Chapter 1: Software and Software Engineering

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Chapter 1: Software and Software Engineering
Chapter 1: Software and Software Engineering
Presentation transcript:

Chapter 1: Software and Software Engineering Object-Oriented Software Engineering Practical Software Development using UML and Java Chapter 1: Software and Software Engineering

Prologue "By the year 2000 all software will contain all functions imaginable and will be delivered bug-free", unknown Software Engineering manager approximately 1990 By now we expected that software development would be flawless and that software testing would be unnecessary

Prologue Reality -- Software is frequently missing necessary functionality and errors are a more serious problem today than ever before! The more computers have to do, the more complex their software has to be, and therefore the more difficult it is for software engineers to create high quality software

1.1 The Nature of Software... Software is intangible Hard to understand (or even explain) the development effort required Software is easy to reproduce Cost is in its development in some other engineering products manufacturing is the costly stage Software industry is labor-intensive Hard to automate

The Nature of Software ... Untrained people can hack something together Quality problems are hard to determine Software is easy to modify People make changes without fully understanding their effects Software does not ‘wear out’ It deteriorates by having its design changed: erroneously, or in ways that were not anticipated

The Nature of Software Conclusions Much software has poor design Demand for software is high and rising We are in a perpetual ‘software crisis’ We have to learn to ‘engineer’ software

Types of Software... Custom For a specific customer Generic Sold on open market Often called COTS (Commercial Off The Shelf) Shrink-wrapped Embedded Built into hardware Harder to modify

Types of Software Differences among custom, generic and embedded software

Types of Software Real time software Control and monitoring systems Must react immediately Performance and Safety are major concerns Data processing software Used to run businesses Correctness and Security of data are major concerns Some software has both aspects

1.2 What is Software Engineering?... The process of solving customers’ problems by the systematic development and evolution of large, high-quality software systems within cost, time, and other constraints Other definitions: IEEE: (1) the application of a systematic, disciplined, quantifiable approach to the development, operation, maintenance of software; that is, the application of engineering to software. (2) The study of approaches as in (1). The Canadian Standards Association: The systematic activities involved in the design, implementation and testing of software to optimize its production and support.

What is Software Engineering?… Solving customers’ problems This is the goal of software engineering Sometimes the solution is to assemble from existing components, not build from scratch Sometimes the solution is to buy, not assemble or build Adding unnecessary features does not help solve problems Software engineers must communicate effectively to identify and understand problems

What is Software Engineering?… Systematic development and evolution An engineering process involves applying well-understood techniques in an organized and disciplined way Many well-accepted practices have been formally standardized Most development work is evolutionary

What is Software Engineering?… Large, high-quality software systems Software engineering techniques are needed because large systems cannot be completely understood and developed by one person (within time constraints) Teamwork and coordination are required Key challenge: Dividing up the work and ensuring that the parts of the system will work properly together The end-product must be of high quality

What is Software Engineering? Cost, time, and other constraints Finite resources Usually a deadline The benefits must outweigh the cost Inaccurate estimates of cost and time have caused many project failures

1.3 Software Engineering and the Engineering Profession The term Software Engineering was coined in 1968 People began to suggest that the principles of engineering should be applied to software development Engineering is a licensed profession In order to protect the public Engineers design artifacts following well-accepted practices which involve the application of science, mathematics, economics, …. Ethical practice is also a key tenet of the profession In most countries, software engineering does not (yet) require an engineering exam or license

Software Engineering and the Engineering Profession Ethics in Software Engineering: Ethics refers to the concern that humans have for figuring out how best to live Like medical, legal and business ethics, engineering ethics is a well-developed area of professional ethics Professional engineers today are expected to both learn about and live up to ethical standards as a condition of their membership in the profession

Software Engineering and the Engineering Profession Ethics in Software Engineering: Software engineering is a relatively young practice and, compared with other engineering disciplines, its culture of professionalism is still developing Software Engineering Code of Ethics and Professional Practice (Version 5.2) as recommended by the ACM/IEEE-CS Joint Task Force is the standard for teaching and practicing software engineering Software engineers shall adhere to these eight principles…

Software Engineering and the Engineering Profession Ethics in Software Engineering: Software engineers shall Act consistently with public interest Act in the best interests of their clients Develop and maintain systems using the highest standards possible Maintain integrity and independence Promote an ethical approach in management Advance the integrity and reputation of the profession Be fair and supportive to colleagues Participate in lifelong learning

1.4 Stakeholders in Software Engineering 1. Users Those who use the software 2. Customers (Project Owners) Those who pay for the software 3. Software Developers (Software Engineers) Those who create and maintain the software 4. Development Managers (Project Coordinators) Those who supervise the software development process

1.5 Software Quality... Availability Concerned with system failure and its associated consequences Modifiability The cost of change Performance How long it takes the system to respond when an event occurs Scalability Can the software handle larger volumes of data?

