Innovation Part 1: Skills of Innovation By: Tom Gorman 1. Innovation = Problem Solving 2. People and Products They Love 3. The Corporate Way 4. The Hollywood.

Slides:



Advertisements
Similar presentations
Amity Business School. Product Life Cycle Amity Business School Definition Product Life Cycle (PLC) deals with the life of a product in the market with.
Advertisements

Chapter 10 Product Issues in Channel Management.
11 | 2Copyright © Houghton Mifflin Company. All rights reserved. Part Five Product Decisions.
Copyright © 2007 Pearson Education Canada9-1 Chapter Nine New Product Development and Product Life Cycle Strategies with Duane Weaver.
9- 1 Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall i t ’s good and good for you Chapter Nine New-Product Development and Product.
New-Product Development and Product Life-Cycle Strategies 9 Principles of Marketing.
Copyright © 2007 Pearson Education Canada9-1 Chapter Nine New Product Development and Product Life Cycle Strategies with Duane Weaver.
Copyright Atomic Dog Publishing, 2002 International Product and Service Strategies Dana-Nicoleta Lascu Chapter 10.
New Product Development and Product Life-Cycle Strategies
©2003 South-Western Chapter 9 Version 3e1 Developing and Managing Products Prepared by Deborah Baker Texas Christian University chapter 9 9.
DEVELOPING NEW PRODUCTS AND SERVICES
New-Product Development and Product Life-Cycle Strategies
New-Product Development and Product Life-Cycle Strategies
Developing and Managing Products
Developing & Managing Products Chapter 11. New Product Development New Product StrategyIdea GenerationIdea ScreeningBusiness AnalysisDevelopmentTest MarketingCommercialization.
STRATEGIES FOR NEW PRODUCT DEVELOPMENT (AGENDA ITEM 5) DECISION EXPECTED TAKE NOTE OF THE PAPER th PAPU Administrative Council 24 May – 3 June, 2015,
Chapter 9: Product Management Copyright © 2010 Pearson Education Canada Product Management 1 Product management concerns three key areas: 1.The internal.
Objectives Understand how companies find and develop new-product ideas. Learn the steps in the new-product development process. Know the stages of the.
1 CHAPTER NINE DEVELOPING AND MANAGING PRODUCTS Prepared by Jack Gifford Miami University (Ohio) © 2001 South-Western College Publishing.
Product Development. Products Fall into 2 Categories: ► Business Goods: goods purchased by organizations for use in their operation.  Ex: Foot Locker.
Product Life Cycle Decision Point.
Paul Dishman, Ph.D. Department of Business Management
New-Product Development and Product Life-Cycle Strategies
Essentials of Marketing Chapter 9 Product Management and New–Product Development McGraw-Hill/Irwin Copyright © 2012 by The McGraw-Hill Companies, Inc.
Dayton High School Mr. Martin. Lesson Objectives After this lesson, you will be able to:  Describe the process of product planning and development. 
The Product Lifecycle and New Product Development
For use only with Perreault and McCarthy texts. © 2005 McGraw-Hill Companies, Inc. McGraw-Hill/Irwin CHAPTER TEN Product Management.
Chapter 10 Developing and Managing Products. Types of innovations Continuous innovations - normal upgrading, no change in user behaviors. New to the market.
OHT 8.1 © Pearson Education Limited 2003 Brassington and Pettitt: Principles of Marketing, 3rd Edition Product management.
Chapter Ten Product Management and New-Product Development 組別:第七組 組員: 黃彥傑 葉人瑋.
Product Planning.  Product Planning  Decisions about the features and services of the product  Ideas that will help sell the product  Packaging /
NPD: New Product Development. Why New Products? Sustain growth Increase revenues and profits Replace obsolete items Innovative Firms – Apple – Google.
Chapter 30 product planning Section 30.1 Product Development
Copyright © 2008 by Nelson, a division of Thomson Canada Limited ENTREPRENEURSHIP A PROCESS PERSPECTIVE Robert A. Baron Scott A. Shane A. Rebecca Reuber.
Principles of Marketing Chapter 8: Developing New Products And Managing The Product Life-Cycle.
Managing the Product Chapter 10 Lecture Slides
For use only with Perreault and McCarthy texts. © The McGraw-Hill Companies, Inc., 1999 Irwin/McGraw-Hill Chapter 10: Product Management and New-Product.
Chapter 11 Copyright ©2012 by Cengage Learning Inc. All rights reserved 1 Lamb, Hair, McDaniel CHAPTER 11 Developing and Managing Products ©
Essentials of Health Care Marketing 2nd Ed. Eric Berkowitz
Copyright © 2015 Pearson Education, Inc. publishing as Prentice Hall 9-1.
A FRAMEWORK for MARKETING MANAGEMENT Kotler KellerCunningham Chapter 10 Setting Product Strategy and Marketing Through the Life Cycle.
Product Life-Cycle Strategies & Diffusion of Innovation Session-31.
Competitive Dynamics. Expanding the Total Market New customers (Market Penetration Strategy, New-market segment strategy, Geo-graphical expansion strategy)
1 Copyright © 2011 Pearson Education, Inc. publishing as Prentice Hall.
Marketing I Curriculum Guide. Product/Service Management Standard 5.
1 Copyright ©2006 by South-Western, a division of Thomson Learning. All rights reserved Chapter 9 Prepared by Deborah Baker Texas Christian University.
Managing Products and Brands Chapter 11. The Product Life Cycle Introduction Stage Introduction Stage Growth Stage Growth Stage Maturity Stage Maturity.
Innovation Management
Chapter 21 Nature & Scope of Marketing
0 Chapter 10 Developing, Positioning, and Differentiating Products through the Life Cycle.
New-Product Development and Product Life-Cycle Strategies
PRODUCT DESIGN & PROCESS SELECTION. Product & Service Design The process of deciding on the unique characteristics of a company’s product & service offerings.
Product Life Cycle Presented By Varsha Lamb Trupti Joshi Prajakta Vaikos.
Section 30.1 Product Development Chapter 30 product planning Section 30.2 Sustaining Product Sales.
Consumer and Business Buyer Behavior Consumer Buying Behavior Refers to the buying behavior of people who buy goods and services for personal use.
Ch. 9 Entrepreneurship Marketing in a New Firm.
MARKETING 3.01 Product/Service Management. Intro Who is responsible for the last product you bought? Did you know….. -It took over 3 years to develop.
Marketing issues in the Czech Republic Richard Selby Czech University of Life Sciences, Prague.
By Shashi Shekhar. The history of warfare and of business, is the history of innovation that renders past strategies ineffective.
About BricConsulting Smart Growth For Small Business Over 10 years of performance improvement consulting experience with a “Big 6” consulting firm Brian.
M ARKETING A CTIVITIES Business Management. O BJECTIVES  Explain the role of marketing in the economy.  Determine various applications of marketing.
1 B to B Marketing Mastering the Life Cycle. 2 The Life Cycle The Adoption Pattern NPD and Lead Time Break Even and Pay Back Technology Push and Market.
Product Life Cycle. Introduction The Introduction stage is probably the most important stage in the PLC. In fact, most products that fail do so in the.
BUSINESS 1 Developing Products. BUSINESS 2 What Is a Product?  Features are the qualities, tangible and intangible, that a company builds into its products.
Developing and Managing Products
Copyright © 2007 McGraw-Hill Ryerson Limited
Copyright © 2010 Pearson Education Canada
Principles of Marketing
Product Strategy الفصل التاسع
Developing and Managing Products
Presentation transcript:

