Learning Support Services. When conditions are “RIGHT” students educate one another and end up knowing more than they would have working alone. 7 Studies:

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Presentation transcript:

Learning Support Services

When conditions are “RIGHT” students educate one another and end up knowing more than they would have working alone. 7 Studies: Law/TIMSS/House/Bowen/Gillies/Mueller & Fleming/Battistich, Solomon, & Delucchi Higher Levels of Academic Learning & Retention Self-Esteem, Social Skills

Lion’s share done by “Worker Bees” Gopher’sHitchhiker’s Bickering, Arguing, off task, lack of communication, unproductive

Design and Guide Effective Groups SMART GROUPS

 Cooperative Groups  Will to Cooperate  Cooperative Management  Skills to Cooperate  Four Basic Principles  Cooperative Structures

What is a cooperative group? Strong, positive group identity Four members Endures over time Heterogeneous

How are groups formed? Variety of methods Friendships or interests Random groups Teacher assigns students to groups Heterogeneous - maximize the probability of peer tutoring and improving cross-race and cross-sex relations

What is the best way to form groups? Teacher assignment groups Can be held together for a long time Students form a strong group identity Groups learn to learn together

What are some problems with other methods? Random: The luck of the draw can put four low achievers in the same groups Friends Choose: Classroom management problems, leaving someone out

How big should groups be? Four members per group Allows pair work Groups of more than four do not lend themselves to enough participation and they are harder to manage

Three ways in which the will to cooperate is created and maintained: Teambuilding Classbuilding Use of cooperative task and reward structures, including recognition systems

Teambuilding and Classbuilding Activities for group and classbuilding provide unique learning experiences not afforded by traditional exclusive emphasis on academic content. Found in workplace - should be in classrooms too

Task and Reward Structures Cooperative Task Structures - A Group Product Grading problems? Improvement Scoring Group Scores as a recognition system, not a report card

 Room Arrangement  Quiet Signal  Teacher and Student Modeling  Manageable Noise Level  Efficient Distribution of Materials  Class Rules and Procedures

Developing Social Skills Modeling Defining Role-playing

Four Basic Principles to Cooperative Learning P ositive Interdependence I ndividual Accountability E qual Participation S imultaneous Interaction

Distribute Supplies: Materials Monitor from each group distributes materials to group members Discuss Topic: All students discuss views in pairs Form Teams: Students simultaneously look for names on tables Share Answers: All students engage in choral response Receive Help: Students ask a group member and receive immediate help

Positive Interdependence Weak Forms: The success of each group member is likely to contribute to success of others The success of groups is likely to be facilitated by success of individual members Intermediate Forms: The success of each group member contributes to success of all group members, but a group member could succeed on own The success of a group is facilitated by the success of each member, but cooperative group could succeed without success or contribution of every member

Positive Interdependence Strong Forms: The success of every group member is not possible without success/contributions of each The success of a group is not possible without success or contribution of each member

Individual Accountability Students can be made individually accountable by having each student receive a grade on his/her portion of the group project Each student responsible for a unique portion of a group learning product Whatever the form of individual accountability, the contribution of each individual is made known to the group

Focus Lesson Guided Instruction “I Do It” “We Do It” “You Do It Together” “You Do It Alone” Student Responsibility Teacher Responsibility Collaborative Learning Independent Tasks

Focus Lesson Guided Instruction Collaborative Learning Independent Tasks Assessment

Establish Purpose Model Question Provide Resources

Focus Lesson Guided Instruction “I Do It” “We Do It” “You Do It Together” “You Do It Alone” Student Responsibility Teacher Responsibility Collaborative Learning Independent Tasks

1) Clarify goals 2) Organize cooperative groups and roles 3) Facilitate cooperative group activities 4) Coach and Assess 5) Recognize group & individual efforts

The 3 instructional goals of cooperative learning are: 1. Academic achievement, 2. Development of social skills 3. Tolerance and acceptance of diversity, and

Organize materials, learning experiences and small group activities by paying attention to 4 key features: 1. Form heterogeneous groups 2. How students will work together in small groups ( Student Teams, Jigsaw, Group Investigation, Think-Pair- Share) 3. How behavior and results will be recognized or rewarded 4. Realistic time estimate

 Group recorder  Materials collector  Reporter  Final copy scribe  Illustrator  Timekeeper  Cheerleader/ Facilitator  Monitor  Messenger

Help with Transitions Teach Cooperation  Task Interdependence  Social Skills  Sharing Skills  Participation Skills  Communication Skills  Group Skills  Team Building  Teaching Social and Group Skills

 Test Academic Learning  Assess Cooperation  Grade Cooperative Learning  Recognize Cooperative Effort

 Find ways to highlight group presentations by displaying results prominently in room.  Maybe invite guests to hear final reports.  Consider summarizing results through newsletters or other forums.  Each individual makes some kind of unique contribution – highlight those.

