Military Open Simulator Enterprise Strategy

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Presentation transcript:

Military Open Simulator Enterprise Strategy Virtual World Technology Strategic Applications douglas.b.maxwell@us.army.mil 407-208-5097

Overview What is MOSES? Why was MOSES created? What value does MOSES bring to military training applications? What are the down sides? What does the MOSES architecture look like?

What is MOSES The Military Open Simulator Enterprise Strategy is an exploratory effort designed to evaluate the ability of the Open Simulator to provide independent and secured access to a virtual world. Year One Goals: Provide a completely independent virtual world capability. Runs in an enclaved network, capable of multiple levels of secured processing. Provide a stable in-kind Second Life®-like environment. Provide guidance to other organizations wishing to replicate the MOSES results. Link with other organization in a hyper-grid manner to demonstrate external growth and scalability. Next Steps: Secured/Encrypted Communications User Authentication with certificates and CAC Larger Scale User Support Integration/Conformance with the DoD Virtual World Framework

Why Was MOSES Created? SLE: 20 Feb 2011 8 Concurrent Sims VOIP Replacement to the Second Life® Enterprise Project Effort to preserve significant investment in the SLE platform. Continue research started in the SLE platform. SLE: 20 Feb 2011 8 Concurrent Sims VOIP MOSES: 26 Mar 2012 182 Concurrent Sims VOIP MESH, Media on a Prim 30+ Gb Assets

What value does MOSES bring to military training applications? Breaks the traditional paradigm of modeling and simulation. Art Pipeline Computationally Steerable The scripting language can enact changes to objects without restarting simulation. Out of the Box External Communications Mechanisms Everything in the environment is an interactive object, capable of being driven by external behavior models. Every Object can connect to an external data source. Flexible Terrain Real world terrain sources can be used. Terrain is deformable while simulation is running; May be restored via scripting Persistent Virtual Environment Capable of High Availability and Uptimes Multiple Communications Options Point to point chat, point to many chat Point to point VOIP, point to many VOIP – can replicate military radio behavior

What are the down sides? Insecure communications between client and server. Phase II of the MOSES project will look at 100% encryption of all data transmitted/received. Content is produced to the client “on demand”. Susceptible to network lag. Physics engine needs work. Phase II of the MOSES project will experiment with alternate physics engines.

What does the MOSES architecture look like? Host Hardware: 4x12 Core 512 Gb Ram Typical VM Guest: 8 Core 64 Gb Ram Hypervisor VM Manager OpenSim Server 1-20 OpenSim Server 21-40 OpenSim Server 41-60 OpenSim Server n … Robust / Monit Mumble Server MySQL Server SRAS Server Firewall not part of MOSES system but part of location infrastructure STTC Network Firewall / NAT Translation Unknown Network (Internet) MOSES Client 1 MOSES Client 2 MOSES Client 3 MOSES Client m …

Lessons Learned Created preconfigured client. Subject matter experts may not be technical. Network is most precious resource. Community is critical for sustainment. Regular office hours Assistance with management Adopt flexible culture Plan ahead for growth, network/computing hardware Listen to open source developers to help make informed decisions

MOSES Website: http://fvwc.army.mil/moses/ MOSES Account Page: Project Information MOSES Website: http://fvwc.army.mil/moses/ MOSES Account Page: http://107.7.21.240:8002/wifi MOSES Wiki: https://107.7.21.233/redmine