1 Research and Educational Innovations in Computer Games Walt Scacchi and California Institute for Telecommunications and Information Technology (Calit2)

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1 Research and Educational Innovations in Computer Games Walt Scacchi and California Institute for Telecommunications and Information Technology (Calit2)

2 Computer Game Industry Regional (Silicon Coast, CA) –70+ game companies in LA-San Diego area –Industry leading game companies in CA: Electronic Arts, Blizzard Entertainment, Activision, THQ. International (South Korea, Japan, China, etc.) –30% of South Koreans play computer games –Games currently 5% GDP; 2012 Goal, 10%

3 Game Industry Map: Silicon Coast

4 Game industry facts Players: >60% male, average age, 33 years old. (Entertainment Software Association) Game development costs: –$400K, 1994; $10M, 2005; $15-25M, 2010 (ESA) Game application areas: military training, corporate training, health care, real estate, manufacturing, etc. Growth areas: MMOGs, mobile games, education, scientific research, alternate reality games

5 UC Participation in Game Research and Education Game faculty in UC System –Berkeley (3), Davis (1), Irvine (>10), Los Angeles (3), Merced (1), Riverside (1), Santa Barbara (3), Santa Cruz (3), San Diego (>10), San Francisco (1). Game faculty interests at UCI and UCSD: –Anthropology, Biomedical Engineering, Communications, Computer Science, Earth Systems Sciences, Education, Electrical Engineering, English, Film and Media Studies, History, Informatics, Physics, Software Engineering, Studio/Visual Arts

6 UCI GameLab Research Partners and Sponsors MASSIVE Research Symposium Corporate Sponsors

7 Game Research: Open Source Game Software Development The most successful OSSD projects obtain sustained exponential growth in their innovation frontier. Computer game software development is the #1 application area (and #2 overall) for Open Source Software development (OSSD) projects. –Growing number of commercial computer games now ship with tools for creating OSS game “mods” Future game development will increasingly depend on global OSSD practices and components.

8 Science Learning Games for Informal Science Education Physical interaction environment: DinoQuest at the Discovery Science Center (Santa Ana, CA) – Life-size dinosaurs (T. Rex, Argentinosaursus) – Family-based problem-solving and collective learning in physically embodied game play environment – Game progress tracked via user-controlled IR wand that activates embedded electronic media Online science games: DinoQuest Online – Addresses CA science education standards for K-6 grades – Interoperates with DinoQuest – Designed for internationalization – Developed by UCI GameLab DSC planning new SLG exhibits through 2010 – >$60M investment – DSC seeking development of network of SLG- base science centers and exhibits – OC, CA, US, Korea, Mexico,Turkey

9 Game-Based Science Games can employ advanced scientific models, simulations, visualizations –Global Climate Systems Science game engine –Nanotechnology-based “incredible machines” –Plasma fusion energy generation quest –Supply chain/infrastructure transformation quest Game environments can become platforms for experimentally interacting with emerging scientific models and domains of expertise

10 Game Research Opportunities UC could partner with a network of regional science centers to create a venue for informal science education via online science learning games and physical interactive exhibits. UC could lead the development of OSS games focusing on multi-discipline, internationalized educational outreach and public engagement UC could pioneer R&D for game-based science UC has the opportunity to lead the development of the Web 3.0: The Game Web

11 Acknowledgements Research results presented here benefitted from support from the: National Science Foundation grants # , # , # , # , and # Daegu Digital Industry Promotion Agency Discovery Science Center, Santa Ana, CA and others.