Social Immersive Media Amer Obeidah Basic Interaction Design - 2010 Carnegie Mellon University.

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Presentation transcript:

Social Immersive Media Amer Obeidah Basic Interaction Design Carnegie Mellon University

+ Quick Overview A form of augmented reality that focuses on social interaction Using the user's body as an input device Engage multiple users simultaneously Taking design beyond GUIs into Cenimatrix

+ Context and Related Work Interactive Arts Tangible Interfaces Interactive Games

+ Interactive Arts Videoplace Utterback’s Text Rain Lein's Manual Input Sessions

+ Tangible Interfaces Digital Desk UnderKofler's IO Bulb

+ Interactive Games Freeman's Computer Vision Eye Toy by Sony Wii by Nintendo

+ Philosophy “Our body applies itself to space like a hand to an instrument, and when we wish to move about we do not move the body as we move an object. We transport it without instruments as if by magic, since it is ours and because through it we have direct access to space” Maurice Ponty Advantages 1. The gained experience engages users of all ages 2. Scalability and adaptability

+ Phenomenology Reality only exists as interplay between consciousness, the perceived world, and our bodies Cenimatrix: Group of people collaboratively doing something with projected content Examples: Reactrix and Gesturetek

+ The Design Principles Visceral Responsive Continuous variable Socially scalable Socially familiar Socially balanced

+ Narrative Model Case Studies Experiential Narrative: Boundary Functions Performance Narrative: Deep Walls

+ Narrative Model Case Studies Episodic Narrative: Three Drops Game Narrative: Fear

+ Towards a Design Language Interaction Design Techniques Principles of Character Animation Environmental Consideration

+ Interaction Design Techniques Choice of narrative model Continuous Vs Discrete Recording and replaying Shadow and Silhouette

+ Principles of Character Animation Easing in and easing out Overlapping action Follow through Staging Squash and stretch Exaggeration Timing

+ Environmental Consideration The area: Important for safer and easier interactions Architectural mapping between the theme of the show and the space Human traffic is important NOT too dark lighting: Users need to see each other and interact Put in mind people with special needs: Sloping ramps are there to help you

+ Multiple Software Representations Choice of gestures Choice of graphical response Choice of Graphical elements Switching between representations on the fly

+ How to Control User Behaviors Energizing Calming Competing Performing Disinhibition Learning: “ I hear and I forget. I see and I remember. I do and I understand” Confucius

+ Useful Resources What Stanford University has to say about Social Immersive Media The 12 basic animation principles: