1: Introduction1a-1 Part I: Introduction Chapter goal: r get context, overview, “feel” of networking r more depth, detail later in course r approach: m.

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1: Introduction1a-1 Part I: Introduction Chapter goal: r get context, overview, “feel” of networking r more depth, detail later in course r approach: m descriptive m use Internet as example Overview: r what’s the Internet r what’s a protocol? r network edge r network core r access net, physical media r performance: loss, delay r protocol layers, service models r backbones, NAPs, ISPs r history r ATM network

1: Introduction1a-2 What’s the Internet: “nuts and bolts” view r millions of connected computing devices: hosts, end- systems m pc’s workstations, servers m PDA’s phones, toasters running network apps r communication links m fiber, copper, radio, satellite r routers: forward packets (chunks) of data thru network local ISP company network regional ISP router workstation server mobile

1: Introduction1a-3 What’s the Internet: “nuts and bolts” view r protocols: control sending, receiving of msgs m e.g., TCP, IP, HTTP, FTP, PPP r Internet: “network of networks” m loosely hierarchical m public Internet versus private intranet r Internet standards m IETF: Internet Engineering Task Force ( m RFC: Request for comments first as Internet Drafts local ISP company network regional ISP router workstation server mobile

1: Introduction1a-4 What’s the Internet: a service view r communication infrastructure enables distributed applications: m WWW, , games, e- commerce, database, voting, m more? r communication services provided: m connectionless m connection-oriented r cyberspace [Gibson]: “a consensual hallucination experienced daily by billions of operators, in every nation,...."

1: Introduction1a-5 What’s a protocol? human protocols: r “what’s the time?” r “I have a question” r introductions … specific msgs sent … specific actions taken when msgs received, or other events network protocols: r machines rather than humans r all communication activity in Internet governed by protocols protocols define format, order of msgs sent and received among network entities, and actions taken on msg transmission, receipt

1: Introduction1a-6 What’s a protocol? a human protocol and a computer network protocol: Q: Other human protocol? Hi Got the time? 2:00 TCP connection req. TCP connection reply. Get time

1: Introduction1a-7 A closer look at network structure: r network edge: applications and hosts r network core: m routers m network of networks r access networks, physical media: communication links

1: Introduction1a-8 The network edge: r end systems (hosts) m run application programs m e.g., WWW, m at “edge of network” r client/server model m client host requests, receives service from server m e.g., WWW client (browser)/ server; client/server r peer-peer model m host interaction symmetric m e.g.: teleconferencing

1: Introduction1a-9 Network edge: connection-oriented service Goal: data transfer between end sys. r handshaking: setup (prepare for) data transfer ahead of time m Hello, hello back human protocol m set up “state” in two communicating hosts r TCP - Transmission Control Protocol m Internet’s connection- oriented service TCP service [RFC 793] r reliable, in-order byte- stream data transfer m loss: acknowledgements and retransmissions r flow control: m sender won’t overwhelm receiver r congestion control: m senders “slow down sending rate” when network congested

1: Introduction1a-10 Network edge: connectionless service Goal: data transfer between end systems m same as before! r UDP - User Datagram Protocol [RFC 768]: Internet’s connectionless service m unreliable data transfer m no flow control m no congestion control App’s using TCP: r HTTP (WWW), FTP (file transfer), Telnet (remote login), SMTP ( ) App’s using UDP: r streaming media, teleconferencing, Internet telephony

1: Introduction1a-11 The Network Core r mesh of interconnected routers r the fundamental question: how is data transferred through net? m circuit switching: dedicated circuit per call: telephone net m packet-switching: data sent thru net in discrete “chunks”

1: Introduction1a-12 Network Core: Circuit Switching End-end resources reserved for “call” r link bandwidth, switch capacity r dedicated resources: no sharing r circuit-like (guaranteed) performance r call setup required

1: Introduction1a-13 Network Core: Circuit Switching network resources (e.g., bandwidth) divided into “pieces” r pieces allocated to calls r resource piece idle if not used by owning call (no sharing) r dividing link bandwidth into “pieces” m frequency division m time division

1: Introduction1a-14 Network Core: Packet Switching each end-end data stream divided into packets r user A, B packets share network resources r each packet uses full link bandwidth r resources used as needed, resource contention: r aggregate resource demand can exceed amount available r congestion: packets queue, wait for link use r store and forward: packets move one hop at a time m transmit over link m wait turn at next link Bandwidth division into “pieces” Dedicated allocation Resource reservation

1: Introduction1a-15 Network Core: Packet Switching Packet-switching versus circuit switching: human restaurant analogy r other human analogies? A B C 10 Mbs Ethernet 1.5 Mbs 45 Mbs D E statistical multiplexing queue of packets waiting for output link

1: Introduction1a-16 Network Core: Packet Switching Packet-switching: store and forward behavior

1: Introduction1a-17 Packet switching versus circuit switching r 1 Mbit link r each user: m 100Kbps when “active” m active 10% of time r circuit-switching: m 10 users r packet switching: m with 35 users, probability > 10 active less that.004 Packet switching allows more users to use network! N users 1 Mbps link explore “Message-Switching Java

1: Introduction1a-18 Packet switching versus circuit switching r Great for bursty data m resource sharing m no call setup r Excessive congestion: packet delay and loss m protocols needed for reliable data transfer, congestion control r Q: How to provide circuit-like behavior? m bandwidth guarantees needed for audio/video apps still an unsolved problem (chapter 6) Is packet switching a “slam dunk winner?”