1.5 Software Quality... Security Ability to resist unauthorized usage while still providing its services to legitimate users Testability Ease with which software can be made to demonstrate its faults through testing Usability How easy it is for the user to accomplish a desired task and the kind of user support system provides

1.5 Software Quality... Efficiency It doesn’t waste resources such as CPU time and memory Reliability It does what it is required to do without failing Maintainability It can be easily maintained Reusability Its parts can be used in other projects

Software Quality and the Stakeholders Customer: User: solves problems at easy to learn; an acceptable cost in efficient to use; terms of money paid and helps get work done resources used QUALITY SOFTWARE Development manager: Developer: sells more and easy to design; pleases customers easy to maintain; while costing less easy to reuse its parts to develop and maintain

Software Quality: Conflicts and Objectives Some software qualities can conflict Increasing efficiency can affect maintainability and/or reusability Increasing usability can affect efficiency Increasing security can affect performance Setting objectives for quality is a key engineering activity You then design to meet the objectives Optimizing is always necessary for example, obtain the highest possible reliability using a fixed budget

Internal Quality Criteria Characterize aspects of the design of the software Have an effect on the external quality attributes e.g. The amount of commenting of the code The complexity of the code The use of well-understood software patterns

Short Term Vs. Long Term Quality Does the software meet the customer’s immediate needs? Is it sufficiently efficient for the volume of data we have today? Long term: Maintainability Customer’s future needs Scalability

1.6 Software Engineering Projects Most projects are evolutionary or maintenance projects, involving work on legacy systems Corrective projects: fixing defects Adaptive projects: changing the system in response to changes in Operating system Database Organizational operations Enhancement projects: adding new features for users Reengineering or perfective projects: changing the system internally so that it is more maintainable

Software Engineering Projects Greenfield Project ‘From scratch’ project, new development Lacks any constraints imposed by prior work Analogy is to construction on greenfield land where there is no need to remodel or demolish an existing structure Minority of projects Brownfield Project Development and deployment of a software system that must work with existing software systems New system must take into account and coexist with already-existing software

Software Engineering Projects Projects that involve building on a framework or a set of existing components. A framework is an application that is missing some important details. E.g. Specific rules of this organization. Such projects: Involve plugging together components that are: Already developed. Provide significant functionality. Benefit from reusing reliable software. Provide much of the same freedom to innovate found in “from scratch” development.

1.7 Activities Common to Software Projects... Requirements Includes Domain analysis Defining the problem Requirements gathering Obtaining input from as many sources as possible Requirements analysis Organizing the information Requirements specification Writing detailed instructions about how the software should behave

Activities Common to Software Projects... Design Deciding how the requirements should be implemented using the available technology Includes: Systems engineering: Deciding what should be in hardware and what in software Software architecture: Includes dividing the system into subsystems and deciding how the subsystems will interact Detailed design of the internals of a subsystem User interface design Design of databases

Activities Common to Software Projects Modeling Creating representations of the domain and the software Use case modeling Structural modeling Dynamic and behavioral modeling Programming Quality assurance Reviews and inspections Testing Deployment Managing the process

1.8 The Nine Themes of the Book 1. Understanding the customer and the user 2. Basing development on solid principles and reusable technology 3. Object orientation 4. Visual modeling using UML 5. Evaluation of alternatives 6. Incorporating quantitative and logical thinking 7. Iterative and agile development 8. Communicating effectively using documentation 9. Risk management in all SE activities

1.9 Difficulties and Risks in Software Engineering • Complexity and large numbers of details • Uncertainty about technology • Uncertainty about requirements • Uncertainty about software engineering skills • Constant change • Deterioration of software design • Political risks