The 7 Keys of the Dragon: An e-learning game-like environment for Albanian and Russian Acknowledgements: This research was supported by the Program ‘Education.

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Presentation transcript:

The 7 Keys of the Dragon: An e-learning game-like environment for Albanian and Russian Acknowledgements: This research was supported by the Program ‘Education of Immigrant and Repatriate Students’ funded by The National Strategic Reference Framework (NSRF) and national resources. The expenses for the EUROCALL conference were covered by the Grant (awarded to Dr A. Revithiadou). Anthi Revithiadou, Vasilia Kourtis-Kazoullis, Maria Soukalopoulou, Konstantinos Konstantoudakis, Christos Zarras & Nestoras Pelesoglou EUROCALL 2014 Groningen, August

Outline The Context Challenges & Design considerations – Access – Learners’ profile – User-friendliness – Pedagogy Decisions– theoretical framework, pedagogical & design aspects 2

The Context Action 5: Reinforcement of the mother tongue Language classes of Albanian and Russian as heritage languages Construction of targeted linguistic material (i.e., textbooks and grammars) for Albanian and Russian students with Greek as L1 Design and development of an interactive e- learning environment: 7 Keys of the Dragon 3

Design Considerations Access Learners’ profile User friendliness Pedagogy 4

Access The challenge: limited hours for language classes provided by the schools to the Program. The decision: the design of a supplementary language learning environment for independent study with emphasis on form-focused practice so that more classroom time could be dedicated to the development of communicative competence 5

Design Considerations Access Learners’ profile User friendliness Pedagogy 6

Young students (9-13 years old) of primary and secondary education Characteristics of the group: -unclear level of digital literacy -diverse language proficiency level (ranging from basic to advanced, but with poor writing and reading skills) defined by placement tests Learners’ profile 7

Design Considerations Access Learners’ profile User friendliness Pedagogy 8

Relatively controlled environment Navigation assistance Clear and motivating interface design User-friendliness 9

Design Considerations Access Learners’ profile User friendliness Pedagogy 10

Pedagogy Our goal was the 7Keys to be placed in a rigid pedagogical framework so that it can: accommodate different levels of language proficiency stimulate form-focused practice motivate student-teacher interaction provide personalized feedback to students increase students’ motivation and involvement 11

7 Keys of the Dragon Theoretical framework: Cummins’ theoretical framework for the Development of Academic Expertise (2000) Pedagogical and Design aspects: User structure 7 keys student application: – Main characteristics (storyline, menu, navigation, assistants) – Texts and (language-based) activities In-built communication Client-server structure 12

Cummins’ Framework for the Development of Academic Expertise (2000) Focus on Language Enhancing awareness of language forms and uses Developing critical analysis of language forms and uses Focus on Meaning Making input comprehensible Developing critical literacy Focus on Use Using language to: generate new knowledge create literature and art act on social realities Language exercises and activities Comprehension exercises and activities Production & publication of literary texts 13

User Structure Admin Teacher Student Teacher Access Learners’ profile Creates teacher accounts Adds and modifies texts and exercises Communicates via an in-built messaging system with the teachers Makes announcements for the students Creates student accounts Provides feedback to students’ answers to the exercises Grades students’ essays Publishes selected students’ work in the platform’s magazine Communicates via an in-built messaging system with students and the administrator Offers decentralized teaching and student management (a different application for each user type) Offers centralized administration/ curriculum control Provides opportunities for personalized student-teacher interaction (feedback, assignments, communication ) User- friendliness 14

Login Page 15

Storyline Learners’ profile Story Graphics Sound/ Music 16

Main Menu 17 Start Magazine Profile Project team

Assistants Learners’ profile Access User- friendliness Pedagogy 18

Internal Structure: Texts & Activities Text Level 1 Focus on language Focus on meaning Focus on use Level 2 Level 3 Exercise 1 Exercise 2 Exercise ν Access Pedagogy To accommodate the students’ different proficiency levels and language needs (additionally catered for via various methods e.g. scaffolding) Activities 19

Text Features Access Pedagogy 20 Translation Glossary Synchronized narration

Types of Activities True/false Multiple choice Fill-in-the blanks Fill-in-the- table Sorting Pairing Listening Crosswords Essays Non-gradable activities 21

Features of Activities Full/half screen (Text Translation/ Glossary Feedback (automated/ personalized comments by teacher) Bilingual instructions / L1 use Access Pedagogy 22

Navigation User- friendliness 23

Profile Learners’ profile Pedagogy Access 24 Badges Progress bars Portfolio

In-built Communication Pedagogy Student-Teacher interaction, personalized feedback Teacher to all students in group (instructions) Administrator to all users (announcements) Access 25

Client-server Structure Clients (student, teacher, administrator applications developed using JavaFX 2) Database (built with MySQL) Server (deployed using Glassfish) Key attributes: Portability Auto update Extendability (activities, texts, language) Access 26

Where to find the 7 Keys of the Dragon dragon 27

References Cummins, J. (2000) Language, Power and Pedagogy: Bilingual Children in the Crossfire. Clevedon: Multilingual Matters 28

Contact details Anthi Revithiadou (Scientific coordinator) Vasilia Kourtis-Kazoullis (theoretical framework) Maria Soukalopoulou (pedagogical design) Konstantinos Konstantoudakis (technological implementation) 29