Image Warping (Szeliski 3.6.1) cs129: Computational Photography James Hays, Brown, Fall 2012 Slides from Alexei Efros and Steve Seitz

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Presentation transcript:

Image Warping (Szeliski 3.6.1) cs129: Computational Photography James Hays, Brown, Fall 2012 Slides from Alexei Efros and Steve Seitz

Image Transformations image filtering: change range of image g(x) = T(f(x)) f x T f x f x T f x image warping: change domain of image g(x) = f(T(x))

Image Transformations TT f f g g image filtering: change range of image g(x) = T(f(x)) image warping: change domain of image g(x) = f(T(x))

Parametric (global) warping Examples of parametric warps: translation rotation aspect affine perspective cylindrical

Parametric (global) warping Transformation T is a coordinate-changing machine: p’ = T(p) What does it mean that T is global and parametric? Is the same for any point p can be described by just a few numbers (parameters) Let’s represent T as a matrix: p’ = Mp T p = (x,y)p’ = (x’,y’)

Scaling Scaling a coordinate means multiplying each of its components by a scalar Uniform scaling means this scalar is the same for all components:  2 2

Non-uniform scaling: different scalars per component: Scaling X  2, Y  0.5

Scaling Scaling operation: Or, in matrix form: scaling matrix S What’s inverse of S?

2-D Rotation  (x, y) (x’, y’) x’ = x cos(  ) - y sin(  ) y’ = x sin(  ) + y cos(  )

2-D Rotation x = r cos (  ) y = r sin (  ) x’ = r cos (  +  ) y’ = r sin (  +  ) Trig Identity… x’ = r cos(  ) cos(  ) – r sin(  ) sin(  ) y’ = r sin(  ) cos(  ) + r cos(  ) sin(  ) Substitute… x’ = x cos(  ) - y sin(  ) y’ = x sin(  ) + y cos(  )  (x, y) (x’, y’) 

2-D Rotation This is easy to capture in matrix form: Even though sin(  ) and cos(  ) are nonlinear functions of , x’ is a linear combination of x and y y’ is a linear combination of x and y What is the inverse transformation? Rotation by –  For rotation matrices R

2x2 Matrices What types of transformations can be represented with a 2x2 matrix? 2D Identity? 2D Scale around (0,0)?

2x2 Matrices What types of transformations can be represented with a 2x2 matrix? 2D Rotate around (0,0)? 2D Shear?

2x2 Matrices What types of transformations can be represented with a 2x2 matrix? 2D Mirror about Y axis? 2D Mirror over (0,0)?

2x2 Matrices What types of transformations can be represented with a 2x2 matrix? 2D Translation? Only linear 2D transformations can be represented with a 2x2 matrix NO!

All 2D Linear Transformations Linear transformations are combinations of … Scale, Rotation, Shear, and Mirror Properties of linear transformations: Origin maps to origin Lines map to lines Parallel lines remain parallel Ratios are preserved Closed under composition

Consider a different Basis j =(0,1) i =(1,0) q q=4i+3j = (4,3)p=4u+3v v =(v x,v y ) u=(u x,u y ) p

Linear Transformations as Change of Basis Any linear transformation is a basis!!! j =(0,1) i =(1,0) p ij = 4u+3v p x =4u x +3v x p y =4u y +3v y v =(v x,v y ) u=(u x,u y ) p uv p ij p uv = (4,3) p uv p ij                     yy xx yy xx vu vu vu vu 3 4

What’s the inverse transform? How can we change from any basis to any basis? What if the basis are orthogonal? v =(v x,v y ) u=(u x,u y ) p uv j =(0,1) i =(1,0) p ij = (5,4) p ij p uv = (p x,p y ) = ?= p x u + p y v p ij p uv                     yy xx yy xx vu vu vu vu 4 5

Projection onto orthogonal basis v =(v x,v y ) u=(u x,u y ) p uv j =(0,1) i =(1,0) p ij = (5,4) p ij p uv = (u·p ij, v·p ij ) p ij p uv                     yx yx yy xx vv uu vv uu 4 5

Homogeneous Coordinates Q: How can we represent translation as a 3x3 matrix?

