1 Processes and Threads Chapter Processes 2.2 Threads 2.3 Interprocess communication 2.4 Classical IPC problems 2.5 Scheduling
2 Agenda 2.1 Processes 2.2 Threads 2.3 Interprocess communication 2.4 Classical IPC problems 2.5 Scheduling
3 Process The most central concept in any OS An abstraction of a running program Modern Computers –Can do more than one thing at the same time Can run user programs Can read disk and work with user terminal –In a multiprogramming system More than one user program can be scheduled Each may run for tens of msecs.
4 Processes The Process Model Multiprogramming of four programs Conceptual model of 4 independent, sequential processes Only one program active at any instant
5 Process Creation Principal events that cause process creation 1.System initialization 2.Execution of a process creation system 3.User request to create a new process 4.Initiation of a batch job
6 Process Termination Conditions which terminate processes 1.Normal exit (voluntary) 2.Error exit (voluntary) 3.Fatal error (involuntary) 4.Killed by another process (involuntary)
7 Process Hierarchies Parent creates a child process, child processes can create its own process Forms a hierarchy –UNIX calls this a "process group" Windows has no concept of process hierarchy –all processes are created equal
8 Process States (1) Possible process states –running –blocked –ready Transitions between states shown
9 Process States (2) Lowest layer of process-structured OS –handles interrupts, scheduling Above that layer are sequential processes
10 Implementation of Processes (1) Fields of a process table entry
11 Implementation of Processes (2) Skeleton of what lowest level of OS does when an interrupt occurs
12 Agenda 2.1 Processes 2.2 Threads 2.3 Interprocess communication 2.4 Classical IPC problems 2.5 Scheduling
13 Threads In traditional OS, each process has –An address space –A single tread of control In modern OS, each process may have –Multiple threads of control –Same address spare –Running in quasi-parallel Thread or a Lightweight Process has –a program counter, registers, stack
14 Threads The Thread Model (1) (a) Three processes each with one thread (b) One process with three threads
15 The Thread Model (2) Items shared by all threads in a process Items private to each thread
16 The Thread Model (3) Each thread has its own stack
17 Thread Usage (1) A word processor with three threads
18 Thread Usage (2) A multithreaded Web server
19 Thread Usage (3) Rough outline of code for previous slide (a) Dispatcher thread (b) Worker thread
20 Thread Usage (4) Three ways to construct a server
21 Implementing Threads in User Space A user-level threads package
22 Implementing Threads in the Kernel A threads package managed by the kernel
23 Hybrid Implementations Multiplexing user-level threads onto kernel- level threads
24 Scheduler Activations Goal – mimic functionality of kernel threads –gain performance of user space threads Avoids unnecessary user/kernel transitions Kernel assigns virtual processors to each process –lets runtime system allocate threads to processors Problem: –Fundamental reliance on kernel (lower layer) –Calling procedures in user space (higher layer) Called upcall
25 Pop-Up Threads Creation of a new thread when message arrives (a) before message arrives (b) after message arrives
26 Making Single-Threaded Code Multithreaded (1) Conflicts between threads over the use of a global variable
27 Making Single-Threaded Code Multithreaded (2) Threads can have private global variables
28 Agenda 2.1 Processes 2.2 Threads 2.3 Interprocess communication 2.4 Classical IPC problems 2.5 Scheduling
29 Interprocess Communication Processes may need to communicate –E.g., output of one goes to input of the other one Issues –How to pass information different address spaces –Making critical activities Two process try to grab the last 1MB of memory –Proper sequencing One process is producing data for the other one
30 Interprocess Communication Race Conditions Two processes want to access shared memory at same time
31 Critical Regions (1) Critical Regions or Critical Sections –The part of the program where shared memory is accessed. Four conditions to provide mutual exclusion 1.No two processes simultaneously in critical region 2.No assumptions made about speeds or numbers of CPUs 3.No process running outside its critical region may block another process 4.No process must wait forever to enter its critical region
32 Critical Regions (2) Mutual exclusion using critical regions
33 Mutual Exclusion with Busy Waiting (0) Mutual Exclusion –Only one process can be in the critical section. Disabling Interrupts (HW Solution) –Dangerous: May lead to the end of the system Lock Variables (SW Solution) –Fatal Flow: Similar to Spooler Directory Strict Alternation (SW Solution) –Busy Waiting, Violating Condition 3 Peterson’s Solution (SW Solution) –Busy Waiting TSL Instruction (HW/SW Solution) –Busy Waiting, but Faster
34 Mutual Exclusion with Busy Waiting (1) Strict Alternation (SW Solution) Proposed solution to critical region problem (a) Process 0. (b) Process 1.
