Chapter 12 Designing the Inputs and User Interface.

Slides:



Advertisements
Similar presentations
Chapter 11 Designing the User Interface
Advertisements

Interaction Techniques Level 2 Prepared by: RHR First Prepared on: Nov 23, 2006 Last Modified on: Quality checked by: MOH Copyright 2004 Asia Pacific Institute.
Chapter 18 Designing User Interfaces
Designing a Graphical User Interface (GUI) 10 IST – Topic 6.
Input/Output Devices Chapter 5b. Input Allow input into computer Data Commands Responses Programs Most popular input devices are keyboard and mouse.
Input & Output Devices ASHIMA KALRA.
Commercial Data Processing Lesson 2: The Data Processing Cycle.
UNSD-ESCWA Regional Workshop on Census Data Processing in the ESCWA region: Contemporary technologies for data capture, methodology and practice of data.
Input to the Computer * Input * Keyboard * Pointing Devices
PowerPoint Presentation for Dennis, Wixom & Tegarden Systems Analysis and Design Copyright 2001 © John Wiley & Sons, Inc. All rights reserved. Slide 1.
Dialog Styles. The Six Primary Styles of Interaction n Q & A n Menu selection n Form fill-in n Command language n Natural language n Direct manipulation.
1 / 31 CS 425/625 Software Engineering User Interface Design Based on Chapter 15 of the textbook [SE-6] Ian Sommerville, Software Engineering, 6 th Ed.,
Copyright 2002 Prentice-Hall, Inc. Modern Systems Analysis and Design Third Edition Jeffrey A. Hoffer Joey F. George Joseph S. Valacich Chapter 14 Designing.
PowerPoint Presentation for Dennis, Wixom & Tegarden Systems Analysis and Design Copyright 2001 © John Wiley & Sons, Inc. All rights reserved. Slide 1.
ACSC 155 System Analysis and Design 5. Input/Output Design
AUTOMATIC DATA CAPTURE  a term to describe technologies which aim to immediately identify data with 100 percent accuracy.
Irwin/McGraw-Hill Copyright © 2000 The McGraw-Hill Companies. All Rights reserved Whitten Bentley DittmanSYSTEMS ANALYSIS AND DESIGN METHODS5th Edition.
IMS Lecture 3.2 Introduction to Interface Design IMS Systems Design and Implementation.
© 2005 by Prentice Hall Chapter 3c Designing Interfaces and Dialogues.
Dialogue Styles.
Chapter 13: Designing the User Interface
1 Introduction to Computers Day 2. 2 Input Devices Input devices are used to feed data and instructions to the computer systems.They consist of a range.
Chapter 12 Designing Interfaces and Dialogues
Input/Output Design User Interface Design
Microsoft Visual Basic 2012 CHAPTER ONE Introduction to Visual Basic 2012 Programming.
Systems Analysis and Design in a Changing World, 6th Edition
Systems Analysis and Design in a Changing World, 6th Edition
Systems Analysis and Design in a Changing World, 6th Edition
Systems Analysis and Design in a Changing World, 6th Edition
A First Program Using C#
Chapter 11: Interaction Styles. Interaction Styles Introduction: Interaction styles are primarily different ways in which a user and computer system can.
Systems Analysis and Design in a Changing World, 6th Edition
Input, Chapter 4 ITSC 1401, Intro to Computers Instructor: Glenda H. Easter.
1 SWE 513: Software Engineering Usability II. 2 Usability and Cost Good usability may be expensive in hardware or special software development User interface.
11.10 Human Computer Interface www. ICT-Teacher.com.
Computer Graphics Lecture 28 Fasih ur Rehman. Last Class GUI Attributes – Windows, icons, menus, pointing devices, graphics Advantages Design Process.
Navigation Sequences Proper navigation Poor navigation Poor Navigation.
1 12 Systems Analysis and Design in a Changing World, 2 nd Edition, Satzinger, Jackson, & Burd Chapter 12 Designing Systems Interfaces, Controls, and Security.
Designing Interface Components. Components Navigation components - the user uses these components to give instructions. Input – Components that are used.
System Analysis and Design
User Support Chapter 8. Overview Assumption/IDEALLY: If a system is properly design, it should be completely of ease to use, thus user will require little.
Interface Design Inputs and outputs –data flows to and from external entities –data flows into and out of processes that are manual or not fully automated.
INFO 355Week #71 Systems Analysis II User and system interface design INFO 355 Glenn Booker.
12.1 CSC 123 Systems Analysis & Design Part IV: The Essentials of Design Chapter 12 Designing Effective Input.
1 CP586 © Peter Lo 2003 Multimedia Communication Human Computer Interaction.
E.g.: MS-DOS interface. DIR C: /W /A:D will list all the directories in the root directory of drive C in wide list format. Disadvantage is that commands.
By Blake Stratton. Data Chapter The questionnaire is Printed on paper. People write or tick the boxes. Someone needs to type it in the computer. Some.
1 User Interface Design Components Chapter Key Definitions The navigation mechanism provides the way for users to tell the system what to do The.
Regional Workshop on the 2010 World Programme on Population and Housing Censuses: International standards, contemporary technologies for census mapping.
Conceptual Design Dr. Dania Bilal IS588 Spring 2008.
Main Computer Components
CIS 210 Systems Analysis and Development Week 7 Part II Designing Interfaces and Dialogues,
Written module activity, Page 16 1.We refer to the physical parts of a computer that we can touch and see as hardware. Examples include the mouse, the.
William H. Bowers – Specification Techniques Torres 17.
Printed Reports Analysis questions –Who will use the report? –What is the purpose of the report? –When or how often is the report needed? –Where does the.
Topic 2 Input devices. Topic 2 Input devices Are used to get raw data into the computer so that it can be processed Include common input devices such.
The Big Picture Things to think about What different ways are there to collect information automatically? What are the advantages and disadvantages of.
Your Interactive Guide to the Digital World Discovering Computers 2012 Chapter 13 Computer Programs and Programming Languages.
DATA COLLECTION Data Collection Data Verification and Validation.
Designing the Inputs and User Interface
Input devices.
11.10 Human Computer Interface
System Design Ashima Wadhwa.
Input devices.
Chapter 5 - Input.
Chapter 14 Designing Interfaces and Dialogues
Chapter 3 Hardware and software 1.
Chapter 3 Hardware and software 1.
Systems Analysis and Design in a Changing World, 6th Edition
Presentation transcript:

