CONVICTS 2014 Rugby Philosophy & Default Game Plan

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Presentation transcript:

CONVICTS 2014 Rugby Philosophy & Default Game Plan V1.0 – March 2014 Charlie Winn 05/14/13 1

Philosophy Create a club where all parts work together to enjoy their rugby & time together through: Playing running, intense and structured rugby. Keeping or regaining possession through focusing on continuity of phases and pro- active structured defence.

Coaching Responsibilities: Club Coaching oversight Charlie Club Attack & continuity oversight Tommy Club set-piece & set-play Charlie & Ted Club Defensive structures Charlie & Tommy Club New players integration & prep Dave & Ted Individual skills management Dave & Ted First Grade Coach Charlie Second Grade Coach Tommy Third Grade Coach Dave 05/14/13 3

Training Plan Increase focus on basic skills & conditioning (Phase 3 and after) A coach takes a skills session each Tuesday night Tuesdays have unit or basic skill focus plus conditioning Tuesday is prelude to Thursday and has skills focus depending on coaching phase Second coach attending runs individual skills based on coaching phase (half back passing or line out throwing) Thursday focus depends on coaching phase (slide 5) Minimise splitting into backs & forwards Usual approach: Introduction to concept or why the focus is for that night Demo & drill intro One group taken each by both of the 1st & 2nd grade coaches 05/14/13 2

Play Strategy - Attack Supporting the ball carrier & look too offload rather than create a ruck Straight running to create space  run between players not at them Decision making based on pressure  creating or releasing it Default is what is executed unless Captain calls otherwise however always take opportunities when they arise  decisions based on pressure (pt. 3 above) Pods approach to create space &/or pressure Pods off 1st phase/restarts Use of Rum and Coke calls to start or continue momentum Around the corner of the #9 on Waratah’s game plan Same pods either side of the #9 on Force game plan Attack with 2 support players (in groups of 3) 05/14/13 3

Play Strategy - Defense Proactive & abrasive defense focusing on regaining possession After 1st Phase Iron Curtain approach with Pendulum Defend in groups of 3’s Half back is defensive captain Jockey call when outflanked Ruck defense: 10 | 20 | 30 & move up off the line 10 is captain (watches ball & openside calls break when ball out) First phase: Red zone: Man ON  outside shoulder set up - up and in Outside Red zone: Drift  Inside shoulder set up – up and out 05/14/13 3

Attack Policies Red Zone Orange (our half) Orange (their half) Release pressure by kicking long & out (don’t allow them to counter) 3 + ball carrier into a ruck Orange (our half) Release pressure by kicking for space (make the ball bounce) and then onwards to the line (corners) Includes box kick from #9 Orange (their half) Game plan (Waratah’s default) Default call on 1st phase #10 calls STRIKE when space identified otherwise continue 2 + ball carrier into a ruck Green zone Build pressure by holding the ball by executing game plan Patience 05/14/13 3

Defense Policies Red Zone Orange Green zone Man on defense 1st phase (Iron curtain phase 2 +) Outside shoulder up and in Back 3 manage depth to cover for chip & # 9 shallower as defensive captain 10 | 20 |30’s (more ruck defenders in closer required) Orange Drift defense off of 1st phase (Iron curtain phase 2 +) Inside shoulder up and out Green zone Proactive to gain turn-over & counter attack Look to flood (counter ruck) 05/14/13 3

General Policies Counter attack policy Centre field the received kick 15 or last man decides - if run it back into oppn half then run otherwise kick for the line out 2+ passes from ruck turn over (move away from contact zone) Default calls for field positions off of restarts Off of good lineout ball to get over the gain line (have to stand back further) Blind side R&C off of KO receipt Scrum backs moves to be “Default” move to attack weak point Scrum forwards move calls only called outside of Red zone Main call for attack post 1st phase Sliders & Blockers Multiple versions to attack weak points in the oppn defensive line Use forwards in the moves All runners are options 05/14/13 3

GREEN 22m ORANGE Direction of play ZONES 10m 10m 22m RED 05/14/13 6

15m Centre 15m FIELD CHANNELS Direction of play 05/14/13 7

Rum And Coke Zone: Orange / Green Objective: Draw in Forwards and BEND the line/get over the gain line/get forward momentum. Note: Early in season version R (rum) and C (coke) are two options for 9 to hit A (and) is there to support either who receive the ball Must hit the pass at speed and run at spaces (not faces) Can be executed anywhere with any positions. Ruck 9 C R A 05/14/13 : Running Lines AL: Advantage Line 14 - # -: caller X: Breakdown O: Pass Receive Pass

