Fall 2002CS/PSY 67501 On-Speech Audio Area Overview Will it be heard ? Will it be identified ? Will it be understood Four Areas Uses of Non-speech Audio.

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Presentation transcript:

Fall 2002CS/PSY On-Speech Audio Area Overview Will it be heard ? Will it be identified ? Will it be understood Four Areas Uses of Non-speech Audio Beeps ‘n’ Bops Peripheral Awareness Sonification Navigation

Fall 2002CS/PSY Four Areas A. Beeps ‘n’ Bops Warnings, alerts, status messages  Status indicators  Error messages  Alarms Will they be heard, identified, and understood? B. Peripheral Awareness Using sound to communicate information about the environment Compare to information visualization  Web server traffic  Weather outside  Traffic  Activity level of colleagues  Status of resources (printers, etc.)

Fall 2002CS/PSY Four Areas C. Sonification “Auditory display of quantitative information” Compare to visualization  Weather data Demo: Nebraska  Stock market data Demo: DJIA  Election results Demo: Florida 2000  Factory process monitoring and control  Surgical assistance Demo: Tactical Surgery  Brainwave sonification Demo: Paul’s brainwaves

Fall 2002CS/PSY Sonification Sonification in Education Math & science are largely visual Blind students are shut out Develop a system to turn data into sound Virtual Physics Lab “Auditory Graphs”  Demo: Sonification Sandbox

Fall 2002CS/PSY Sonification Sonification Design Issues Mapping  Data dimension --> Display Dollars --> pitch (or distance from x-axis) Polarity  Increasing pitch = increasing or decreasing $ ? Scaling  Double the pitch = double the $ ? Context  Equivalent to tick marks, axes, trend lines Interaction techniques

Fall 2002CS/PSY Four Areas D. Navigation Getting around, for those who cannot look or cannot see  Persons with visual impairments  Military applications

Fall 2002CS/PSY Evaluation How do we evaluate these technologies?  Navigation effectiveness  Situational awareness  Movement speed, efficiency  Comfort, satisfaction  Safety Key: Do they help the user to safely accomplish specific tasks?

Fall 2002CS/PSY Other Issues Interaction with the system?  Input (speech, text, other)?  Output (auditory display design)? Output devices  Headphones block ambient sound  Other systems are either bulky (speakers, audio spotlight), or poor quality (bone phones) Standards, programming tools, awareness Training and practice  Smith & Walker, 2002

Fall 2002CS/PSY More Practical Issues Human auditory perception  Abilities, limitations Audio-visual integration  e.g., McGurk effect Technical issues  File formats (wav, aiff, mp3, acc/mp4)  Sampling rates, frequency responses  Output variability (speakers, phones, etc.)  Programming hooks

Fall 2002CS/PSY Interested In More…. Sofication Lab  Bruce Walker Projects in all these areas, plus other “non- traditional interfaces”