Imitation, Originality and Genres Jennifer L. Kelly Litigation Partner, Fenwick & West LLP UBC Law450 Video Game Law | March 6, 2013.

Slides:



Advertisements
Similar presentations
COPYRIGHT BASICS Linda Sharp Marsha Stevenson
Advertisements

Executive Perspective for Scientists & Engineers (EPSE) A Real World Look at IP Infringement Randall K. Broberg, Esq. April 8, 2013.
Contextualizing (IP) Censorship: Considering Machinima/Remixing/FanFic Legal Constraints on (Digital) Creativity Class 5 – Copyright Law & Remixing: Constraints.
Facebook, Twitter and the Next Generation of Social Media: Opportunities and Risks for Your Business July 13, 2010 John "Rocky" Rawls, Partner Valyncia.
Tuesday, January 21, 2014 Review Copyright Basics and Fair Use (for test) Share “Case Research”
Trade-marks and Video Games David Spratley October 1, 2014.
© 2012 Lathrop & Gage LLP Presented by: Lincoln D. Bandlow, Esq. Lathrop & Gage LLP 1888 Century Park East, Suite 1000 Los Angeles, CA
Chapter 7.5 Intellectual Property Content, Law and Practice.
Chapter 14 Legal Aspects of Sport Marketing
Copyright vs. trademark
FUNDAMENTALS OF TRADEMARK LAW THE HONORABLE BERNICE B. DONALD U.S. COURT OF APPEALS FOR THE SIXTH CIRCUIT ISLAMABAD, PAKISTAN SEPT. 18, 2013 LAHORE, PAKISTAN.
Copyright Basics. What is Copyright? Copyright allows authors, musicians, artists, etc. to make money off of their labor. Copyright allows authors, musicians,
Intellectual Property and Internet Law
Intellectual Property Specialization Course Protection from Unfair Competition 17 November 2011 Luca Ghedina.
and Fair Use Guidelines for Educational Multimedia
What is copyright? the exclusive legal right, given to an originator or an assignee to print, publish, perform, film, or record literary, artistic, or.
Trademarks and Fair Use: Some Rules of the Road Corynne McSherry Staff Attorney.
U.S. Game Litigation Imitation, Originality & Genres UBC Law School: Video Game Law Jennifer L. Kelly, Fenwick & West LLP October 30, 2013.
The New Legal Landscape for Event Industry Social Media Kathryn Carrier, Esq. © 2011 Katy Carrier.
INTELLECTUAL PROPERTY LAWS and Fair Use Guidelines for Educational Multimedia.
Intro to Intellectual Property 05/13/2015. Exponential Inventor Intro to Intellectual Property 05/13/2015 Why is IP Important? Everyone makes a big deal.
Law-ification Full Indie Summit – Vancouver August 10, 2014 Jon Festinger Q.C. Centre for Digital Media Festinger Law & Strategy
7/3/08 Created by Mae Thomas Property Rights There can be consequences if you violate others' intellectual property rights. (That is, if you copy something.
5020 Montrose Blvd., Suite 750 Houston, TX (fax) (mobile) WHAT IN-HOUSE COUNSEL NEEDS TO KNOW ABOUT IP August.
Candy Crushing on Flappy Birds Full Indie - Vancouver April 29,2014 Jon Festinger Q.C. Centre for Digital Media Festinger Law & Strategy
Unless otherwise noted, the content of this course material is licensed under a Creative Commons Attribution 3.0 License.
An Overview of Intellectual Property Law, Policy, and Controversy Michael J. Madison University of Pittsburgh School of Law February 16, 2006.
THE COPYRIGHT LAW and Fair Use Guidelines for Educational Multimedia.
Zheng Liu January 18, 2015 Intellectual Property Law For Startups.
© 2004 West Legal Studies in Business, a Division of Thomson Learning 13.1 Chapter 13 Intellectual Property and Technology.
Fundamentals of Business Law Summarized Cases, 8 th Ed., and Excerpted Cases, 2 nd Ed. ROGER LeROY MILLER Institute for University Studies Arlington, Texas.
Intellectual Property Chapter 5. Intellectual Property Property resulting from intellectual, creative processes—the products of an individual’s mind.
© 2007 West Legal Studies in Business, A Division of Thomson Learning Chapter 5 Intellectual Property.
Intellectual Property Laws and Fair Use Guidelines for Educational Multimedia.
The Freedom of Information Act (FOIA) is a law that gives you the right to access information from the federal government. It is often described as the.
AOF Entrepreneurship Unit 3, Lesson 10 Intellectual Property Protections Copyright © 2009–2012 National Academy Foundation. All rights reserved.
Protecting User Interfaces By: Mike Krause. Step #1 Don’t get a job.
Pooginook Vineyards. Concept Map Pooginook Vineyards CEO: Aron CFO: Brooke Luckystar Publishing Protecting IP: Copyrights and Trademarks Information Sources.
T HE D ISTRIBUTION R IGHT The distribution right is the exclusive right “to distribute copies or phonorecords of the copyrighted work to the public by.
The Ethical Use of Electronic Media. V Computer Ethics  Resources such as images and text on the Internet are copyrighted.  Plagiarism (using.
The Ethical Use of Electronic Media.
Managing Copyright Issues in Videogames and Virtual Worlds Sean F. Kane Drakeford & Kane LLC 475 Park Avenue South, 19 th Floor New York, New York
Trademarks IV Infringement of Trademarks 2 Class 22 Notes Law 507 | Intellectual Property | Spring 2004 Professor Wagner.
Copyright and Academics Angela Medley ITEC General Rule for Copyright Laws “Assume all works are protected by copyright or trademark law unless.
Legal Aspects of Originality UBC Law School : “Course 1337” Jennifer L. Kelly, Fenwick & West LLP November 18, 2015.
Intellectual Property Basics: What Rules Apply to Faculty, Staff, and Student Work Product? Dave Broome Vice Chancellor and General Counsel October 15,
Out of the Shadows and Into the Courts Fan Fiction and Fair Use Panel led by strangecobwebs CON.TXT 2008.
COPYRIGHT LAW 2003 Columbus School of Law The Catholic University of America Prof. Fischer March 19, 2003.
Chapter 18 The Legal Aspects of Sport Marketing. Objectives To introduce the key legal concepts and issues that affect the marketing of the sport product.
The Ethical Use of Electronic Media. Guilford County SciVis V
IP and the working archive Issues arising from the use of Mass Observation Elizabeth Dunn Gaby Hardwicke - Solicitors & Trade Mark Attorneys.
Ethical Use of Information 1. 2 LEQ: What are the different types of property and how are they protected?
©2001 West Legal Studies in Business. All Rights Reserved. 1 Chapter 7: Intellectual Property.
Intellectual property (IP) - What is it?. Intellectual property (IP) Refers to creations of the mind, such as inventions; literary and artistic works;
Copyright and Plagiarism By Ben Donaldson. What is intellectual property? Intellectual property is property that refers to creations of the mind. It is.
Where value is law. © 2012 Hodgson Russ LLP PATENT PIRACY: WHEN IS OFFSHORE ACTIVITY INFRINGEMENT? Jody Galvin Melissa Subjeck July.
A GUIDE TO COPYRIGHT & PLAGIARISM Key Terms. ATTRIBUTION Identifying the source of a work. For example, a Creative Commons "BY" or attribution license.
Keep Secure Your Creative Work with Copyright Registration.
Patrick Sefton | Principal. Protecting design IP Copyright Registered trade marks Passing off / unregistered trade marks Registered designs Registered.
A FAILING GRADE SCHOOLS AND APPAREL TRADEMARKS
How To Protect Intellectual Property:
Intellectual Property
IP Jiu-jitsu: a self-defence class for developers
Trademark and Rights of Publicity In Video Games
Evaluate It - Lesson 3.
Legal Aspects of Originality
A FAILING GRADE SCHOOLS AND APPAREL TRADEMARKS
Trade Mark Protection Trade mark.
TRADEMARKS, SERVICE MARKS and COPYRIGHTS LEGAL PROTECTIONS AND USE AS ASSETS FOR CONSULTANTS AND EARLY STAGE BUSINESS By Robert A. Adelson, Esq. Partner,
Presentation transcript:

