“Don’t Bother Me Mom – I’m Learning By Marc Prensky Carol Ann LeMoine.

Slides:



Advertisements
Similar presentations
Total Physical Response (TPR)
Advertisements

What is a Research Lesson?
Preparations and Planning for … 2007 PreSchool Tech Specialists Meeting August 7-8, 2007 Pre-School Tech Specialists Meeting.
Developmentally Appropriate Practice
In Norwalk-La Mirada Unified School District. Depth, Complexity, Novelty & Acceleration California’s Recommended GATE Program Standards.
Ministry of Education Perceptual Survey Overview.
I want to learn with teachers who speak my language When I grow up, I want to have a career that doesn’t exist today! Can you speak DIGITAL?
DEVELOPMENTAL KINDERGARTEN ACADEMY A Strong Start for Young Learners Tess Johnson, Coordinator Special Projects, Dublin USD Dr. McCarty, Assistant Superintendent.
Consequences Parent Fair November 12, 2012 Allen ISD Middle School Counselors.
Trends in Digital Game Based Learning (DGBL)
Marc Prensky © 2007 Marc Prensky GOVERNOR’S INSTITUTE FOR INNOVATION IN EDUCATION EDUCATION AND LEARNING IN THE.
DO VIOLENT VIDEO GAMES AFFECT KIDS BEHAVIOR AND GRADES? By: Braden Bush.
Computer Gaming Ayesha Khan 578-BSSE-S08. Definition of Computer Games A game is structured playing, usually undertaken for enjoyment and sometimes used.
WHAT YOU NEED TO KNOW ABOUT TITLE I PARENT MEETING PRESENTATION.
Family and Community Support Family and Community Supports Workshop.
You taught and continue to teach your child: language, socially acceptable behavior, problem-solving skills, morals and values, how the world works, and.
By: Jamal Redman & Rashad Blackwell. Chapter 7 provides an overview of how educational software, apps, and learning games support and promote problem.
©2015 Cengage Learning. All Rights Reserved. Chapter 17 Facilitating Pre-Academic and Cognitive Learning.
South Lake GRADS Miss Green. Are AMAZING! They are learning even before birth. A child’s first year is crucial for building the brain. Their interactions.
“Social Stories and Young Children: Strategies for Teachers” By Carli Raisutis.
What would I tell the staff? Literacy PD with Ken Kilpin Thursday 22/08/2013.
Video Games in the Classroom By Chris, Jonathan, and Kristjan.
Succeeding in the first 1000 days MIND THE OPPORTUNITY GAP: Tasha’s Story.
Pleasant Hill Elementary 2012 ~ 2013 Common Core Standards.
Jamie Young, Bianca Gordon, Colin Henry, Laine Skelton, Sarah Culkran, and Alexander Mann Educational Applications of Technology.
Inclusion By Katie Koeslin.
Paul Grainger ELT Product Specialist CENGAGE Learning 23 July 2011 VUS TESOL A New Perspective on Motivating Today’s Students.
Succeeding in the first 1000 days PAY ATTENTION TO THE WHOLE CHILD.
Steve Darn Bodrum April They have grown up with The Internet and the World Wide Web for the general user PCs requiring few keyboard skills Sophisticated.
Parenting for Success Class #7 Preventive Teaching.
CHAPTER 10 PROBLEM SOLVING BEHAVIORS. CONFLICT Disagreement over an action, verbal or physical, one or more parties has taken. With children this usually.
MARC PRENSKY 2004 The Emerging Online Life of the Digital Native.
-The (Asperger syndrome)was originally described by Hans Asperger in Vienna in Asperger syndrome (also known as Asperger's syndrome, Asperger's.
Trends in Digital Game Based Learning (DGBL). What does DGBL mean to you?
Listen to the Natives Presented by: Amanda Johnson.
Teaching with Video Games Jennelle Kesteloot (Richie) Madonna University RDG 5410.
1 DEVELOPING GROWTH MINDSET IN OUR STUDENTS AND OURSELVES Whittney Smith, Ed.D. MINDSET.
Total Physical Response (TPR)
NEFC, Inc. Welcome to the Responsive Classroom ® Strategies to Use at Home Sheri Halagan Responsive Classroom Certified Trainer.
Beyond NCLB: Paying attention to the achievement gaps that really matter in a digital, global age Dr. Scott McLeod CASTLE.
Video Games in Education. Videogames What you will get from this session Discussion of web based games Examine a spectrum of attributes for educators.
I-reflect pocketbook JYHS Cluster Collaboration. Who is the i-reflect pocketbook for? To help pupils reflect on their learning To help parents support.
SOUTH DAKOTA COUNTS LEADERSHIP INSTITUTE Brookings, SD
Learning Module 3 Using Technology to Support Student Learning Created by BCSD Parent Involvement Program.
Impact of arcade gaming on toddlers. Introduction Video games have been an important concept in the advancement of technology for over 40 years now They.
Homeschooling vs. The Public School System BY TAYLOR SPILKER.
2012 Parent Engagement Summit. Common Core State Standards in Mathematics.
Videogame Challenge How to build a video game. Why Are Video Games Important? The Federation of American Scientists (FAS) has proclaimed that kids need.
Trends in Digital Game Based Learning (DGBL). What does DGBL mean to you?
 Is an individual who was born before the existence of digital technology and adopted it to some extent later. Also, this term generally describes people.
521: Supporting Caseworkers in Using Critical Thinking Skills.
102: Supporting Families in Using Critical Thinking Skills.
21 st Century Learner Digital Native vs. Digital Immigrant.
Creating a Google Drive Presentation By Ms. Rogers & Ms. Heskett.
Y1 SBT Workshop EYFS Input Please ensure you have registered your name before you take a seat.
Teaching Children About Food Safety Food Safety Professional Development for Early Childhood Educators.
Computers as Learning Tools Amanda Cantafio. ADVANTAGES OF USING COMPUTERS IN THE CLASSROOM ▪ Students gain word processing skills when learning to type:
1 Common Core Standards. Shifts for Students Demanded by the Core Shifts in ELA/Literacy Building knowledge through content-rich nonfiction and informational.
Creative Curriculum Creative Curriculum Chart When reading this chart you will find the different areas in which creative curriculum works. Creative.
Total Physical Response
C OLLABORATION EDU222 Dr. Danan Myers. What is collaboration? Some teachers may call working together in a classroom to instruct a group of students that.
EXPLORE NEW WORLDS The possibilities are infinite.
“I thoroughly enjoyed being my child's teacher and taking such a big role in her education.” SOC 4th Grade IS Parent.
Welcome to Back to School and Title I Night
Game-Based Learning Source: Marc Prensky (2006) . “Don’t bother me mom – I’m learning!”
Common Core Shifts for Students and Parents
Performance Indicator F: Performance Indicator G
Lauren Stelmaschuk, September
Be Aware, Be Consistent, Be Firm, Be Positive
Presentation transcript:

