LEARNING IN WEB2.0 Exploring the implications for ubiquitous learning.

Slides:



Advertisements
Similar presentations
Our Digital World Second Edition
Advertisements

Creating Collaborative Partnerships
Publishing and the Web. What do online customers want? The Google generation expect: To find everything quickly & efficiently Websites to be easy to use.
Web 2.0 Interactive Workshop Clara Ko EuropeanPWN Amsterdam 19 December 2008.
Chapter 8 Social Networks and Industry Disruptors in the Web 2.0 Environment.
Web 2.0 Learning Environments and the Open Community Presented by Gerry Snyder and Neal Wollenberg.
Chapter 7 Web 2.0 Learning Environments in Distance Learning.
Chapter 8 Social Networks and Industry Disruptors in the Web 2.0 Environment.
Making the Most of Web 2.0 TEDUniversity -TED2007 César A. Zevallos Heudebert.
Preparing for 21 st Century Learning Will Richardson Weblogg-ed.com
Web Huh?! Leigh Dodds, Engineering Manager, IngentaConnect 23 rd May 2006.
 2008 Pearson Education, Inc. All rights reserved What Is Web 2.0?  Web 1.0 focused on a relatively small number of companies and advertisers.
1 Web 2.0: Introduction Hsinchun Chen February 2009.
The Social Web: A laboratory for studying s ocial networks, tagging and beyond Kristina Lerman USC Information Sciences Institute.
Ronán Kennedy; NUI Galway e-merging technologies for education and libraries Setting The Scene -- Web 2.0 & Library 2.0.
Business Driven Technology Unit 4
Web 2.0 Technologies for Online & Hybrid Teaching WORLDS COLLIDE Linda W. Friedman Associate Dean, Zicklin School of Business Professor of Statistics &
Web ©Minder Chen, 2014 Web 2.0 and Beyond Minder Chen, Ph.D. Professor of MIS Martin V. Smith School of Business and Economics CSU Channel Islands.
Free e-Sources for English Language Teachers by Wallace Barboza Carolina TESOL December 6th, 2008 Charleston, SC.
Consider ways to use social software in your professional learning and school.
FACEBOOK AS A LEARNING TOOL Implications for ubiquitous learning.
Web 2.0 Technology & Social Media 1. Web 2.0 Space Some of them are technological components (e.g., AJAX, RIA‘s, and XML/DHTML) Some are principles (e.g.,
Chapter © 2012 Pearson Education, Inc. Publishing as Prentice Hall.
Technological Innovation: Proposal for Adoption Web 2.0 Storyboard.
Social Software & LiBraries Michael Stephens Michael Stephens
1 Web 2.0 and Government September /Translates to… Why care? IBM 2006 Global CEO Study identifies the key problems that Web 2.0 can help with.
AVI/Psych 358/IE 340: Human Factors Web 2.0 November
Web 2.0 in Teaching and Learning Dr. Phyo Kyaw Dept. Of Computer Science.
By Crystal Mosley 1. Need Collaboration and sharing information Global diversity Flexibility and convenience Common work and storage space 2.
Keeping on Top of Technological Trends and Uses of Existing Technology Daniel L. Appelman Heller Ehrman LLP.
Web 2.0: An Introduction 許輝煌 淡江大學資訊工程系 NUK.
Technology Integration: Mission Anne Meadows Office of Career and Technical Instruction WV Department of Education I m possible.
Utilizing Electronic Communication and the Digital World to Replace Traditional Instruction at the College and Implications for K – 12 Education.
Web 2.0 and Internet Safety for Educators 3/2/20111Region 1.
The Read Write Web Chapter One Presentation By Shontae Dandridge October 20, 2011.
 Created by Ellen Dobson and Bethann Fine, ECU College of Education  Presented by Ellen Dobson at PCS TechFest  August 14, 2009.
What is Web 2.0 Emily Rosen Web 2.0 Wikipedia defines Web 2.0 as a term describing changing trends in the use of World Wide Web technology.
Web 2.0 = Schools 1.1 : Transforming the Traditional School Environment Ryan Schaaf Howard County Public Schools Technology Teacher
E-learning: an overview Michael Rowe Department of Physiotherapy.
Future Learning Landscapes Yvan Peter – Université Lille 1 Serge Garlatti – Telecom Bretagne.
Frameworks for New Media Literacy Assessments Margaret Weigel, bambini media || OLPC Workshop || April 5, 2011 | INTRODUCTION | LEARNING CONTEXT | LEARNING.
Rich Internet Applications 1. “Web 2.0” and Rich Internet Applications.
Teaching in a Participatory Culture How wikis can support learning Presentation revised, remixed, and repurposed from: Dorman, Jennifer. “Wikis in Education.”
Lecture 1 Jan 08, Outline Course logistics Introducing tools to be used in the course Overview of Social Web and Web 2.0 Definition History Key.
S TORYBOARD FOR I NNOVATION : W EB 2.0 By Crystal Mosley 1.
Dr. Michael Wesch Assistant Professor of Anthropology at Kansas State University Cultural Anthropologist NOT a “techie.”
Social Computing Social networking, Social software.
Web Review The Web Web 1.0 Web 2.0 Future of the Web Internet Programming - Chapter 01:XHTML1.
Future & Emerging Technology for Multimedia Wilky Chan ( ) University of Ulster BSc Interactive Multimedia Design Final Research Report.
Characteristics of Participatory Learning The following characteristics are adapted from: Varsha, S. (n.d.). What are the Key Characteristics of Participative.
Web 2.0: What is it? Hope Greenberg Academic Computing Services, LRG Mastering the Maze 2008.
Semantic Web Technologies Brief Readings Discussion Class work: Projects discussion Research Presentations.
Web 2.0 Ali Ghandour Based on slides from: Clara Ko, EuropeanPWN Amsterdam.
Lecture 11 Emergent Knowledge Management Practices Md. Mahbubul Alam, PhD Associate Professor Dept. of AEIS 1.
S TORYBOARD FOR I NNOVATION : W EB 2.0 By Crystal Mosley 1.
Web 2.0 Debi McGuire. What is Web 2.0? Huge paradigm shift in the Internet Social implications that impact education Tools are powerful, useful, and.
Presenter: Ken Baldauf Web 2.0 Technologies for Educators.
Social Information Processing March 26-28, 2008 AAAI Spring Symposium Stanford University
S TORYBOARD FOR I NNOVATION : W EB 2.0 By Crystal Mosley 1.
Web Web 2.0 Definition?! Cloud computingThe Internet of Things perpetual beta network effects mashup Web 2.0 is the network.
Chapter 8 Social Networks and Industry Disruptors in the Web 2.0 Environment.
ELP2 Project & Web 2.0 Leeds Met. 24 April Introduction ‘Web 2.0’ – what’s out there and what’s it for? Mark Power, CETIS  eLearning Programme.
Event 1 Web 2.0 The Read/Write Web From Slides by Hend Al-Khalifa Hugh Davis Learning Societies Lab ECS The University of Southampton, UK
NEW MEDIA, ‘OLD’ MEDIA AND CONVERGENCE Lecture notes for Media & Society COMM 100, Furness *Adapted from course notes authored by Dr. Marianne Hicks at.
A Presentation For the Mortenson Center Associates Jeff Ginger
Web 2.0 and Library 2.0 A Brief Overview
Using Web 2.0 Collaboration
Web 2.0.
American Library Association Online Resource Center
Technology as the new literacy?
Presentation transcript:

