Computer Architecture and Design – ECEN 350 Part 4 [Some slides adapted from M. Irwin, D. Paterson and others]

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Presentation transcript:

Computer Architecture and Design – ECEN 350 Part 4 [Some slides adapted from M. Irwin, D. Paterson and others]

The Code Translation Hierarchy C program compiler assembly code

Compiler  Transforms the C program into an assembly language program  Advantages of high-level languages l much fewer lines of code l easier to understand and debug  Today’s optimizing compilers can produce assembly code nearly as good as an assembly language programming expert and often better for large programs l smaller code size, faster execution

The Code Translation Hierarchy C program compiler assembly code assembler object code

Assembler  Transforms symbolic assembler code into object (machine) code  Advantages of assembler l much easier than remembering instr’s binary codes l can use labels for addresses – and let the assembler do the arithmetic l can use pseudo-instructions -e.g., “move $t0, $t1” exists only in assembler (would be implemented using “add $t0,$t1,$zero”)  When considering performance, you should count instructions executed, not code size

The Two Main Tasks of the Assembler  Finds the memory locations with labels so the relationship between the symbolic names and their addresses is known l Symbol table – holds labels and their corresponding addresses -A label is local if the object is used only within the file where its defined. Labels are local by default. -A label is external (global) if it refers to code or data in another file or if it is referenced from another file. Global labels must be explicitly declared global (e.g.,.globl main )  Translates each assembly language statement by combining the numeric equivalent of the opcodes, register specifiers, and labels

Example: C  Asm  Obj  Exe  Run #include int main (int argc, char *argv[]) { int i; int sum = 0; for (i = 0; i <= 100; i = i + 1) sum = sum + i * i; printf ("The sum from is %d\n", sum); }

Example: C  Asm  Obj  Exe  Run.text.align2.globlmain main: subu $sp,$sp,40 sw$ra, 20($sp) sd$a0, 32($sp) sw$0, 24($sp) sw$0, 28($sp) loop: lw$t6, 28($sp) mul$t7, $t6,$t6 lw$t8, 24($sp) addu $t9,$t8,$t7 sw$t9, 24($sp) addu $t0, $t6, 1 sw$t0, 28($sp) ble$t0,100, loop la$a0, str lw$a1, 24($sp) jal printf move $v0, $0 lw$ra, 20($sp) addiu $sp,$sp,40 j$ra.data.align0 str:.asciiz"The sum from is %d\n"

Symbol Table Entries  Label Address main: loop: str: printf: ?

Example: C  Asm  Obj  Exe  Run 00 addiu $29,$29, sw$31,20($29) 08 sw$4, 32($29) 0c sw$5, 36($29) 10 sw $0, 24($29) 14 sw $0, 28($29) 18 lw $14, 28($29) 1c multu $14, $14 20 mflo $15 24 lw $24, 24($29) 28 addu $25,$24,$15 2c sw $25, 24($29) 30 addiu $8,$14, 1 34 sw$8,28($29) 38 slti$1,$8, 101 3c bne$1,$0, loop 40 lui$4, l.str 44 ori$4,$4,r.str 48 lw$5,24($29) 4c jalprintf 50 add$2, $0, $0 54 lw $31,20($29) 58 addiu $29,$29,40 5c jr $31 Remove pseudoinstructions, assign addresses

Symbol Table Entries  Symbol Table l Label Address main:0x loop:0x str:0x printf: 0x000003b0  Relocation Information l AddressInstr. TypeDependency 0x luil.str 0x orir.str 0x c jalprintf

Example: C  Asm  Obj  Exe  Run 00 addiu $29,$29, sw$31,20($29) 08 sw$4, 32($29) 0c sw$5, 36($29) 10 sw $0, 24($29) 14 sw $0, 28($29) 18 lw $14, 28($29) 1c multu $14, $14 20 mflo $15 24 lw $24, 24($29) 28 addu $25,$24,$15 2c sw $25, 24($29) 30 addiu $8,$14, 1 34 sw $8,28($29) 38 slti $1,$8, 101 3c bne $1,$0, lui $4, ori $4,$4, lw $5,24($29) 4c jal add $2, $0, $0 54 lw $31,20($29) 58 addiu $29,$29,40 5c jr $31 Edit Addresses: start at 0x

Run Example: C  Asm  Obj  Exe  Run 0x x x x00400c x x x x00401c x x x x00402c x x x x00403c x x x x00404c x x x x00405c

Other Tasks of the Assembler  Converts pseudo-instr’s to legal assembly code l register $at is reserved for the assembler to do this  Converts branches to far away locations into a branch followed by a jump  Converts instructions with large immediates into a lui followed by an ori  Converts numbers specified in decimal and hexidecimal into their binary equivalents and characters into their ASCII equivalents  Deals with data layout directives (e.g.,.asciiz )  Expands macros (frequently used sequences of instructions)

MIPS (spim) Memory Allocation Memory 2 30 words 0000 f f f f f f f c Text Segment Reserved Static data Mem Map I/O f f f f f fc Stack Dynamic data $sp $gp PC Kernel Code & Data