Imitation, Originality and Genres Jennifer L. Kelly Litigation Partner, Fenwick & West LLP UBC Law450 Video Game Law | March 6, 2013

Overview  Who I am and why I’m here  Kinds of IP disputes that commonly arise in video game industry  Copyright  Trademark  Right of publicity  Discussion of Noteworthy Cases  Analysis of Potential Claims 2

Introduction  My practice  Dispute avoidance  Dispute resolution  From the gamer’s perspective …  From the litigator’s perspective … 3

IP Claims That Arise: Copyright  Overview of Copyright Law  Governed exclusively by federal law  What copyright protects:  Expression of ideas, not the ideas themselves  No protection for: general concepts, plots, themes and genres; scenes a faire, ideas “merged” with expression; content not original to the author  In particular to games: basic game concept, rules, method of play, stock characters, common sports moves, other aspects of games “driven by genre”  BUT: overall “look and feel,” graphics, underlying code, storyline, sounds can be protected 4

IP Claims That Arise: Copyright (cont.)  Elements of claim for copyright infringement  Ownership of a registered work + copying of protectable elements  Key Issues in video game disputes:  Is what was copied original to the claimant or did they copy it from someone else?  Is what was copied part and parcel of the genre?  Noteworthy Disputes:  Atari v. North American, 672 F. 2d 607 (7 th Cir. 1982)  Capcom vs. MKR, 2008 WL (N.D. Cal. Oct. 20, 2008)  Hasbro v. RJ Softwares, S.D.N.Y. Case No. 08-cv  Zynga v. Vostu, 816 F. Supp. 2d 824 (N.D. Cal. 2011)  Nimblebit/Zynga  Tetris v. Xio Interactive, 2012 U.S. Dist. LEXIS (D.N.J. May 30, 2012)  Electronic Arts v. Zynga, N.D. Cal. Case No. 12-cv  Spry Fox LLC v. Lolapps, W.D. Wash. Case No. 12-cv