Homogeneous Coordinates Homogeneous coordinates represent coordinates in 2 dimensions with a 3-vector homogenous coords

Homogeneous Coordinates Add a 3rd coordinate to every 2D point (x, y, w) represents a point at location (x/w, y/w) (x, y, 0) represents a point at infinity (0, 0, 0) is not allowed Convenient coordinate system to represent many useful transformations (2,1,1) or (4,2,2)or (6,3,3) x y

Homogeneous Coordinates Q: How can we represent translation as a 3x3 matrix? A: Using the rightmost column:

Translation Example of translation t x = 2 t y = 1 Homogeneous Coordinates

Basic 2D Transformations Basic 2D transformations as 3x3 matrices Translate RotateShear Scale

Matrix Composition Transformations can be combined by matrix multiplication p’ = T(t x,t y ) R(  ) S(s x,s y ) p

Affine Transformations Affine transformations are combinations of … Linear transformations, and Translations Properties of affine transformations: Origin does not necessarily map to origin Lines map to lines Parallel lines remain parallel Ratios are preserved Closed under composition Models change of basis Will the last coordinate w always be 1?

Projective Transformations Projective transformations … Affine transformations, and Projective warps Properties of projective transformations: Origin does not necessarily map to origin Lines map to lines Parallel lines do not necessarily remain parallel Ratios are not preserved Closed under composition Models change of basis

2D image transformations These transformations are a nested set of groups Closed under composition and inverse is a member

Matlab Demo “help imtransform”

Recovering Transformations What if we know f and g and want to recover the transform T? e.g. better align images from Project 1 willing to let user provide correspondences –How many do we need? xx’ T(x,y) yy’ f(x,y)g(x’,y’) ?

Translation: # correspondences? How many correspondences needed for translation? How many Degrees of Freedom? What is the transformation matrix? xx’ T(x,y) yy’ ?

Euclidian: # correspondences? How many correspondences needed for translation+rotation? How many DOF? xx’ T(x,y) yy’ ?

Affine: # correspondences? How many correspondences needed for affine? How many DOF? xx’ T(x,y) yy’ ?

Projective: # correspondences? How many correspondences needed for projective? How many DOF? xx’ T(x,y) yy’ ?

Example: warping triangles Given two triangles: ABC and A’B’C’ in 2D (12 numbers) Need to find transform T to transfer all pixels from one to the other. What kind of transformation is T? How can we compute the transformation matrix: T(x,y) ? A B C A’ C’ B’ SourceDestination

warping triangles (Barycentric Coordinaes) Very useful for Project 3… (hint,hint,nudge,nudge) A B C A’ C’ B’ SourceDestination (0,0)(1,0) (0,1) change of basis Inverse change of basis Don’t forget to move the origin too!

Image warping Given a coordinate transform (x’,y’) = T(x,y) and a source image f(x,y), how do we compute a transformed image g(x’,y’) = f(T(x,y))? xx’ T(x,y) f(x,y)g(x’,y’) yy’

f(x,y)g(x’,y’) Forward warping Send each pixel f(x,y) to its corresponding location (x’,y’) = T(x,y) in the second image xx’ T(x,y) Q: what if pixel lands “between” two pixels? yy’

f(x,y)g(x’,y’) Forward warping Send each pixel f(x,y) to its corresponding location (x’,y’) = T(x,y) in the second image xx’ T(x,y) Q: what if pixel lands “between” two pixels? yy’ A: distribute color among neighboring pixels (x’,y’) –Known as “splatting” –Check out griddata in Matlab

f(x,y)g(x’,y’) x y Inverse warping Get each pixel g(x’,y’) from its corresponding location (x,y) = T -1 (x’,y’) in the first image xx’ Q: what if pixel comes from “between” two pixels? y’ T -1 (x,y)

f(x,y)g(x’,y’) x y Inverse warping Get each pixel g(x’,y’) from its corresponding location (x,y) = T -1 (x’,y’) in the first image xx’ T -1 (x,y) Q: what if pixel comes from “between” two pixels? y’ A: Interpolate color value from neighbors –nearest neighbor, bilinear, Gaussian, bicubic –Check out interp2 in Matlab

Forward vs. inverse warping Q: which is better? A: usually inverse—eliminates holes however, it requires an invertible warp function—not always possible...