LEARNING IN WEB2.0 Exploring the implications for ubiquitous learning

Defining Web2.0  Introduced in 2004 as the name of an O’Reilly conference, specifically focused on business  They define it as “A set of economic, social and technology trends that collectively form the basis for the next generation of the Internet – a more mature, distinctive medium characterized by user participation, openness, and network effects” (Musser 2006)  The word is used to refer to a time period, a social movement, as adjective, as a technology and more  Keyword associations with Del.icio.us Keyword associations with Del.icio.us  A new stage in the information revolution! (?)

O’Reilly’s 8 Core Trends  Harnessing Collective Intelligence: Sometimes described as the core pattern of Web 2.0, this describes architectures of participation that embraces the effective use of network effects and feedback loops to create systems that get better the more that people use them.  Data is the Next "Intel Inside": A phrase that captures the fact that information has become as important, or more important, than software, which has become relentlessly commoditized.  Innovation in Assembly: The Web has become a massive source of small pieces of data and services, loosely joined, increasing the recombinant possibilities and unintended uses of systems and information.  Rich User Experiences: The Web page has evolved to become far more than HTML markup and now embodies full software experiences that enable interaction and immersion in innovative new ways.  Software Above the Level of a Single Device: Software like the horizontally federated blogosphere (hundreds of blog platforms and aggregators) or the vertically integrated iTunes (server farm + online store + iTunes client + iPods) are changing our software landscape.  Perpetual Beta: Software releases are disappearing and continuous change is becoming the norm. (“What version is Google?”)  Leveraging the Long Tail: The mass servicing of micromarkets cost effectively via the Web is one of the primary "killer business models" made possible by the Internet in its present form.  Lightweight Software/Business Models and Cost Effective Scalability: Everything from Amazon's S3, to RSS, to Ruby on Rails are changing the economics of online software development fundamentally, providing new players powerful new weapons against established players and even entire industries.

