Socket Programming. Introduction Sockets are a protocol independent method of creating a connection between processes. Sockets can be either – Connection.

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Presentation transcript:

Socket Programming

Introduction Sockets are a protocol independent method of creating a connection between processes. Sockets can be either – Connection based or connectionless: Is a connection established before communication or does each packet describe the destination? – Packet based or streams based: Are there message boundaries or is it one stream? – Reliable or unreliable. Can messages be lost, duplicated, reordered, or corrupted?

Socket characteristics Socket are characterized by their domain, type and transport protocol. Common domains are: – AF UNIX: address format is UNIX pathname – AF INET: address format is host and port number Common types are: – virtual circuit: received in order transmitted and reliably – datagram: arbitrary order, unreliable

Socket characteristics (cont’d) Each socket type has one or more protocols. Ex: – TCP/IP (virtual circuits) – UDP (datagram) Use of sockets: – Connection–based sockets communicate client-server: the server waits for a connection from the client – Connectionless sockets are peer-to-peer: each process is symmetric.

Socket APIs socket: creates a socket of a given domain, type, protocol (buy a phone) bind: assigns a name to the socket (get a telephone number) listen: specifies the number of pending connections that can be queued for a server socket. (call waiting allowance) accept: server accepts a connection request from a client (answer phone) connect: client requests a connection request to a server (call) send, sendto: write to connection (speak) recv, recvfrom: read from connection (listen) shutdown: end the call close

Connection-based communication Server performs the following actions – socket: create the socket – bind: give the address of the socket on the server – listen: specifies the maximum number of connection requests that can be pending for this process – accept: establish the connection with a specific client – send,recv: stream-based equivalents of read and write (repeated) – shutdown: end reading or writing – close: close the connection (release kernel data structures)

TCP client Client performs the following actions – socket: create the socket – connect: connect to a server – send,recv: (repeated) – shutdown – close

socket API Returns a file descriptor (called a socket ID) if successful, -1 otherwise. Note that the socket returns a socket descriptor which is the same as a file descriptor. The domain is AF INET. The type argument can be: – SOCK STREAM: Establishes a virtual circuit for stream – SOCK DGRAM: Establishes a datagram for communication protocol is usually zero, so that type defines the connection within domain. #i n c l u d e i n t s o c k e t ( i n t domain, i n t type, i n t p r o t o c o l ) ;

Bind Where – sid: is the socket id – addrPtr: is a pointer to the address family dependent address structure – Ien: is the size of *addrPtr Associates a socket id with an address to which other processes can connect. In internet protocol the address is [ipNumber, portNumber] #i n c l u d e i n t bind ( i n t s i d, s t r u c t s o c k addr *addrPt r, i n t l e n )

listen Where size it the number of pending connection requests allowed (typically limited by Unix kernels to 5). Returns the 0 on success, or -1 if failure #include int listen(int sid, int size)

accept Returns the socket Id and address of client connecting to socket. if lenPtr or addrPtr equal zero, no address structure is returned. lenPtr is the maximum size of address structure that can be called, returns the actual value. Waits for an incoming request, and when received creates a socket for it. #include int accept(int sid, struct sockaddr *addrptr, int *lenptr)

send Send a message. Returns the number of bytes sent or -1 if failure. (Must be a bound socket). flag is either – 0: default #include int send(int sid, const char *bufferPtr int len, int flags)

recv #include int recv(int sid, char *bufferPtr int len, int flags) Receive up to len bytes in bufferPtr. Returns the number of bytes received or -1 on failure. flags can be either – 0: default #include int recv(int sid, const char *bufferPtr int len, int flags)

shutdown Disables sending (how=1 or how=2) or receiving (how=0 or how=2). Returns -1 on failure. acts as a partial close. #include int shutdown(int sid, int how)

connect this is the first of the client calls Specifies the destination to form a connection with (addrPtr), and returns a 0 if successful, -1 otherwise. #include int connect(int sid, struct sockaddr *addrptr, int len)

APIs for managing names and IP addresses We next consider a number of auxiliary APIs: – The hostent structure: describes IP, hostname pairs – gethostbyname: hostent of a specified machine – htons, htonl, ntohs, ntohl: byte ordering – Inet_pton, inet_ntop: conversion of IP numbers between presentation and strings

Gethostbyname Translates a DNS name into a hostent. Struct hostent{ – char *h_name; //cannonical name of the host – char **h_aliases // nulkl terminated array of alternative host names – int h_addtype; host address typr: AF_INET or AF_INET6 – int h_length; // 4 or 16 bytes – char **h_addr_list // IPv4 or IPv6 list of addresses } #include Struct hostent * gethostbyname( const char * hostname)