Researching Online Portfolio Social High School Visual Arts Prepared by Travis Noakes, who asserts his moral right as the author of this presentation.

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Presentation transcript:

Researching Online Portfolio Social High School Visual Arts Prepared by Travis Noakes, who asserts his moral right as the author of this presentation. © Travis Noakes Visual Design

Online Portfolios can create significant opportunities for you Berlin-based Michael Kutsche posted his art online in CGPortfolio and landed in Hollywood!

What is an Online Portfolio Social Network (OPSN)? An online community primarily focused on online publication of visual art, design, photography or videography. Examples of OPSN include: (creative portfolios, projects and collaborations) (a hassle-free online portfolio) (society of digital artists) (a community of artists and art lovers) (share your photos. watch the world) These differ in the prosumer software affordances they offer: Publish a creative C.V. (or link via OpenID) Share content (text, images, audio, video, code) Tag content Comment on content Rate content Remix “open” content Track online portfolio statistics

3 key trends = An “abundance culture” in digital media Cheaper ICT Faster bandwidth Low storage costs

Cheaper ICT = means growing accessibility Computer access at your school will soon be broader than computer labs and laptops. Big growth in mobile phone, netbook and tablet users. Increase in the number of networked home appliances, including: televisions, gaming platforms and landline phones.

Attention economy = “freemium” storage

Faster bandwidth = an end to the “passive” web The international bandwidth available to sub-Saharan Africa will increase 120 times from 80 Gigabits per second (2008) to 10 Terabits by the end of 2011 {due to six new cables and an upgrade to SAT3}. By 2013, any South African with a mobile phone should have access to broadband speed that will allow the download of a full-length movie in a few seconds.

Web 1.0Web 2.0 What the change means for education Licensed or purchased > Free= Easily adoptable Expert publishers>Easy-to-publish= All have a voice Isolated > Collaborative= Co-create knowledge Unrated content>Rateable= Rate and share reviews Single source > Mash-ups= Easily contrast information Proprietary code > Open-source= Can be peer-reviewed Copyrighted content > Shared content= Customise publications Directory (taxonomy) > Folksonomy (tagging)= Personal meanings Advertising> Word-of-mouth= Reputation management Push content>Pull content= What interests me Passive consumer> Interactive prosumer= Value can be co-created Passive consumers can change to active prosumers Based on a table from the book Web 2.0: New Tools, New Schools

Department of Education’s National Policy Support OBE’s democratic objectives Help bridge the digital divide Address the relevance gap, in part Help bridge the participatory gap Accommodate diverse students’ needs (especially introverts and non-conformists) Prosumer services are School

OPSN could support new learning opportunities for you

But… will your school accept OPSN software? Does the software have the support of relevant staff? Does the software support significant events at school? Does the software benefit the school? Which individuals adopt it and what are their roles? Are the costs of adopting the software acceptable to the school? What does the software cost to establish? How much does it cost to train new users? Is the equipment to support the software’s use readily available? Are appropriate support materials in place? What does the software cost to maintain and update? What are the costs (personnel, hardware, etc.) in supporting the software’s use in the curriculum? Factors that influence adoption in any well-resourced South African High Schools:

And… will you find it useful? Will the software be accepted by the users? Is the software useful? Does it fit in with the personal work needs of educators? Does the software add value to the learning content? Is the software usable? Is the user interface easy to use? Is the software easy to learn? Does the software handle errors well? Does the software make education easier and better? Does it fit in with the classroom environment? Does it fit in with educational procedures? Do educators and students have the time needed to use the software and does it support a better educational experience?

Thanks for your help ! Stock imagery bought from Design by Travis Noakes