35 Mutual Exclusion with Busy Waiting (2) Peterson’s Solution (SW Solution)
36 Mutual Exclusion with Busy Waiting (3) Using TSL Instruction (HW/SW Solution) Entering and leaving a critical region using the TSL instruction
37 Mutual Exclusion with Sleep and Wakeup (0) Producer-Consumer Problem Priority Inversion Problem –busy waiting with priority! Solution with Fatal Race Condition –Waking up a consumer that is not asleep yet! Semaphore –An integer that counts the number of wake-up calls. Mutexes – Binary semaphores, good for mutual exclusion. Monitors –Easier to program (Synchronized in Java). Message Passing –N messages used for communication coordination. Barriers –Synchronization of N processes/threads.
38 Mutual Exclusion with Sleep and Wakeup (1) Fatal Race Condition
39 Mutual Exclusion with Sleep and Wakeup (2) Using Semaphores
40 Mutual Exclusion with Sleep and Wakeup (3) Using Mutexes Implementation of mutex_lock and mutex_unlock
41 Mutual Exclusion with Sleep and Wakeup (4) Using Monitors (1) Example of a monitor
42 Outline of producer-consumer problem with monitors –only one monitor procedure active at one time –buffer has N slots Mutual Exclusion with Sleep and Wakeup (4) Using Monitors (2)
43 Solution to producer-consumer problem in Java (part 1) Mutual Exclusion with Sleep and Wakeup (4) Using Monitors (3)
44 Solution to producer-consumer problem in Java (part 2) Mutual Exclusion with Sleep and Wakeup (4) Using Monitors (4)
45 The producer-consumer problem with N messages Mutual Exclusion with Sleep and Wakeup (5) Message Passing
46 Barriers Use of a barrier –processes approaching a barrier –all processes but one blocked at barrier –last process arrives, all are let through
47 Agenda 2.1 Processes 2.2 Threads 2.3 Interprocess communication 2.4 Classical IPC problems 2.5 Scheduling
48 Dining Philosophers (1) Philosophers eat/think Eating needs 2 forks Pick one fork at a time How to prevent deadlock
49 Dining Philosophers (2) A nonsolution to the dining philosophers problem
50 Dining Philosophers (3) Solution to dining philosophers problem (part 1)
51 Dining Philosophers (4) Solution to dining philosophers problem (part 2)
52 The Readers and Writers Problem A solution to the readers and writers problem
53 The Sleeping Barber Problem (1)
54 The Sleeping Barber Problem (2) Solution to sleeping barber problem.
55 Agenda 2.1 Processes 2.2 Threads 2.3 Interprocess communication 2.4 Classical IPC problems 2.5 Scheduling
56 Scheduling Scheduler –The part of the OS that make the choice of which process to run next. Scheduling Algorithm –The algorithm used for scheduling
57 Scheduling Introduction to Scheduling (1) Bursts of CPU usage alternate with periods of I/O wait –a CPU-bound process: spends most of its time on computing –an I/O bound process: spends most of its time waiting for I/O
58 Introduction to Scheduling (2) System Algorithm Goals
59 Scheduling Algorithm Goals Throughput –The number of jobs per hour that the system completes. Turnaround time –The statically average time from the moment that a batch job is submitted until the moment it is completed.
60 Scheduling in Batch Systems (1) First-Come First-Served Shortest Job First (non-preemptive) –An example of shortest job first scheduling Shortest Remaining Time First (preemptive) Three-Level Scheduling
61 Scheduling in Batch Systems (2) Three level scheduling
62 Scheduling in Interactive Systems (1) Round Robin Scheduling –list of runnable processes –list of runnable processes after B uses up its quantum Priority Scheduling Multiple Queues Shortest Process Next Guaranteed Scheduling Lottery Scheduling Fair-Share Scheduling
63 Scheduling in Interactive Systems (2) A scheduling algorithm with four priority classes
64 Scheduling in Real-Time Systems Schedulable real-time system Given –m periodic events –event i occurs within period P i and requires C i seconds Then the load can only be handled if
65 Policy versus Mechanism Separate what is allowed to be done with how it is done –a process knows which of its children threads are important and need priority Scheduling algorithm parameterized –mechanism in the kernel Parameters filled in by user processes –policy set by user process
66 Thread Scheduling (1) Possible scheduling of user-level threads 50-msec process quantum threads run 5 msec/CPU burst
67 Thread Scheduling (2) Possible scheduling of kernel-level threads 50-msec process quantum threads run 5 msec/CPU burst