Teacher Tools to Construct Learning

1 Focus Strategy: 2 Construction Strategy: 3 Assessment Strategy:

Agreement Circles Students stand in a large circle, then step to the center in proportion to their agreement with a statement by a student or teacher.

Blind Sequencing  Students sequence all pieces without peeking at the pieces of group members.

Circle-the –Sage  Students who know, stand to become sages; group members each gather around a different sage to learn.  Students return to groups to compare notes.

Corners  Students pick a corner, write its number, go there, interact with others with same corner choice in a Rally Robin or Timed Pair Share.

Fan-N-Pick  Played with higher-level thinking Q cards. #1 fans, #2 picks, #3 answers, #4 praises. Students then rotate roles.

Find My Rule  The teacher places items in a frame (two boxes, Venn, on a line); students induce the role.  Two Box Induction  What’s My Line  Crack My Venn

Find Someone Who  Students circulate, finding others who can contribute to their worksheet.  People Hunt: Students circulate, finding others who match their own characteristics.  Fact Bingo: Find someone who played on bingo worksheet.

Find the Fib  Group members try to determine which of three statements is a fib.  Fact or Fiction: group members try to determine if a statement is true or false.

Flashcard Game  Flashcards in pairs, with rounds progressing from many to no clues

Formations  Students stand together as a class to form shapes.

Four “S” Brainstorming  Sultan of Silly, Synergy Guru, Sergeant Support, and the Speed Captain play their roles as they quickly generate many ideas which are recorded by Synergy Guru.  Think Pad Brainstorming: No roles. Students generate items on think pad slips, announcing them to teammates and placing them in the center of the table.

Idea Spinner  Spin Captain “Shares an Idea” or “Quizzes a Pal” to Summarize, Evaluate, Explain, or Predict.

Inside/Outside Circle  Students in concentric circles rotate to face a partner to answer the teacher’s questions or those of the partner.

Jigsaw Problem Solving  Each cooperative group member has part of the answer or a clue card; group members must put their info together to solve the group problem.

Line Ups  Students line up by characteristics, estimates, values, or assigned items.  Value Lines: Students line up as the agree or disagree with a value statement.  Folded & Split Line Ups: Students fold the Line Up or Split and Slide it to interact with someone with a different point of view, characteristic, or estimate.

Lyrical Lessons  Students write and/or sing songs based on curriculum, often to familiar tunes

Match Mine  Receivers arrange objects to match those of Senders whose objects are hidden by a barrier.  Draw-What-I-Say: Receiver draws what sender describes.  Build-What-I-Write: Receiver constructs what Sender has described in writing.

Mix-Freeze-Group  Students rush to form groups of a specific size, hoping not to land in “lost and found.”

Mix-Pair-Discuss  Students pair with classmates to discuss question posed by the teacher.

Mix-N-Match  Students mix, then find partners with the matching card.  Snowball: Students toss crumpled papers over imaginary volleyball net, stop, pick up a snowball, then find the person with the matching “snowball.”

Numbered Heads Together  Students huddle to make sure all can respond, a number is called, the student with that number responds.  Paired Heads Together: Students in pairs huddle to make sure they both can respond, an “A” or “B” is called, the student with that letter responds.

One Stray  The teacher calls a number; students with that number “stray” to join another group, often to share.  Two Stray: Two students stray to another group, often to share and to listen.  Three stray: Three students stray to another group, often to listen to the one who stayed to explain a group project.

Pairs Check  Students work first in pairs each doing a problem and receiving coaching and praise from their partner; then pairs check and celebrate after every two problems.

Pairs Compare  Pairs generate ideas or answers, compare their answers with another pair, and then see if working together they can come up with additional responses neither pair alone had.

Paraphrase Passport  Students can share their own ideas only after they accurately paraphrase the person who spoke before them.

Partners  Pairs work to prepare a presentation, then present to the other pair in their cooperative group.

Poems for Two Voices  Partners alternate reading “A” and “B” lines of a poem, and read “AB” lines together in unison.  Songs for Two Voices: Partners alternate singing “A” and “B” lines of a song, and sing “AB” lines together in unison.

Q-Spinner  Students generate questions from one of 36 prompts produced by spinners.

Rally Robin  Students in pairs take turns talking.  Rally Toss: Partners toss a ball (paper wad) while doing Rally Robin.