“Don’t Bother Me Mom – I’m Learning By Marc Prensky Carol Ann LeMoine

Agenda  The Videogame World According to Marc Prensky:  Introduction  Games are Not the Enemy  The Rise of the Digital Native  What’s Different About Today’s Games?  What Kids Are Learning (On Their Own)  How Parents, Teachers and All Adults Can Get in the Game  Marc Prensky’s World… real or imagined?

Forward James Gee writes… “ Marc knows that game designers have learned to harness deep and powerful learning- learning in the sense of problem solving, decision making, hypothesizing, and strategizing – as a form of fun, pleasure, engagement, even “flow”. They’ll be able to accelerate their children’s language and cognitive growth and prepare their children for their high-tech global world they will live in.” (p xvii)

Introduction Goals of the Book  Give kids a voice  Addresses the concerns, frustrations, and fears of parents and teachers  Describe the benefits of playing games  Provide ways for parents to deepen their understanding of and develop their relationships with their children

Games are Not the Enemy What are Kids Doing and What are They Learning?  Visual Selective Attention  Complicated Reasoning  Logical Thinking  Situational Awareness  Computer Literacy  Multi-tasking, Parallel Processing  Collaboration with Others

Games are Not the Enemy And it gets worse as students progress up the grades. Most of today’s teachers know little if anything about the digital world of their students – from on-line to their means of exchanging sharing, meeting, evaluating, coordinating, programming, searching, customizing, and socializing. As a result, despite their efforts, it’s often impossible for these adults to design learning in ways their students need and relish.” (p10) “Today’s game playing kid enters the first grade able to do and understand so many complex things – from building, to flying, to reasoning – that the curriculum they are given feels to them like their mind is being put in a straight jacket, or that their milk is being laced with sedatives. Every time they go to school they must, in the words of one student, ‘power down’.

Games are Not the Enemy What About Violence? “Studies generally show that violent video games can have short term or momentary effects on children, but there is little evidence of long-term changes. Anahad O’Connor, Science Editor, NY Times, (p16) “The question of whether playing violent games is causing any individual child – yours, for example – to become more violent is actually too complex a question for any researchers to decide – at least in the kinds of projects that are currently possible.” ( p16)

The Rise of the Digital Native “Kids think and process information in a fundamentally different way, which leads to different brain structures.” p28 “…the single biggest problem facing education today is that Digital Immigrant parents and teachers, who came from the pre- digital age, are struggling to teach a population that speaks an entirely new language.” p29

The Rise of the Digital Native Digital Natives have changed the way they:  communicate, buy and sell, exchange, create, meet, coordinate, evaluate, game, learn, evolve, search, report, program, socialize, grow up!

What’s Different About Today’s Games? Types of Games:  Complex games vs mini-games Reasons to Play:  Levelling up  Flow  Adaptivity  Gameplay

What’s Different About Today’s Games? Five Levels of Learning… How… What… Why … Where… Whether What Kids Learn from Complex Games… improved eye-hand coordination better problem solving skills increased performance in math and language

What’s Different About Today’s Games? Criticisms….What About… Addiction Aggression (inciter vs diffuser) Isolation Role of Parent… provide frequent and strong counter messages guidance selecting age-appropriate games

What Kids Are Learning (On Their Own) Kids are learning about… economics, business, health, sports, etc. cooperation (clans, guilds, etc.) ethics (with guidance) making decisions and seeing and feeling the consequences modding… game modification technical skills and abilities being successful in life!

How Parents, Teachers, and All Adults Can Get in the Game! What Can You Do? Educate yourself Ask kids open-ended questions Educate your family Look over your kid’s shoulder… with permission Go game browsing together Play! Help organize a LAN party or game club

How Parents, Teachers, and All Adults Can Get in the Game! Curricular Connections… Game Designer: “As soon as you add an instructional designer to a [game design] team, the first they do is suck the fun out.” (p183) Console Manufacturer: “We are interested in titles that sell a million $50. An educational title, if it’s really good might sell 300 $30.” (p185) Learning Games available…??

How Parents, Teachers, and All Adults Can Get in the Game! “… there are many lessons and probably whole subjects that don’t have to be taught by a person at all in order to be learned. In fact, if they are presented right, students will learn them more quickly, efficiently, and, I think, happily on their own.” (p 196) “What If we created a school with no teachers at all, as we know them today, but rather with the same number of empathetic learning counsellors – people who have no required academic training in subject matter, but have great skills at understanding and helping kids?” (p 200)

Final Thoughts… Marc Prensky’s World… real or imagined?

Thank you for your interest!