April 20023CSG11 Electronic Commerce Design (1) John Wordsworth Department of Computer Science The University of Reading Room.

Slides:



Advertisements
Similar presentations
Chapter 11 Designing the User Interface
Advertisements

Chapter 2- Visual Basic Schneider1 Chapter 2 Problem Solving.
Unified Modeling Language
April 20023CSG11 Electronic Commerce Java (1) John Wordsworth Department of Computer Science The University of Reading Room 129,
Abstract The University Class Scheduler (U.C.S) is an innovative scheduling tool. It is intended to be used by major Universities to schedule classes into.
Implementing Hierarchical Features in a Graphically Based Formal Modelling Language Peter Henderson, Robert John Walters and Stephen Crouch Department.
1414 CHAPTER PROGRAMMING AND LANGUAGES. © 2005 The McGraw-Hill Companies, Inc. All Rights Reserved Competencies Describe the six steps of programming.
Chapter 2- Visual Basic Schneider1 Chapter 2 Problem Solving.
Chapter 13: Designing the User Interface
Prototype & Design Computer Inputs. How to Prototype & Design Computer Inputs Step 1: Review Input Requirements Step 2: Select the GUI Controls Step 3:
Strategic Directions in Human- Computer Interaction MOIS466 MINIPROJECT Presented To: Dr. Dina Rateb Presented By: Menna Abd El Fadil.
Systems Analysis And Design © Systems Analysis And Design © V. Rajaraman MODULE 14 CASE TOOLS Learning Units 14.1 CASE tools and their importance 14.2.
1 The Architectural Design of FRUIT: A Family of Retargetable User Interface Tools Yi Liu, H. Conrad Cunningham and Hui Xiong Computer & Information Science.
14 Chapter 11: Designing the User Interface. 14 Systems Analysis and Design in a Changing World, 3rd Edition 2 Identifying and Classifying Inputs and.
Duties of Team Members Designer Engineer Writer Camera-Person.
Chapter 11 An Introduction to Visual Basic 2008 Why Windows and Why Visual Basic How You Develop a Visual Basic Application The Different Versions of Visual.
What is Computer Science? “Computer Science is no more about computers than astronomy is about telescopes.” - Edsger Dijkstra “Computer Science is no more.
Chapter 6 Architectural Design.
April 20023CSG1HTF 1 Electronic Commerce HTML forms John Wordsworth Department of Computer Science The University of Reading
April 20023CSG11 Electronic Commerce HTML John Wordsworth Department of Computer Science The University of Reading Room 129, Ext.
April 20023CSG11 Electronic Commerce Smartcards John Wordsworth Department of Computer Science The University of Reading Room.
10/5/2009 These materials are prepared only for the students enrolled in the course Distributed Software Development (DSD) at the Department of Computer.
LaHave House Project 1 LaHave House Project Automated Architectural Design BML + ARC.
Lecture 9-1 : Intro. to UML (Unified Modeling Language)
GUI For Computer Architecture May01-05 Team Members: Neil HansenCprE Ben JonesCprE Jon MathewsCprE Sergey SannikovCprE Clients/Advisors: Manimaran Govindarasu.
Use Cases and Use Case Diagrams Reporter: 陳雅萍. Outline Use cases, actors Organizing use cases Modeling the behavior of an element Use case diagrams Common.
Learning Objectives Understand the concepts of Information systems.
Department of Electronic & Electrical Engineering Program design. USE CASES. Flow charts. Decisions. Program state.
April 20023CSG1CRM 1 Electronic Commerce Customer relationship management John Wordsworth Department of Computer Science The University of Reading
April 20022CS3X1 Database Design The relational model John Wordsworth Department of Computer Science The University of Reading
Chapter 2- Visual Basic Schneider1 Chapter 2 Problem Solving.
April 20022CS3X1 Database Design Normalisation (1) John Wordsworth Department of Computer Science The University of Reading Room.
April 20022CS3X1 Database Design Introduction John Wordsworth Department of Computer Science The University of Reading Room 129,
Matthew Farrellee Computer Sciences Department University of Wisconsin-Madison Condor and Web Services.
April 2002Information Systems Design John Ogden & John Wordsworth FOI: 1 Database Design File organisations and indexes John Wordsworth Department of Computer.
April 2002Information Systems Design John Ogden & John Wordsworth SQL2: 1 Database Design SQL (2) John Wordsworth Department of Computer Science The University.
April 2002 Information Systems Design John Ogden & John Wordsworth 1 Database Design SQL (1) John Wordsworth Department of Computer Science The University.
April 20023CSG11 Electronic Commerce Encryption John Wordsworth Department of Computer Science The University of Reading Room.
April 20022/CS/3XWHN 1 Database Design Where next? John Wordsworth Department of Computer Science The University of Reading Room.
April 20023CSG11 Electronic Commerce Java (2) John Wordsworth Department of Computer Science The University of Reading Room 129,
April 20022/CS/3XAPP 1 Database Design Anatomy of an application John Wordsworth Department of Computer Science The University of Reading
April 20023CSG11 Electronic Commerce Markup languages John Wordsworth Department of Computer Science The University of Reading
April 20023CSG11 Electronic Commerce Transaction processing John Wordsworth Department of Computer Science The University of Reading
April 20023CSG11 Electronic Commerce Introduction John Wordsworth Department of Computer Science The University of Reading Room.
April 20022CS3X1 Database Design Entity-relationship modelling John Wordsworth Department of Computer Science The University of Reading
April 20023CSG11 Electronic Commerce Authentication John Wordsworth Department of Computer Science The University of Reading Room.
Object Oriented Analysis Unified Modeling Language By Mary Biddle.
Lecture #1: Introduction to Algorithms and Problem Solving Dr. Hmood Al-Dossari King Saud University Department of Computer Science 6 February 2012.
Optimization Techniques for Natural Resources SEFS 540 / ESRM 490 B Lecture 1 (3/30/2016)
April 20023CSG1DE2 1 Electronic Commerce Design (2) John Wordsworth Department of Computer Science The University of Reading Room.
Chapter 2- Visual Basic Schneider1 Chapter 2 Problem Solving.
Krasnova Nadezhda RUSSIA,KALININGRAD. Problem: Future marine engineers demand skills in English The need for knowledge of English learners in professional.
Visual Basic.NET Comprehensive Concepts and Techniques Chapter 1 An Introduction to Visual Basic.NET and Program Design.
April 20023CSG1XSL 1 Electronic Commerce XSL transformations John Wordsworth Department of Computer Science The University of Reading
April 20023CSG11 Electronic Commerce Payment systems John Wordsworth Department of Computer Science The University of Reading
Electronic Commerce Java (1)
Electronic Commerce Smartcards
Topic: Introduction to Computing Science and Programming + Algorithm
System Design.
Electronic Commerce HTML
An Introduction to Visual Basic .NET and Program Design
Unit I Flash Cards Start.
Unified Modeling Language
Map of Human Computer Interaction
Research about an electronic device
 Is a machine that is able to take information (input), do some work on (process), and to make new information (output) COMPUTER.
Electronic Commerce HTML forms
Electronic Commerce Design (1)
4d – Program Design Lingma Acheson CSCI N331 VB .NET Programming
Computer System.
Presentation transcript:

