation screen and view it via stereo glasses.An inexpensive alternative to HMDs or other types of displays is to produce a stereo image on the workstation screen and view it via stereo glasses. This is a similar approach to 3D movies.This is a similar approach to 3D movies. An inexpensive alternative to HMDs or other types of displays is to produce a stereo image on the workstation screen and view it via stereo glasses.An inexpensive alternative to HMDs or other types of displays is to produce a stereo image on the workstation screen and view it via stereo glasses. This is a similar approach to 3D movies.This is a similar approach to 3D movies.

Immersadesk Going a step further, many applications demand a bigger workspace than is offered by a 20” desktop monitor.Going a step further, many applications demand a bigger workspace than is offered by a 20” desktop monitor. Desktop monitors usually stand upright, perpendicular to the table surface.Desktop monitors usually stand upright, perpendicular to the table surface. Many people thought that it would be useful to produce a flat, or near flat, 3D workspace using stereo glasses.Many people thought that it would be useful to produce a flat, or near flat, 3D workspace using stereo glasses. Going a step further, many applications demand a bigger workspace than is offered by a 20” desktop monitor.Going a step further, many applications demand a bigger workspace than is offered by a 20” desktop monitor. Desktop monitors usually stand upright, perpendicular to the table surface.Desktop monitors usually stand upright, perpendicular to the table surface. Many people thought that it would be useful to produce a flat, or near flat, 3D workspace using stereo glasses.Many people thought that it would be useful to produce a flat, or near flat, 3D workspace using stereo glasses.

Immersadesk

Virtual Workbench tems.htmlhttp:// tems.html

CAVE - WISE (Walk-in Synthetic Environment) Developed at the University of Illinois at Chicago (C. Cruz-Neira), the CAVE uses several projection screens on the walls and floor in place of an HMD.Developed at the University of Illinois at Chicago (C. Cruz-Neira), the CAVE uses several projection screens on the walls and floor in place of an HMD. Many people can experience the environment simultaneously.Many people can experience the environment simultaneously. At present, only one can be tracked so others see a distorted image.At present, only one can be tracked so others see a distorted image. Developed at the University of Illinois at Chicago (C. Cruz-Neira), the CAVE uses several projection screens on the walls and floor in place of an HMD.Developed at the University of Illinois at Chicago (C. Cruz-Neira), the CAVE uses several projection screens on the walls and floor in place of an HMD. Many people can experience the environment simultaneously.Many people can experience the environment simultaneously. At present, only one can be tracked so others see a distorted image.At present, only one can be tracked so others see a distorted image.

CAVE -

University of Tokyo - CABIN System A derivative of the CAVE...

Hand Devices Hand worn devicesHand worn devices –Dataglove –Cyberglove –Powerglove Hand held devicesHand held devices –Flying mouse –Wand Hand worn devicesHand worn devices –Dataglove –Cyberglove –Powerglove Hand held devicesHand held devices –Flying mouse –Wand Hand manipulated devicesHand manipulated devices –Spaceball –Joystick

The VPL Dataglove The first hand worn device Fiber optic Frequent calibration Patents now owned by Sun? The first hand worn device Fiber optic Frequent calibration Patents now owned by Sun?

Virtual Technologies Cyberglove Stress sensors instead of fiber opticsStress sensors instead of fiber optics More degrees of freedomMore degrees of freedom Less noise and calibration problemsLess noise and calibration problems Stress sensors instead of fiber opticsStress sensors instead of fiber optics More degrees of freedomMore degrees of freedom Less noise and calibration problemsLess noise and calibration problems

Virtual Technologies Cyberglove

The Powerglove - Abrams Gentile Entertainment Inc

The Powerglove - Abrams Gentile Entertainment Inc

The Exos Dexterous Hand Master