Rally Table  Students in pairs take turns writing, drawing, pasting. (2 papers, 2 pencils per group)  Pass-N-Praise: Students in pairs take turns writing and hand their paper to the next person only after receiving praise.

Reading Boards  Students manipulate game pieces relating to the song as they sing along.

Rotating Review  Cooperative Groups discuss topic; chart their thoughts; rotate to the next chart to discuss and chart their thoughts.  Rotating Feedback: Groups discuss, then chart their feedback to another group’s product; then rotate to do the same with the next group.

Round Robin  Student in groups take turn talking  Turn Toss: Students toss a ball (paper wad) while doing Round Robin.  Think-Write-Round Robin: Students think, then write before the Round Robin.

Round Table  Students in groups take turns writing, drawing, pasting. (1 paper, 1 pencil per team)  Rotating Recorder: Students take turns recording group responses.  Simultaneous Round Table: Round Table with more than one recording sheet passed at once. (4 papers, 4 pencils per team)

Sages Share  Students Think Pad Brainstorm ideas, and each initial those ideas they can explain. Then students take turns interviewing the “sages” – those who can explain an idea they don’t understand.

Same – Different  Students try to discover what’s the same and different in two pictures, but neither student can look at the picture of the other.

Send-A-Problem  Groups members make problems which are sent around the class for other groups to solve.  Trade-A-Problem: Group members make problems which are traded with another groups to solve.

Showdown Group members each write an answer, then there is a “showdown” as they show their answers to each other. Group members verify answers.

Similarity Groups  Students form groups based on a commonality.

Spend-A-Buck  Each student has four quarters to spend on two, three, or four items. The item with the most quarters is the group choice.

Spin-N-Think  Students follow a thinking trail (Read Q, Answer Q, Paraphrase & Praise, & Discuss). At each point on the trail a student is randomly selected to perform after all students have had think time.  Spin-N-Review: Students review questions by following a trail (Read Q, Answer Q, Check Answer, Praise or Help).

Stir-the-Class  Groups stand in circle around room, huddle to discuss a question from the teacher, stand shoulder to shoulder when they have their answers, rotate to next group when their number is called to share their answer, and join the new group for next question.

Talking Chips  Students place their chip in the center each time they talk; they cannot speak again until all chips are in the center and collected.  Gambit Chips: Like Talking Chips but chips contain gambits (things to say or do): For examples, Affirmation Chips contain praisers; Paraphrase Chips contain gambits for paraphrasing.  Response Mode Chips: Like Talking Chips but chips contain response modes: For examples, Summarizing, Giving an Idea, Praising an Idea.

Cooperative Group Chants  Groups come up with words and phrases related to the content, then come up with a rhythmic chant often with snapping, stomping, tapping, and clapping.

Cooperative Group Interview  Students are interviewed, each in turn, by their group members.

Cooperative Groups Consult  For each of a series of questions, students place pens in cup, share and discuss their answers, and then pick up pens to write answer in own words.

Group-Pair-Solo  Students solve problems first as a group, then as a pair, finally alone.

Group Stand-N-Share  All groups stand. Cooperative groups share ideas and record ideas from other groups. Groups sit when all ideas are shared and continue to record until all groups sit.

Cooperative Group Statements  Students think, discuss in pairs, write an individual statement, Round Robin individual statements, and then work together to make a group statement they can all endorse more strongly than their individual statements.

Cooperative Group Word-Web  Students write the topic in the center, Round Table core concepts, then free-for-all supporting elements, and bridges. Students each use a different color pen or marker for individual accountability and to ensure equal participation.  Group Mind Map: Students draw and label the central image, brainstorm, draw, and label main ideas radiating out of the central image, and finally add details using colors, images, branches and key words.

Telephone  One student leaves the room. The teacher teaches the remaining students. The absent student returns and is taught by group members, and later takes a quiz.

Think-Pair-Share  Students think about their response to a question, discuss answers in pairs, and then share their own or partner’s answer with the class.  Think-Pair-Square: Same except students share their answers with group members rather than with the class.

Three-Step Interview  Students share with a partner, the partner shares with them, and then they Round Robin share their partner’s response with the other group members.

Timed Pair Share Students share with a partner for a predetermined amount of time and then the partner shares with them for the same amount of time.

Who Am I? Students attempt to determine their secret identity (taped on their back) by circulating and asking “yes/no” questions of classmates. They are allowed three questions per classmate (or unlimited questions until they receive a no response). They then find a new classmate to question. When the student guesses his/her identify, he/she becomes a consultant to give clues to those who have not yet found their identity.