April 20023CSG11 Electronic Commerce Design (1) John Wordsworth Department of Computer Science The University of Reading Room 129, Ext 6544

April 20023CSG12 Lecture objectives Describe the two aspects of requirements analysis for e- commerce systems Outline the use of a storyboard in a visual user interface Describe the process of creating an abstract description of a user interface

April 20023CSG13 Requirements analysis Business requirements Back-end systems Transaction rates Flexibility, or the lack of it Consumer interface – ease of use Storyboard Abstract description of inputs, outputs, and expectations Types of data in the user interface

April 20023CSG14 Storyboard – frame 1

April 20023CSG15 Storyboard – frame 2

April 20023CSG16 Storyboard – frame 3

April 20023CSG17 Storyboard – frame 4

April 20023CSG18 Storyboard – frame 5

April 20023CSG19 Storyboard – frame 6

April 20023CSG110 Storyboard – frame 7

April 20023CSG111 Abstract description of user interface Identify and name the user interactions Identify the types of data (input and output) Identify the inputs and outputs of the named interactions Document the user’s expectations of each interaction Tools for documenting the user interface: English language descriptions Statecharts State machines etc?

April 20023CSG112 Key points E-commerce systems are widely used by novices. The user interface is critical to a successful e-commerce application. Storyboards are valuable aids to documenting a user interface, but are not in themselves sufficient for a specification. An abstract description of a user interface can be adapted to many different presentation devices.