Digital Learning Material (e-Content) Development Process Senthil Kumar 24 th June 2008 transforming education, empowering communities, promoting development.

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Presentation transcript:

Digital Learning Material (e-Content) Development Process Senthil Kumar 24 th June 2008 transforming education, empowering communities, promoting development

2 Learning “play” Assessment “fun”fun Equal Opportunity “for all” ICT in Education can make… Attract, retain and enhance the quality of learning…

3 IT Education Vs IT based Education Content for teachers to use Vs Children to use Video Vs Animation Instructional lessons Vs Story based Vs Module based Urban settings Vs Rural environment Fantasy Vs Reality Class specific Vs Competency based All the topics Vs Specific topic Curricular Vs Co-Curricular Central created Vs Content creation by Teacher Many more… Some confusions … Need clarity on pedagogical approach, age group and type of technology infrastructure

4 Decide on the content attributes… Example (for primary school children):  Child centric Interactive, Self paced Story, game and riddle based Child friendly navigation and interaction design Non-threatening Contextualized, simple-crisp-local language Availability of multiplayer games Activities with choice in difficulty levels Equip teachers with relevant resource material Additional learning tool for reinforcement – beyond classroom Etc., Sample content…

5 Digital Content – Talent Resource… Content Director / Project Manager Children Subject Matter Expert Classroom Practitioner Academic & Pedagogy Team Creative writer Child Psychologist Instructional Designer Interaction designer Industry Practitioner Musician, Singer, Voice over professionals Technical team – Graphics, Animation, Programming, Usability Engineering and quality checks Etc.,

6 ANALYSISDESIGNDEVELOPMENTIMPLEMENTATIONEVALUATION Note: The process assumes fully complete and totally accurate in the output of each phase This process assumes that perfection, or near perfection, is possible Each Sub-Process is intended to be performed only once. ADDIE - The Water Fall Method Let us look at the film…

7 ADDIE – Water fall Method… Any re-work will cost enormous resources – More suitable for we defined learning objectives Identify subject experts & teachers, workshop / topic identification /need analysis / scope definition & validation Stage 1 Concept Note / Story board / Instructional Design / Script / Character design / graphicsScript 26 Stage 2 Audio / Video recording, editing and integration Stage 3 18 Quality Assurance / Field Test / Final refinement / Stage Post production work like cover design, CD replication and distribution to schools 18 Stage 5 Identify suitable partner for content development from data bank 7 The Block Arrows represent the elapsed time in no. of working days Continuous feedback loops and regular interface with academic experts and child psychologis ts and children Still / Functional Prototype and Language translations / validation 20

8 Initial Analysis Modules Development Voice / video Integration Field Test & Quality Checks Post production & Final Delivery Design Creation Internal Evaluation Prototype 2 Design Creation Internal Evaluation Prototype 3 Design Creation Internal Evaluation Prototype 1 Review with Learners Successive Approximation This model is helpful where the learning objectives needs to be refined through iterative process

9 Emerging Model Evolved by Prof. Anirudha Joshi, IIT-Bombay and Senthil

10 Possible Deployment model… Let us look at this film…

11 The issues for discussions… Integrated Add on Text book / Syllabus Curriculum Teacher Children Assessment focused Learning Focused Class specific Competency based Consider contextualized and comprehensive approach Digital Content Centrally created Teacher & Students to create content

12 Need to plan holistically… Think about deployment of ICTs holistically Target an end-to-end system Focus on Education Objectives ICTs are only a tool and not an end in themselves Consider short term as well as long term costs Total Cost of Ownership Consider a multi-stakeholder approach Involve all partners –Common goals –Partners –Funding Deployment of ICT platform Content User training and support Technical support Monitoring and reporting Technical support Monitoring & Evaluation User training and support Key Inputs System wide User

13 Let us leverage the potential of ICT to enhance the quality of learning… Any Questions… Thank you…