Atari v. North American (K.C. Munchkin & Pac-Man) 6

Capcom v. MKR (Dawn of the Dead & Dead Rising) 7

Hasbro v. RJ Softwares (Scrabble vs. Scrabulous) 8

Zynga v. Vostu (Cityville & MegaCity) 9

10 Nimblebit/Zynga (Tiny Tower and Dream Heights)

Open Letter to Zynga 11

12 Tetris vs. Xio Interactive (Tetris and Mino)

13 EA v. Zynga (Sims Social & The Ville)

Spry Fox v. Lolapps (Triple Town v. Yeti Town) 14

IP Claims That Arise: Trademark n Overview of Trademark Claims  Governed by federal and common law (registered and unregistered marks)  What TRADEMARK law protects  Use of a trademark, name or trade dress in commerce to identify a single source of good or service  Claims involve use of a trademark or name in a title or within an app/game  Starting to see some disputes (gripes) relating to keywords in AppStore 15

IP Claims That Arise: Trademark (con’t)  Elements of Claim:  TM infringement: use of another’s mark (or name) in commerce that causes likelihood of confusion as to source, sponsorship, or association  TM dilution: use of another’s mark in commerce that causes dilution to the strength of the mark  Defenses: classic fair use, nominative fair use, parody, First Amendment (artistic relevance + not explicitly misleading)  Relevant Examples:  Hasbro v. RJ Softwares  Blingville v. Zynga, N.D. W. Va. Case No. 11-cv  The Learning Company v. Zynga, D. Mass, Case No. 11-cv  ESS Entertainment vs. Rock Star Videos, 547 F.3d 1095 (9 th Cir. 2008) 16

Blingville v. Zynga (the “Ville”) 17

The Learning Co. v. Zynga (the “Oregon Trail”) 18

ESS Entertainment vs. Rock Star (The Play Pen vs. The Pig Pen) 19

IP Claims That Arise: Right of Publicity  Overview of Right of Publicity Claims  Governed by state law (usually the law of the residence of the person with the claim)  ROP is a personal claim arising out of privacy law, for an individual to have the right to control commercial use of his or her likeness  Person does not have to be famous, or alive  Some overlap with TM claims  Elements of Claim:  Use of name, voice, likeness or broader in some places  Of a person (potentially deceased)  Without consent (written/oral varies by state)  For defendant’s advantage  Defenses:  Public affairs, First Amendment (transformative) 20

IP Claims That Arise – Right of Publicity (Con’t)  Relevant Examples:  RC3 v. Justin Bieber, M.D. Fla. Case No. 12-cv=00193  Dillinger v. Electronic Arts, 795 F. Supp. 2d 829 (S.D. Ind. 2011)  Kirby v. Sega, 50 Cal. Rptr. 607 (2006)  No Doubt v. Activision, 192 Cal. App. 4 th 1018 (2011) 21

RC3, Inc. v. Justin Bieber (Beaver & Biebs) 22

Dillinger v. Electronic Arts (John Dillinger & “Dillinger Tommy Gun”) 23

Kirby vs. Sega of America, Inc. (Lady Miss Kier & Space Channel 5/U-La-La) 24

No Doubt vs. Activision Publishing, Inc. (No Doubt & Band Hero) 25

Analysis of Potential Claims: Copyright  Step 1: Identify game’s genre and others that fall into it  What were developers inspired by? What were they aware of?  Make a list of all games and common features  Step 2: Identify unprotectable aspects of such games  What is common to, driven by genre?  Other aspects that are not protectable as a matter of law  Step 3: Compare the games  Game to Game comparison  Step 4: For any similarities of protected expression, drill down:  Why was a particular feature chosen?  Can changes be made? 26

Analysis of Potential Claims: Trademark  Step 1: Is any TM used in title or within game?  Step 2: If yes, where is it?  Title or main character vs. subsidiary  Step 3: Analyze how it has been changed or modified, what is the purpose it serves in the work?  Step 4: Practical risk analysis  who owns potential mark?  Is the mark registered? 27

Analysis of Potential Claims: ROP  Step 1: Were any real people the inspiration/source of characters or names?  Famous people as basis for character?  Other real people?  Real people used in motion capture  Were developers inspired by anyone in particular?  Step 2: If yes, was there consent/release? For what?  Step 3: If yes, where is the character name/likeness?  Step 4: Analyze how it has been changed or modified; what is the purpose it serves in the work?  Step 5: Practical risk  Who is it?  Where are they? 28