Pop Art / Visual Culture of the 1960's Susan Robinson, Robin Moles, Susan Dowling, Robert Wilde Wimba, WikiSpace & CourseDen Comic Life, MS Word, iPhoto,

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Pop Art / Visual Culture of the 1960's Susan Robinson, Robin Moles, Susan Dowling, Robert Wilde Wimba, WikiSpace & CourseDen Comic Life, MS Word, iPhoto, and a Digital Camera Sony Vegas movie editor, Goldwave audio editor, MS Word, PowerPoint, & Paint Audacity audio editor

Pop Art / Visual Culture of the 1960’s Overview: The 1960’s were a turbulent time and it was reflected in the Pop Culture. Our traveling trunk was directed towards 8 th grade students Music Television & Radio Civil Rights & Desegregation Vietnam War

Pop Art / Visual Culture of the 1960’s Goals & Objectives: To have students research and investigate the Pop Culture and Visual Art of the 1960’s and understand how the social and political events of the times influenced the production of art, music and television. Standards: VA8MC.3 Demonstrates how artists create and communicate meaning in artworks. c. Studies contemporary and/or historical works of art to determine influences that shaped the development of the work. VA8CU.1 Discovers how the creative process relates to art history. b. Uses a variety of resources (including technology) to investigate artists and artwork from many cultures and time periods as a source of inspiration and development of their vision. c. Recognizes the varied reasons for making art throughout history, how history and culture have influenced art, and how art has shaped culture/history. ISTE/NETS 3. Research and Information Fluency Students apply digital tools to gather, evaluate, and use information. a. Plan strategies to guide inquiry b. Locate, organize, analyze, evaluate, synthesize, and ethically use information from a variety of sources and media c. Evaluate and select information sources and digital tools based on the appropriateness to specific tasks d. Process data and report results

Pop Art / Visual Culture of the 1960’s Learning Objects: Images, Sound Files, Video Clips, and Artifacts The images were of Visual Artists, Musical Artists, Politicians, Television and Movie personalities and Writers The sounds files were taken from various sources and provided a glimpse of the music that was produced during the sixties. Video clips were used in the creation of the movie and included stock footage from the AP news service and You Tube. The artifacts were gathered via the Internet and were a cross-section of the times and a reflection of the decade’s events.

Pop Art / Visual Culture of the 1960’s Instructional Activity: Comic Life comic strip Students’ will chose an influential person from the 1960’s from the list provided. Students’ will research this person’s contribution to visual culture of the 1960’s. (visual artist, musical artist, writers, television and movie actors, politicians, social activists, community leaders…etc.) Students’ will develop a comic strip displaying the importance this person had to Visual Culture of the 1960’s. The strip may include additional characters or be told in a narrative format. Students’ will use software program Comic Life 2.

Pop Art / Visual Culture of the 1960’s Instructional Activity: iMovie or Movie Maker group project Each group of students (3 or 4 members) will select the subject of their movie from the Collection of Images. They can choose from the following; Visual Artist, Musical Artist, Writers, TV or Movie personalities, and Politicians. The students will do research and create a movie that informs the rest of the class about their subject. Each group will incorporate into their movie additional items from the Traveling Trunk; an artifact, a music file, a narrative, and a reference from an annotated website. The finished movie must be at least 2 minutes but no more than 3 minutes in total length.

Pop Art / Visual Culture of the 1960’s Lessons learned from the Challenges One of the greatest challenges was to communicate with each other to fit the puzzle pieces of this project together. The vast amount of material and to complete it as a group project in an online format. Making sure that things were completed in a timely manner because others in the project needed them to complete their tasks. Doing a Pop Culture/Visual Arts project with a math/science background. Getting all the content in the movie and keeping it under 4 minutes.

Pop Art / Visual Culture of the 1960’s Lessons learned about the Tools This project gave use the opportunity to work with numerous tools including audio editors, movie editors, Comic Life, and PowerPoint. We sharpened existing skills while learning new ones as well. When learning new tools, make sure to leave plenty of time for experimenting I learned to upload images and files to a wiki space and how to create additional pages. I used some tools I’m already familiar with but each time I use them, I learn a little more and get a little better with them.

Pop Art / Visual Culture of the 1960’s Lessons learned: 20/20 Hindsight Things that individually or as a group that would be done differently next time. Looking back I definitely would not have tried to attempt this project WITHOUT being a part of a group. Yes, you can have total control, but the amount of work would have been difficult while maintaining a work and family schedule. I won’t rely on technology to work the first time, gotta be flexible and have back up plans for your back up plans just in case something goes wrong

Pop Art / Visual Culture of the 1960’s Our WikiSpace :