Chapter 12 Designing the Inputs and User Interface

SAD/CHAPTER 122 Learning Objectives To become familiar with the various common methods by which end users interact with IS To review the common computer input devices and to explore the newer, more sophisticated input technologies To understand the three basic metaphors for designing human – computer interaction mechanisms

SAD/CHAPTER 123 Learning Objectives To understand and be able to apply the basic design guidelines for high quality and usable data entry screens To understand the two categories of input controls, as well as their strengths and limitations

SAD/CHAPTER 124 User Interface Methods Command Dialogue Menus Icons and Buttons Input Screens and Forms Natural Language Recognition

SAD/CHAPTER 125 Command Dialogue End users initiate all dialogue by issuing instructions to the computer via a structured syntax of command Requires a significant learning curve on the part of the end user

SAD/CHAPTER 126 Menus Present the end user with a list of available alternatives Types of menus Single menu approach Hierarchical menu approach Menu bar approach Pop-up menu

SAD/CHAPTER 127 Icons and Buttons End user selects and executes commands by pointing and clicking at graphical buttons or icons Easy recognition by end users

SAD/CHAPTER 128 Figure Iconic Menu Toolbar

SAD/CHAPTER 129 Input Screens and Forms Use a screen-based form to get input from users The navigation method should allow the user to move from field to field in a logical, intuitive sequence

SAD/CHAPTER 1210 Figure Examples of Logical and Counterintuitive Navigation Sequences Proper navigation Poor navigation

SAD/CHAPTER 1211 Voice Recognition Uses voice synthesis technology Allows the user to interface with the computer device by using natural language and voice commands Error rate is decreasing in recent years

SAD/CHAPTER 1212 Voice Recognition Future development Computer scientists looking for pauses in our voice Speaker independence Understanding of gesture

SAD/CHAPTER 1213 Voice Recognition Natural Computing Adapt to natural human interaction skills To interpret vocal command To track movement and gestures

SAD/CHAPTER 1214 Common Input Device Punch Card Biometric Input Devices Automatic identification of a person based on his or her physiological or behavioral characteristics Pattern recognition system

SAD/CHAPTER 1215 Figure Examples of Biometric Input Devices

SAD/CHAPTER 1216 Common Input Device Optical Input Devices Barcode Provide a simple and easy method of encoding text and numerical information to be read by inexpensive devices A series of parallel, adjacent bars and spaces