Sliders Zone: Orange / Green Objective: Create space on outside by drawing in outside defence Note: B slides away and either B or C receives ball from A. C receives as flat ball and B as straightening around behind C Can be executed anywhere with any players. A C B 05/14/13 : Running Lines AL: Advantage Line 17 - # -: caller X: Breakdown O: Pass Receive Pass

Blockers Zone: Orange / Green Objective: to draw defence outside and put outside man in the gap in the middle. Note: B accelerates in front of C & draws defense outside. C or B receives ball from A as the gap opens in the center Can be executed anywhere with any positions. A B C 05/14/13 : Running Lines AL: Advantage Line 18 - # -: caller X: Breakdown O: Pass Receive Pass

Wide (WARATAHS) Game Plan Why? Allows us to gain momentum Allows us to gather our structure Allows us to wait for the opportunity to attack (STRIKE from #10) Pulls the opposition from one side to the other, pushing their fitness and gaps will open if we’re patient Use our fast outside backs Forwards in Pods of 3 using R&C Don’t think about scoring off the first phase or even the first batch of 3 phases 05/14/13 8

Wide Game Plan WARATAHS 5 4 3 2 1 10 IMPORTANT: always move in the same direction either as forwards or backs moves until no room available OR an attack can be made at either an under strength or miss match (#10/15 vs 3/5) etc 5 4th phase (to #5) should allow a backline to run at a depleted back line OR just move it all the way across the field again 4 Wide Game Plan WARATAHS 3 2 1 Moves by forwards: R&C moves in pods of 3 coming around the corner 05/14/13 10

Central (FORCE) Game Plan Why? Getting momentum forward before using the wide channels Getting the opposition to think that is all we have Use in Red Zone so reduce risk (can be used in all zones) Forwards focused Use R & C When backs used, use crash balls off of the inside backs Half back controls more than the 10 R&C pods used left and right side Don’t think of scoring off the 1st phase or even 1st batch of 3 phases Call the channel next phase to break down in When gaps open up “STRIKE” is called and ball is moved wide for the gap 05/14/13 9

“Transition” Orange Zone 5 RHS Pod 4 LHS Pod 3 2 1 11 Right hand pod R&C move  #9 to decide if keep on in REBELS or STRIKE for WIDE backs move 1 Open side Winger crash (Buffalo) Blind side Winger crash (Buffalo) 05/14/13 11

When ready the 10 calls “STRIKE” and moves either Lions or Rebels…the side with the gaps. NOTE: same way movement within the Crusaders channel “STRIKE” called at 6 due to good forward momentum & quick ball available 6 5 “FORCE” Game Plan 4 3 2 1 Always back into the center. Using ruck moves by forwards Preferably: R&C moves in pods of 3 coming around the corner 05/14/13 12

Line out 5m (L) (J) (L) (J/L) (J/L) (J/L) (L) Line out 5: 7 runs to 1, 3 runs to 5 both return to lift 6 example call 8567 8 4 5 3 6 7 1 2 J= Jumper, L= Lifter (L) (L) (J/L) (J/L) (J/L) (L) Line out 6:7 runs to 1, 6 &5 lifts 3 example call 7611 (J) 8 4 5 3 6 7 1 2 J= Jumper, L= Lifter Line out 7: 3 runs to 1, 4 runs to position 3: example call 1789 option is called if 4 is to get the ball. (L) (J) (L) (J/L) (J/L) (J/L) (L) 8 4 5 3 6 7 1 2 J= Jumper, L= Lifter (J/L) (J/L) (J/L) (L) Line out 8: Usual big and fat call. (option 4 line out) 3 6 7 1 2 J= Jumper, L= Lifter

Line-Out Calls Options 1-4 called as moving towards the lineout When set then: FRONT, MIDDLE & BACK called Any word beginning with F, R, O, N or T – goes to 2 M, I, D, L or E to middle jumper Alternative calls (agreed by all forwards during game) RUM AND COKE A Car included in the call Drop ball to half back (9) from the top of the line out Fiat, Ford, Toyota ‘Rock’ call Line out brought down, maul created, then driven 05/14/13 35

Staying on the field See the physio (they are at the ground on Saturday’s) as soon as possible Follow up with the Physio DarloPysio David Jones Hydration, eating appropriate food at right time Recovery after games and training Electrolytes & Protein Massages/Yoga/stretching Get Private Health Insurance Teamer – respond by end of day Wednesday Teams are selected Wednesday night Pay your sub’s 05/14/13 35