1 Random Access Protocols r When node has packet to send m transmit at full channel data rate R. m no a priori coordination among nodes  two or more transmitting.

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Presentation transcript:

1 Random Access Protocols r When node has packet to send m transmit at full channel data rate R. m no a priori coordination among nodes  two or more transmitting nodes ➜ “collision”, r random access MAC protocol specifies: m how to detect collisions m how to recover from collisions (e.g., via delayed retransmissions) r Examples of random access MAC protocols: m slotted ALOHA m ALOHA m CSMA, CSMA/CD, CSMA/CA

2 Slotted ALOHA Assumptions: r all frames same size r time divided into equal size slots (time to transmit 1 frame) r nodes start to transmit only slot beginning r nodes are synchronized r if 2 or more nodes transmit in slot, all nodes detect collision Operation: r when node obtains fresh frame, transmits in next slot m if no collision: node can send new frame in next slot m if collision: node retransmits frame in each subsequent slot with prob. p until success

3 Slotted ALOHA Pros r single active node can continuously transmit at full rate of channel r highly decentralized: only slots in nodes need to be in sync r simple Cons r collisions, wasting slots r idle slots r nodes may be able to detect collision in less than time to transmit packet r clock synchronization

4 Slotted Aloha efficiency r suppose: N nodes with many frames to send, each transmits in slot with probability p r prob that given node has success in a slot = p(1-p) N-1 r prob that any node has a success = Np(1-p) N-1 r max efficiency: find p* that maximizes Np(1-p) N-1 r for many nodes, take limit of Np*(1-p*) N-1 as N goes to infinity, gives: Max efficiency = 1/e =.37 Efficiency : long-run fraction of successful slots (many nodes, all with many frames to send) At best: channel used for useful transmissions 37% of time! !

5 Pure (unslotted) ALOHA r unslotted Aloha: simpler, no synchronization r when frame first arrives m transmit immediately r collision probability increases: m frame sent at t 0 collides with other frames sent in [t 0 -1,t 0 +1]

6 Pure Aloha efficiency P(success by given node) = P(node transmits). P(no other node transmits in [p 0 -1,p 0 ]. P(no other node transmits in [p 0,p 0 +1] = p. (1-p) N-1. (1-p) N-1 = p. (1-p) 2(N-1) … choosing optimum p and then letting n -> infty... = 1/(2e) =.18 even worse than slotted Aloha!

7 CSMA (Carrier Sense Multiple Access) CSMA: listen before transmit: If channel sensed idle: transmit entire frame r If channel sensed busy, defer transmission r human analogy: don’t interrupt others!

8 CSMA collisions collisions can still occur: propagation delay means two nodes may not hear each other’s transmission collision: entire packet transmission time wasted spatial layout of nodes note: role of distance & propagation delay in determining collision probability

9 CSMA/CD (Collision Detection) CSMA/CD: carrier sensing, deferral as in CSMA m collisions detected within short time m colliding transmissions aborted, reducing channel wastage r collision detection: m easy in wired LANs: measure signal strengths, compare transmitted, received signals m difficult in wireless LANs: received signal strength overwhelmed by local transmission strength r human analogy: the polite conversationalist

10 CSMA/CD collision detection

11 “Taking Turns” MAC protocols channel partitioning MAC protocols: m share channel efficiently and fairly at high load m inefficient at low load: delay in channel access, 1/N bandwidth allocated even if only 1 active node! random access MAC protocols m efficient at low load: single node can fully utilize channel m high load: collision overhead “taking turns” protocols look for best of both worlds!

12 “Taking Turns” MAC protocols Polling: r master node “invites” slave nodes to transmit in turn r typically used with “dumb” slave devices r concerns: m polling overhead m latency m single point of failure (master) master slaves poll data

13 “Taking Turns” MAC protocols Token passing:  control token passed from one node to next sequentially.  token message  concerns:  token overhead  latency  single point of failure (token) T data (nothing to send) T

14 Summary of MAC protocols r channel partitioning, by time, frequency or code m Time Division, Frequency Division r random access (dynamic), m ALOHA, S-ALOHA, CSMA, CSMA/CD m carrier sensing: easy in some technologies (wire), hard in others (wireless) m CSMA/CD used in Ethernet m CSMA/CA used in r taking turns m polling from central site, token passing m Bluetooth, FDDI, IBM Token Ring

15 LAN technologies Data link layer so far: m services, error detection/correction, multiple access Next: LAN technologies m addressing m Ethernet m hubs, switches

16 Link Layer r 5.4 Link-Layer Addressing r 5.5 Ethernet r 5.6 Hubs and switches

17 MAC Addresses and ARP r 32-bit IP address: m network-layer address m used to get datagram to destination IP subnet r MAC (or LAN or physical or Ethernet) address: m function: get frame from one interface to another physically-connected interface (same network) m 48 bit MAC address (for most LANs) burned in NIC ROM, also sometimes software settable

18 LAN Addresses and ARP Each adapter on LAN has unique LAN address Broadcast address = FF-FF-FF-FF-FF-FF = adapter 1A-2F-BB AD D7-FA-20-B0 0C-C4-11-6F-E F7-2B LAN (wired or wireless)

19 LAN Address (more) r MAC address allocation administered by IEEE r manufacturer buys portion of MAC address space (to assure uniqueness) r analogy: (a) MAC address: like Social Security Number (b) IP address: like postal address  MAC flat address ➜ portability m can move LAN card from one LAN to another r IP hierarchical address NOT portable m address depends on IP subnet to which node is attached