Innovation Part 1: Skills of Innovation By: Tom Gorman 1. Innovation = Problem Solving 2. People and Products They Love 3. The Corporate Way 4. The Hollywood Model

"No man ever yet became great by imitation.“ Samuel Johnson

1 1 Innovation = Problem Solving INNOVATION (noun) the act of starting something for the first time; laying the foundation; beginning, institution; origination; creation. INNOVATION is introducing something “new” into the organization. An innovation is a new product, service, process or approach to problem INNOVATION is a new way of thinking about something

1. Innovation = Problem Solving THEMES IN THE BOOK Technology Drives Innovation Innovation spreads quickly “Scramble Competitors” complicate things Marketing Always Matters

1 Innovation = Problem Solving Three Innovators: 1.Ralph Lauren 2.AppleComputer 3.Federal Express

FedEx Hub and Spoke Hub and Spoke Operations: GU&feature=related GU&feature=related

Top 10 Innovators America’s Most Admired Companies for Innovation 2008/10 Fortune Magazine Company 2008 Rank Apple1 Nike2 Medco Health Solutions3 Procter & Gamble4 Herman Miller5 Disney6 Fortune Brands7 Burlington No. Santa Fe8 McDonald's9 ProLogis10 nnovation.fortune/4.html Best & worst in: Innovation Most admired Least admired Company 2010 Rank Apple1 Google2 Nike3 Amazon.com4 Goldman Sachs Group5 Procter & Gamble6 McDonald's7 Intel8 UPS9 FPL Group /best_worst/best1.html