The Code Translation Hierarchy C program compiler assembly code assembler object code library routines executable linker machine code

Linker  Takes all of the independently assembled code segments and “stitches” (links) them together l Faster to recompile and reassemble a patched segment, than it is to recompile and reassemble the entire program 1. Decides on memory allocation pattern for the code and data modules of each segment l Remember, segments were assembled in isolation so each has assumed its code’s starting location is 0x Relocates absolute addresses to reflect the new starting location of the code segment and its data module 3. Uses the symbol tables information to resolve all remaining undefined labels l branches, jumps, and data addresses to/in external segments  Linker produces an executable file

Linker Code Schematic rt_1f:. printf:. main: jal ???. jal ??? call, rt_1f call, printf Linker Object file C library Relocation records main: jal printf. jal rt_1f printf:. rt_1f:. Executable file

Linker  Step 1: Take text segment from each.o file and put them together.  Step 2: Take data segment from each.o file, put them together, and concatenate this onto end of text segments.  Step 3: Resolve References l Go through Relocation Table and handle each entry l That is, fill in all absolute addresses

Linking Two Object Files Hdr Txtseg Dseg Reloc Smtbl Dbg File 1 Hdr Txtseg Dseg Reloc Smtbl Dbg File 2 + Executable Hdr Txtseg Dseg Reloc

Four Types of Addresses we will discuss  PC-Relative Addressing ( beq, bne ): never relocate  Absolute Address ( j, jal ): always relocate  External Reference (usually jal ): always relocate  Data Reference (often lui and ori ): always relocate

Resolving References (1/2)  Linker assumes first word of first text segment is at address 0x  Linker knows: l length of each text and data segment l ordering of text and data segments  Linker calculates: l absolute address of each label to be jumped to (internal or external) and each piece of data being referenced

Resolving References (2/2)  To resolve references: l search for reference (data or label) in all “user” symbol tables l if not found, search library files (for example, for printf ) l once absolute address is determined, fill in the machine code appropriately  Output of linker: executable file containing text and data (plus header)

The Code Translation Hierarchy C program compiler assembly code assembler object code library routines executable linkerloader memory machine code

Loader (1/3)  Input: Executable Code (e.g., a.out for MIPS)  Output: (program is run)  Executable files are stored on disk.  When one is run, loader’s job is to load it into memory and start it running.  In reality, loader is the operating system (OS) l loading is one of the OS tasks

Loader (2/3)  So what does a loader do?  Reads executable file’s header to determine size of text and data segments  Creates new address space for program large enough to hold text and data segments, along with a stack segment  Copies instructions and data from executable file into the new address space (this may be anywhere in memory as we will see later)

Loader (3/3)  Copies arguments passed to the program onto the stack  Initializes machine registers l Most registers cleared, but stack pointer assigned address of 1st free stack location  Jumps to start-up routine that copies program’s arguments from stack to registers and sets the PC l If main routine returns, start-up routine terminates program with the exit system call l In SPIM: Jumps to a start-up routine (at PC addr 0x ) that copies the parameters into the argument registers and then calls the main routine of the program with a jal main

Things to Remember (1/3) C program: foo.c Assembly program: foo.s Executable(mach lang pgm): a.out Compiler Assembler Linker Loader Memory Object(mach lang module): foo.o lib.o

Things to Remember 3/3  Stored Program concept mean instructions just like data, so can take data from storage, and keep transforming it until load registers and jump to routine to begin execution l Compiler  Assembler  Linker (  Loader)  Assembler does 2 passes to resolve addresses, handling internal forward references  Linker enables separate compilation, libraries that need not be compiled, and resolves remaining addresses

Things to Remember (2/3)  Compiler converts a single HLL file into a single assembly language file.  Assembler removes pseudoinstructions, converts what it can to machine language, and creates a checklist for the linker (relocation table). This changes each.s file into a.o file.  Linker combines several.o files and resolves absolute addresses.  Loader loads executable into memory and begins execution.

Dynamically Linked Libraries  Statically linking libraries mean that the library becomes part of the executable code l It loads the whole library even if only a small part is used (e.g., standard C library is 2.5 MB) l What if a new version of the library is released ?  (Lazy) dynamically linked libraries (DLL) – library routines are not linked and loaded until a routine is called during execution l The first time the library routine called, a dynamic linker-loader must -find the desired routine, remap it, and “link” it to the calling routine (see book for more details) l DLLs require extra space for dynamic linking information, but do not require the whole library to be copied or linked

Dynamically linked libraries  Space/time issues l + Storing a program requires less disk space l + Sending a program requires less time l + Executing two programs requires less memory (if they share a library) l – At runtime, there’s time overhead to do link  Upgrades l + Replacing one file (libXYZ.so) upgrades every program that uses library “XYZ” l – Having the executable isn’t enough anymore This does add quite a bit of complexity to the compiler, linker, and operating system. However, it provides many benefits: