More info: Science & Technology interpreted through Engineering & the Arts, all understood with elements of Mathematics.
STEAM Themes Why Types Examples
Themes De-bunked Natural way to think Topic / Subject Application Who, What, Why, How, When
Theme Reasons Context Knowledge Teaching Methods – Variety – Diverse & Blended Collaboration Rejuvenating Assumptions & Ideas of Silos – Student-Centered Discovery - PBL
Theme Work Expected to Have: Common Planning Time Uncertainty Understanding of STEAM & Interdisciplinary Teaching – Direct Teaching & Content Application – Cross-discipline Connections – Purposeful Integration of the Exploratory Arts – Creativity during Lesson Plans
Technology & Engineering Divisions Nature of Technology, Technology & Society, Design, Technological World Abilities, The Designed World – Includes – Medical & Bio-Medical, Agriculture & Biotechnology, Construction, Manufacturing, Information & Communication, Transportation, Power & Energy Aerospace Architectural Agricultural Bio-Chemical Bio-Medical Bio-Technology Chemical Civil Computing Electrical Environmental Fluid Industrial/Systems Mechanical Materials Mining Naval Architectural Nuclear Ocean
Themes K = Community 1 = Life & Health 2 = Transportation 3 = STEAM Town 4 = Universe 5 = Body Systems 6 = Inputs, Outputs, Impacts 7 = Innovations & Inventions 8 = Communication
Community Me to We - *Food Personal Place Family School Local National Global
Life & Health Agricultural & Biological Physical & Health Sports Biotechnological Medical & Biomedical
Transportation Movement - Vehicles, Universe (Planets, Weather), Info, Sound, Light
STEAM Town Careers Budget Community Planning Business Interaction Needs – Wants - Opportunities *Habitats – Zoo Volunteer C/TM 2014
Universe & Elements Materials & Processes Natural / Synthetic Discovery Power & Energy
Body Systems Physiology Health Nutrition Bio-Technology Bio-Medical C/TM 2014
Inputs, Outputs, Impacts Materials & Processes – 4 categories Story Of Stuff.com Black Boxes - Petrina Undesign
Innovations & Inventions Inventors – daVinci – Tesla – 12 – 16 year olds – Reinventing – Deconstructing Failing = learning C/TM 2014
Communication Information Information Technology Music Math Language
Deliverable #1 Pick a theme Relate to your subject area Describe a related project
Deliverable #2 Chart a grading period What theme will work HINT: SS bases relate to T&E themes Science Math SS LA T & E Art PE Music THEME