Characteristics of Web2.0  Structural (analysis issues) (Cormode and Krishnamurthy 2008)  Interactivity, dynamic pages (graphs!), boundaries?  New links (friends, navigation, relationships)  Technological (Cormode and Krishnamurthy 2008)  Publish/subscribe  Platform  Underlying technologies (AJAX, Flash, XML)  Measurement issues (Cormode and Krishnamurthy 2008)  Traffic measurement (not just clicks)  Crawling is difficult (due to interactivity)  Speed and performance  Social! (Participatory Culture, Jenkins et al. 2006)  Affiliations (memberships, formal and informal, virtual identity!)  Expressions (production of new creative forms – more than multimedia?)  Collaborative Problem-solving (wiki-wiki-wikipeeeedia, gaming, hackers/Linux)  Circulations (flow of information – blogs, p2p, FB newsfeed)

Stuff Jeff Associates with Web2.0  Social Networking Sites – Facebook, MySpace, LinkedIn, Cyworld, Xanga, Live Journal Orkut, StudiVZ, Mixi, QQ, Hi5, Xiaonei.com, etc…  Wikipedia.  Multimedia Sharing – YouTube, Flickr, DeviantArt  Mapping – Google Maps/Earth, Open Street Map, Platial  Social Bookmarking – Del.icio.us, Digg, feeds/podcasts  Websites – Wordpress, Drupal, Google Sites, Wikis  Google Suite – Docs, Calendar, groups, moremore  Commerce – Ebay, Craigslist, Amazon  I made a funny presentation about these : Web2.0 Resources and the Digital Divide: The Good, The Bad, and the UglyWeb2.0 Resources and the Digital Divide: The Good, The Bad, and the Ugly

Visualize it!

Enter Ubiquitous Learning  Well, what is learning?  Acquiring new knowledge, behaviors, skills, values, preferences or understandings  Processing information, may be termed ‘education’ or ‘personal development’  Conscious and unconscious, habitual and through play, structured or unstructured  Predicated on Ubiquitous Computing (network effects; population-specific)  New opportunities for leaning  New environments (altered place; distance)  New teachers (direction of information; authority)  New timelines (a-synchronous, in-demand)

So What Have We?  Information Access in a Networked World  Osmosis  Pull  Push  Digital Literacy  Play  Performance  Simulation  Appropriation  Multitasking  Distributed Cognition  Collective Intelligence  Judgment  Transmedia Navigation  Networking  Negotiation

Implications (Challenges!)  Pedagogies  What new things can we learn on/with/through these websites?  How to structure learning experience? Websites as classrooms?  Compounded challenges for measurement…  Teaching how to think… with the internet! (technologies change)  Institutions  How do educational institutions make use of Web2.0?  Web2.0 sites as institutions; knowledge producing communities  Where are the boundaries??  Adapt old methodologies to new mediums on the web?  Technologies  Information interfaces as a (almost) new form of structure  Technologies that adapt to us? Vice- versa? Balance…  Critical access! Who gets to make the tech toys?  Social Transformations  Renegotiating the role of teacher  Workplace, home, play, classroom, virtual space  New identities, new inequalities; participation  How we meet other people; how we become introduced to an idea; how we remember…  Wesch + Lessig! (socialization) Wesch + Lessig!

An example… with videos!   The Machine is Us/ing Us The Machine is Us/ing Us  Information R/evolution Information R/evolution  YouTube Digital Ethnography YouTube Digital Ethnography  An anthropological introduction to YouTube An anthropological introduction to YouTube  Did You Know 2.0 Did You Know 2.0

References  boyd, danah. (2007). "Information Access in a Networked World." Talk presented to Pearson Publishing, Palo Alto, California, 2 Nov  Cormode, Graham and Balachander Krishnamurthy. (2008). Key differences between Web 1.0 and Web 2.0. First Monday, 13(6), 2 June / /1972  Hinchcliffe, Dion. (2006). “Web 2.0 definition updated and Enterprise 2.0 emerges.” ZDNet, 5 Nov  Jenkins, H. (with Clinton, K., Purushotma, R. Robinson, A. J., & Weigel, M.) (2006). “Confronting the Challenges of Participatory Culture: Media Education for the 21st Century.” Chicago, IL: MacArthur Foundation.  McDonald, Fritz. (2008). “Web 2.0: What It Means, How It Works, And How To Use It To Your Advantage.” Stamats, 24 Apr  Musser, John. (2006). “Web 2.0 Principles and Best Practices.” An O’Reilly Radar Report, Nov