Pilsen Event 5 th -7 th November 2009. Project Aim to help make cities a better place to live, work and play … by developing and implementing tools which.

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Presentation transcript:

Pilsen Event 5 th -7 th November 2009

Project Aim to help make cities a better place to live, work and play … by developing and implementing tools which stimulate social innovation and creativity and new thinking across Europe Project Outputs Future City Game Urban Ideas Bakery Urban Forum Creative Cities Website

Project outputs In 2008/09 we engaged with over 3,000 young city influencers, 300 city leaders we reached a wider audience of 14,000,000, we worked with over 50 cities

Development of Future City Game

The United Kingdom’s international organisation for cultural relations and educational opportunities Future City Game

Future City Game evaluation data The importance of the evaluation data Presentation of evaluation data - 35 Games Master reports players’ feedback from games

Games by country to-date Czech Republic8Poland6 Denmark6Russia1 Estonia16Slovakia2 Finland14Slovenia3 Hungary12Sweden1 Latvia6Ukraine4 Lithuania4United Kingdom10 Norway6TOTAL99

Future City Game partners

Future City Game themes

Future City Game winning ideas

Future City Game other winning ideas

Future City Game players

Age range of Future City Game players

Gender of Future City Game players

Employment status of players

Employment sector of players

Purpose/aim for players Generate ideas for the future of the city/local area 43% Other 9% Develop people's knowledge 25% Encourage networking and exchange 23%

Outcomes and Impact 1. Young influencers actively and confidently engaged in making cities better places to live, work and play Famous young Latvian architect Peteris Bajars who was a player of Future City Game in Riga quoted John Lennon (writing in a national newspaper): “Imagine. You may say that I’m a dreamer, but I’m not the only one… I believe that through this process we – young creatives can influence changes in the cities”

Outcomes and Impact 2.City officials and business leaders engage more young influencers in innovation processes in their cities ‘We have been trying to come up with new ideas for the main street of Lodz for years, and thought that no more ideas are possible, but…Future City Game proved that we were wrong. I can also see that it allows people from different backgrounds to meet and create solutions and I fully support this kind of urban activism’. (Wlodzimierz Tomaszewski, the Vice President of Lodz)

Outcomes and Impact 3.City Leaders (local and from UK) demonstrated their understanding of how the creativity, entrepreneurship and innovation of Young Urban Influencers contribute to economic, social and cultural development of their cities ‘I love the idea of the game. More initiatives of this kind should be taken across social groups! If this project is indeed executed at full length, it will be a remarkable chance for development for many cities in the world’. (Monika Komorowska – city entrepreneur from Warsaw)

O ther examples of outcomes and impact Funding to help further develop ideas (Estonia) Presentation of a winning idea to a national Youth Forum (UK) Ideas generated will be used as criteria for an international competition for architects (Finland) Free wireless internet down the length of an avenue in the city (Lithuania) The game and all five ideas published as part of a community best practice document (Poland)

Players intention of using FCG experience in the future?

Experience as a games master How easy was it to recruit the right participants and venue? (1 very easy)12345 Recruiting the appropriate practitioners79420 Recruiting appropriate community members Preparing the local contextual information Finding the right venue123330

What worked well during the game? Testing and research Diversity of players in teams Having a common goal Opportunity to talk and exchanging of ideas Understanding local challenges

What didn’t work well? Selection of participants in teams Strong personalities pushed forward winning ideas Time-keeping Too many observers Some key players not invited Practitioners not used effectively

Tips and tools Recording as much as possible during the game Video the presentation of winning idea/s Panel of judges instead of individual voting Mix ‘energisers’ across teams Players see and use practitioners as a resource

Thank you