1 1 Innovation = Problem Solving 1.IMPROVE LIFE FOR THE CUSTOMER; SOLVE THEIR PROBLEMS, DO THINGS EASIER 2.DELIVER A COMPLETE SOLUTION; DON’T DELIVER UNINSTALLED COMPONENTS OR INCOMPLETE PRODUCTS 3.NEVER SAY – “IF WE MAKE IT, THEY WILL BUY” BEWARE THE PHRASE, “WE’LL HAVE TO EDUCATE THE MARKET.” 4.CONSIDER PRODUCTION AND SALES CHALLENGES FROM THE START 5.DON’T PUT GOOD RESOUCES INTO A BAD PRODUCT IDEA. DON’T LET POLITICS GET IN THE WAY. INNOVATION BASIC PRINCIPLES

1 1 Innovation = Problem Solving PROBLEM-SOLVING IDENTIFY THE PROBLEM 2.GATHER INFORMATION 3.DEVELOP ALTERNATIVE SOLUTIONS 4.IMPLEMENT THE BEST SOLUTION

2 2 People and Products They Love Product Life Cycle Geoffrey Moore'Geoffrey Moore's Innovation Life Cycle

2 2 People and Products They Love Innovators Innovators interact with other innovators, are venturesome & daring, and are willing to try new ideas at some risk. Early Adopters Early Adopters are guided by respect for innovators. They are opinion leaders and adopt new ideas early but carefully. Early Majority Early Majority are deliberate. They adopt new ideas before the average person although they rarely are leaders. Late Majority Late Majority are skeptical. They adopt innovation only after a majority of people has tried it. Laggards Laggards are suspicious of changes, mix with other tradition-bound people, adopt only when it has now taken on a measure of tradition itself.

2 2 People and Products They Love The Technology Adoption curve bears out the idea that people operates according to “HERD MENTALITY”

2 2 People and Products They Love Just Desserts – A Market for a specialty product Rice to Riches – a store that serves only rice pudding NICHE MARKET

2 2 People and Products They Love Niche markets, unlike mass markets, include enthusiasts (innovators and early adopters) only. Niche markets don’t fit the technology adoption curve. Niche markets can expand unexpectedly given changing events and new information (organic products, green energy). NICHE MARKET

2 2 People and Products They Love While products vary, over time, they will go through these stages. The length of each phase varies by product. You can guage the stage ofa product by its relative sales figures. Change sales and marketing tactics as product moves through cycle (you are selling to different customers) Cycles have speeded up over the past 20 years as information and environments change faster. Key Points: Product Life Cycle Introduction, Growth, Maturity, Decline, Withdrawal

2 2 People and Products They Love INTRODUCTION = requires IMPACT GROWTH = manage AGRESSIVELY MATURITY = MILK IT !! DECLINE = DEAL with it WITHDRAWAL = WALK AWAY Strategies & the Product Life Cycle Introduction, Growth, Maturity, Decline, Withdrawal

3 INNOVATION: The Corporate Way Fortune Magazine AMERICA'S MOST ADMIRED COMPANIES Most Admired for innovation AMERICA'S MOST ADMIRED COMPANIES Most Admired for innovation Company Innovation RankRank in Industry Apple1Computers: 1 Nike2Apparel: 1 Medco Health Solutions3Health Care: 1 Procter & Gamble4Soaps and Cosmetics: 1 Herman Miller5Furniture: 1 Disney6Entertainment: 1 Fortune Brands7Household Products: 1 Burlington No. Santa Fe8Railroads: 1 McDonald's9Food Services: 1 ProLogis10Real Estate: 1

3 INNOVATION: The Corporate Way New Product Development (NPD) is the complete process of bringing a new product or service to market NPD is the act of conceiving, designing, testing, building and launching new products & services NPD the discipline is focused on developing systematic methods for guiding all the processes involved in getting a new product to market.

3 INNOVATION: The Corporate Way 1. Idea Generation 2. Concept Testing 3. Prototype Design 4. Product Testing 5. Market Testing 6. Product Launch

3 INNOVATION: The Corporate Way Product Testing Test for the Following Design Instructions Performance Usage Quality & Durability

3 INNOVATION: The Corporate Way A test for a product prior to commercial release. Beta testing is the last stage of testing, and normally can involve sending the product to beta test sites outside the company for real- world exposure Software companies often offer their product as a free trial download over the Internet.

4 4 The Hollywood Model Applies to less tangible, less traditional products such as films, entertainment, event planning, retail merchandising, and advertising.

4 4 The Hollywood Model Key factor is outsourcing talent. An INDEPENDENT PRODUCER finds and develops ideas, brings together a team finds financing, develops a marketing package, and stands and falls on the merits of the project and profitability.

4 4 The Hollywood Model Project A unique and temporary venture with a beginning and an end, undertaken by people on deadline to meet established goals within defined constraints of time, resources, cost, and quality. PROJECT MANAGEMENT

4 4 The Hollywood Model Development Pre-production Production Post Production 4 steps in the model