20 ARP: Address Resolution Protocol r Each IP node (host, router) on LAN has ARP table r ARP table: IP/MAC address mappings for some LAN nodes m TTL (Time To Live): time after which address mapping will be forgotten (typically 20 min) Question: how to determine MAC address of B knowing B’s IP address? 1A-2F-BB AD D7-FA-20-B0 0C-C4-11-6F-E F7-2B LAN

21 ARP protocol: Same LAN (network) r A wants to send datagram to B, and B’s MAC address not in A’s ARP table. r A broadcasts ARP query packet, containing B's IP address m dest MAC address = FF- FF-FF-FF-FF-FF m all machines on LAN receive ARP query r B receives ARP packet, replies to A with its (B's) MAC address m frame sent to A’s MAC address (unicast) r A caches (saves) IP-to- MAC address pair in its ARP table until information becomes old (times out) m soft state: information that times out (goes away) unless refreshed r ARP is “plug-and-play”: m nodes create their ARP tables without intervention from net administrator

22 Link Layer r 5.4 Link-Layer Addressing r 5.5 Ethernet r 5.6 Hubs and switches

23 Ethernet “dominant” wired LAN technology: r cheap $20 for NIC r first widely used LAN technology r simpler, cheaper than token LANs and ATM r kept up with speed race: 10 Mbps – 10 Gbps Metcalfe’s Ethernet sketch

24 Star topology r bus topology popular through mid 90s m all nodes in same collision domain (can collide with each other) r today: star topology prevails m active switch in center m each “spoke” runs a (separate) Ethernet protocol (nodes do not collide with each other) switch bus: coaxial cable star

25 Ethernet Frame Structure Sending adapter encapsulates IP datagram (or other network layer protocol packet) in Ethernet frame Preamble: r 7 bytes with pattern followed by one byte with pattern r used to synchronize receiver, sender clock rates

26 Ethernet Frame Structure (more) r Addresses: 6 bytes m if adapter receives frame with matching destination address, or with broadcast address (e.g. ARP packet), it passes data in frame to network layer protocol m otherwise, adapter discards frame r Type: indicates higher layer protocol (mostly IP but others possible, e.g., Novell IPX, AppleTalk) r CRC: checked at receiver, if error is detected, frame is dropped

27 Unreliable, connectionless service r Connectionless: No handshaking between sending and receiving adapter. r Unreliable: receiving adapter doesn’t send acks or nacks to sending adapter m stream of datagrams passed to network layer can have gaps m gaps will be filled if app is using TCP m otherwise, app will see the gaps

28 Ethernet uses CSMA/CD r No slots r adapter doesn’t transmit if it senses that some other adapter is transmitting, that is, carrier sense r transmitting adapter aborts when it senses that another adapter is transmitting, that is, collision detection r Before attempting a retransmission, adapter waits a random time, that is, random access

29 Ethernet CSMA/CD algorithm 1. Adaptor receives datagram from net layer & creates frame 2. If adapter senses channel idle, it starts to transmit frame. If it senses channel busy, waits until channel idle and then transmits 3. If adapter transmits entire frame without detecting another transmission, the adapter is done with frame ! 4. If adapter detects another transmission while transmitting, aborts and sends jam signal 5. After aborting, adapter enters exponential backoff: after the mth collision, adapter chooses a K at random from {0,1,2,…,2 m -1}. Adapter waits K·512 bit times and returns to Step 2

30 Ethernet’s CSMA/CD (more) Jam Signal: make sure all other transmitters are aware of collision; 48 bits Bit time:.1 microsec for 10 Mbps Ethernet ; for K=1023, wait time is about 50 msec Exponential Backoff: r Goal: adapt retransmission attempts to estimated current load m heavy load: random wait will be longer r first collision: choose K from {0,1}; delay is K· 512 bit transmission times r after second collision: choose K from {0,1,2,3}… r after ten collisions, choose K from {0,1,2,3,4,…,1023}

31 CSMA/CD efficiency r T prop = max prop between 2 nodes in LAN r t trans = time to transmit max-size frame r Efficiency goes to 1 as t prop goes to 0 r Goes to 1 as t trans goes to infinity r Much better than ALOHA, but still decentralized, simple, and cheap

Ethernet Standards: Link & Physical Layers r many different Ethernet standards m common MAC protocol and frame format m different speeds: 2 Mbps, 10 Mbps, 100 Mbps, 1Gbps, 10G bps m different physical layer media: fiber, cable application transport network link physical MAC protocol and frame format 100BASE-TX 100BASE-T4 100BASE-FX 100BASE-T2 100BASE-SX 100BASE-BX fiber physical layer copper (twister pair) physical layer

33 Manchester encoding r Used in 10BaseT r Each bit has a transition r Allows clocks in sending and receiving nodes to synchronize to each other m no need for a centralized, global clock among nodes! r Hey, this is physical-layer stuff!

34 Link Layer r 5.4 Link-Layer Addressing r 5.5 Ethernet r 5.6 Hubs and switches

35 Hubs … physical-layer (“dumb”) repeaters: m bits coming in one link go out all other links at same rate m all nodes connected to hub can collide with one another m no frame buffering m no CSMA/CD at hub: host NICs detect collisions twisted pair hub

36 Switch r link-layer device: smarter than hubs, take active role m store, forward Ethernet frames m examine incoming frame’s MAC address, selectively forward frame to one-or-more outgoing links when frame is to be forwarded on segment, uses CSMA/CD to access segment r transparent m hosts are unaware of presence of switches r plug-and-play, self-learning m switches do not need to be configured