SAD/CHAPTER 1217 Figure Barcode Scanner and Barcode Structure

SAD/CHAPTER 1218 Common Input Device Optical Input Devices OMR Optical Mark Reading Uses an array of light-emitting diodes (LEDs) to scan for marks in certain position Used for questionnaires, tests, voter registration, market research

SAD/CHAPTER 1219 Figure Optical Mark Reader Scan Sheet and Auto-Scanner Skunk Marks Data Scanning

SAD/CHAPTER 1220 Common Input Device Optical Input Devices OCR Optical Character Recognition Scan virtually any form or document containing numbers, letters, or marks

SAD/CHAPTER 1221 Figure Smart Card Technology

SAD/CHAPTER 1222 Common Input Device Smart Card A plastic card embedded with an integrated circuit chip Used for payment processing, identification, network computing, health care management

SAD/CHAPTER 1223 Guidelines for Input and Interface Design HCI Metaphors Desktop or direct manipulation Document Dialogue

SAD/CHAPTER 1224 The Desktop Metaphor Build on the common set of activities and organizational schemes associated with a common desktop Create an electronic desktop that provides all of the flexibility and advantages of a physical desktop

SAD/CHAPTER 1225 Figure Example of Electronic Desktop Metaphor

SAD/CHAPTER 1226 The Document Metaphor The end user interacts with the computer by browsing through, or entering data in electronic documents and forms

SAD/CHAPTER 1227 The Document Metaphor Hypermedia Links graphics, video, and audio together in a manner that allows the users to easily navigate between the documents Hyperlinks bear a strong resemblance to reference in paper documents Filling in forms on web pages is reminiscent of filling in paper forms

SAD/CHAPTER 1228 The Document Metaphor Disadvantages of desktops Do not provide mobility Are not spatial Vary in software Reading machines Encapsulate the physical aspects we are accustomed to when reading from a hard copy

SAD/CHAPTER 1229 The Dialogue Metaphor Attempt to create an electronic version of a conversation using natural language Electronic Personal Assistant

SAD/CHAPTER 1230 Data Entry Issue Consistency The methods and functions available on one data entry screen should be consistently applied to all entry screens

SAD/CHAPTER 1231 Data Entry Issue Standardized Interface Learning curve for an end user is significantly reduced The probability of data entry error across screens is reduced

SAD/CHAPTER 1232 Table Common Data Entry Screen Functions

SAD/CHAPTER 1233 Table Guidelines for Effective Input Screen Design

SAD/CHAPTER 1234 Data Entry Screen Characteristics Determine default value when appropriate Include context-sensitive help Pop-up help, hotspots, tool tips, etc.

SAD/CHAPTER 1235 Figure Examples of Context-Sensitive Help Mechanisms Tooltip Hotspot Popup

SAD/CHAPTER 1236 Providing User Feedback System Status Feedback Users needs to be reassured that the intended process is successfully executing Users need some indication of the estimated length of time for the process to execute or complete System status indicator

SAD/CHAPTER 1237 Figure End User Feedback Using Both Text and Graphics

SAD/CHAPTER 1238 Providing User Feedback User prompts The designer needs to communicate information to the user in the form of a statement or a selection that is related to either a process in progress or a possible error condition in effect

SAD/CHAPTER 1239 Figure Dialog Box Examples

SAD/CHAPTER 1240 Dialogue Design Usability Assessment Used to determine the effectiveness and efficiency of the various interface structures and components of the application Surveys, questionnaires, focus groups, field observation

SAD/CHAPTER 1241 Table Guidelines for the Design of Effective HCI Dialogues

SAD/CHAPTER 1242 Designing the Input Controls Intended to ensure that the data input to the system are both accurate and valid to the highest degree possible Access Control Data Control

SAD/CHAPTER 1243 Designing the Input Controls Data Control Appending error Truncation error Transcription error Transposition error Design Control Mechanism Table 12-4

SAD/CHAPTER 1244 Table Input Validation Control Mechanisms

SAD/CHAPTER 1245 Table Check Digit Calculation Method

SAD/CHAPTER 1246 Designing the Input Controls Access Control Authentic Mechanism Authorization Schema Encryption Mechanism - End -

SAD/CHAPTER 1247 Chapter Summary This and the previous chapter provided a detailed overview of the design and control issues on system input and output. With these two tasks complete, the system is well on its way to completion and implementation.

Chapter 12 End of Chapter