1: Introduction1a-19 Packet-switched networks: routing r Goal: move packets among routers from source to destination m we’ll study several path selection algorithms (chapter 4) r datagram network: m destination address determines next hop m routes may change during session m analogy: driving, asking directions r virtual circuit network: m each packet carries tag (virtual circuit ID), tag determines next hop m fixed path determined at call setup time, remains fixed thru call m routers maintain per-call state see also Traceroute

1: Introduction1a-20 Access networks and physical media Q: How to connection end systems to edge router? r residential access nets r institutional access networks (school, company) r mobile access networks Keep in mind: r bandwidth (bits per second) of access network? r shared or dedicated?

1: Introduction1a-21 Residential access: point to point access r Dialup via modem m up to 56Kbps direct access to router (conceptually) r ISDN: intergrated services digital network: 128Kbps all-digital connect to router r ADSL: asymmetric digital subscriber line m up to 1 Mbps home-to-router m up to 8 Mbps router-to-home m highly sensitive to distance m ADSL: dedicated bandwidth not shared

1: Introduction1a-22 Residential access: cable modems r HFC: hybrid fiber coax m asymmetric: up to 10Mbps upstream, 1 Mbps downstream r network of cable and fiber attaches homes to ISP router m shared access to router among home m issues: congestion, dimensioning r deployment: available via cable companies, e.g., MediaOne

1: Introduction1a-23 Institutional access: local area networks r company/univ local area network (LAN) connects end system to edge router r Ethernet: m shared or dedicated cable connects end system and router m 10 Mbs, 100Mbps, Gigabit Ethernet r deployment: institutions, home LANs soon r LANs: chapter 5

1: Introduction1a-24 Wireless access networks r shared wireless access network connects end system to router r wireless LANs: m radio spectrum replaces wire (usually spread spectrum technology) m e.g., Lucent WaveLAN 11 Mbps (IEEE b) r wider-area wireless access wireless access to ISP router via cellular network m CDPD (cellular digital packet data) m HSCSD (high speed circuit switched data) base station mobile hosts router

1: Introduction1a-25 Physical Media r physical link: transmitted data bit propagates across link r guided media: m signals propagate in solid media: copper, fiber r unguided media: m signals propagate freely, e.g., radio Twisted Pair (TP) r two insulated copper wires m Category 3: traditional phone wires, 10 Mbps ethernet m Category 5 TP: 100Mbps ethernet

1: Introduction1a-26 Physical Media: coax, fiber Coaxial cable: r wire (signal carrier) within a wire (shield) m baseband: single channel on cable m broadband: multiple channel on cable r bidirectional r common use in 10Mbs Ethernet Fiber optic cable: r glass fiber carrying light pulses r high-speed operation: m 100Mbps Ethernet m high-speed point-to-point transmission (e.g., 5 Gps) r low error rate

1: Introduction1a-27 Physical media: radio r signal carried in electromagnetic spectrum r no physical “wire” r bidirectional r propagation environment effects: m reflection m obstruction by objects m interference Radio link types: r microwave m e.g. up to 45 Mbps channels r LAN (e.g., waveLAN) m 2Mbps, 11Mbps r wide-area (e.g., cellular) m e.g. CDPD, 10’s Kbps r satellite m up to 50Mbps channel (or multiple smaller channels) m 270 msec end-end delay m geosynchronous versus LEO satellites

1: Introduction1a-28 Delay in packet-switched networks packets experience delay on end-to-end path r four sources of delay at each hop r nodal processing: m check bit errors m determine output link r queueing m time waiting at output link for transmission m depends on congestion level of router A B propagation transmission nodal processing queueing E2E delay = d proc +d queue +d trans +d prop

1: Introduction1a-29 Delay in packet-switched networks Transmission delay: r R=link bandwidth (bps) r L=packet length (bits) r time to send bits into link = L/R Propagation delay: r d = length of physical link r s = propagation speed in medium (2~3x10 8 m/sec) r propagation delay = d/s A B propagation transmission nodal processing queueing Note: s and R are very different quantities!

1: Introduction1a-30 Queuing delay (revisited) r R=link bandwidth (bps) r L=packet length (bits) r a=average packet arrival rate traffic intensity = La/R r La/R ~ 0: average queuing delay small r La/R -> 1: delays become large r La/R > 1: more “work” arriving than can be serviced, average delay infinite!