Computers: Information Technology in Perspective By Long and Long Copyright 2002 Prentice Hall, Inc. Computers: Information Technology in Perspective Larry Long & Nancy Long Copyright 2002 Prentice Hall, Inc.
Computers: Information Technology in Perspective By Long and Long Copyright 2002 Prentice Hall, Inc. Inside the Computer Chapter 3
Quit 3.3 Be Informed ! ! And, make good decisions when purchasing a PC. Monthly Technology Update
Quit 3.4 Electronic Signals Analog Digital
Quit 3.5 Binary Digits (Bits) Only 2 states possible On Off Fiber Optic Cable } Light Pulse No Light Pulse Permanently stored on CD-ROM } Pitted Not Pitted Inside the computer’s memory (RAM) } Electronic pulse present Electronic pulse absent Permanently stored on disks } Positive magnetic field Negative magnetic field } Human readable symbols On 1 Off 0
Quit Digital Digitizing Data Analog
Quit 3.7 Encoding Systems “A” is represented by this bit pattern 1 byte= 8 bits “A” is represented by this bit pattern 1 byte= 8 bits A A Encoding
Quit 3.8 ASCII Chart Please memorize by our next class. Just kidding! Other Systems: ANSI (8 bit) Unicode (16 bit) Hexadecimal display
Quit 3.9 PC System Unit Motherboard Processor RAM Expansion Cards StorageDevices Hard Drive Floppy Drive CD-ROM/ DVD Drive
Quit 3.10Motherboard Electronic circuit board Provides communication among: Microprocessor Microprocessor Chipset Chipset Memory chips Memory chips Expansion boards Expansion boards Bus Bus Device controllers Device controllers
Quit 3.11 Intel Processor Progression 286, 386, 486 Pentium® Pentium® Pro Pentium® II Pentium® III Celeron® Itanium™ Photo Courtesy of Intel Corporation
Quit 3.12 Microprocessor Components Control Unit Read/Interpret program instructions Read/Interpret program instructions Direct the operation of internal components Direct the operation of internal components Control flow of programs/data to RAM Control flow of programs/data to RAM Decoder Program Register Instruction Register ALU Accumulator
Quit 3.13 Memory Types Cache RAM ROM Flash PROM
Quit 3.14RAM Random Access Memory Solid-state electronic circuitry Holds current data and programs at a RAM address Temporary or volatile storage
Quit 3.15 RAM Types SDRAM (Synchronous Dynamic RAM) Can synchronize itself with the processor Can synchronize itself with the processor RDRAM (Rambus DRAM) Newer and more expensive Newer and more expensive 6 times faster than SDRAM 6 times faster than SDRAM Physical installation SIMMs: 32-bit data path to CPU (single) SIMMs: 32-bit data path to CPU (single) DIMMs: 64-bit data path to CPU (dual) DIMMs: 64-bit data path to CPU (dual) RIMMs: faster RDRAM chips (use to upgrade) RIMMs: faster RDRAM chips (use to upgrade) SDRAM (Synchronous Dynamic RAM) Can synchronize itself with the processor Can synchronize itself with the processor RDRAM (Rambus DRAM) Newer and more expensive Newer and more expensive 6 times faster than SDRAM 6 times faster than SDRAM Physical installation SIMMs: 32-bit data path to CPU (single) SIMMs: 32-bit data path to CPU (single) DIMMs: 64-bit data path to CPU (dual) DIMMs: 64-bit data path to CPU (dual) RIMMs: faster RDRAM chips (use to upgrade) RIMMs: faster RDRAM chips (use to upgrade)
Quit 3.16 Cache Memory Faster and more costly than RAM Much smaller capacity than RAM Holds next likely instructions Increases system throughput
Quit 3.17ROM Read Only Memory Permanent; user cannot change Loads Operating System during boot process PROM
Quit 3.18 Flash Memory Type of PROM Can be easily changed by user Non-volatile Upgrade by downloading software from the Web or disk No longer need to replace chips or circuit boards
Quit 3.19 What Happens Inside Arithmetic Logic Unit Main memory Control Unit Control Unit Output Unit Output Unit Data flow Instruction flow Input Unit Input Unit Control flow
Quit 3.20 Instruction Cycle = I-time + E-time Everything is translated to Machine Language Instruction Time Execution Time Fetch Instruction Execute Instruction Place result in memory Decode Instruction Pipelining
Quit 3.21 Adding Peripherals Courtesy of ATI Technologies Inc. Expansion Slot Expansion Card Peripheral plugs into port Pins plug into slot
Quit 3.22 Bus Types ISA bus PCI local bus SCSI bus USB bus (hot plug) 1394 bus (FireWire) AGP bus Expansion boards are made to fit a particular type of bus
Quit 3.23 Ports 1 bit at a time Slow Mice/modems Long distances High speed Buy cable separately Infrared Light waves Printers Short distance 8 bits at a time Fast Printers Short distances 15 peripherals Daisychained Newest and fastest Expensive External hard drives Keyboard Mouse Round 5-pin connector
Quit 3.24 Adding Peripherals Common boards: AGP (accelerated graphics port) AGP (accelerated graphics port) Sound Sound Data/Voice/Fax modem Data/Voice/Fax modem Cable modem Cable modem Other boards: USB hub USB hub Network interface card (NIC) Network interface card (NIC) SCSI interface card SCSI interface card Video capture card Video capture card Surfing
Quit 3.25 PCMCIA Card U.S. Robotics Mobile Communications Corporation
Quit 3.26 Describing the Processor Word Size 64-bit for PCs 64-bit for PCs Processor Speed MHz, MIPS, FLOPS MHz, MIPS, FLOPS 750 MHz to 2 GHz for PCs 750 MHz to 2 GHz for PCs RAM Capacity 128 to 512 MB for PCs 128 to 512 MB for PCs Processor Personality
Quit Storage Capacity Byte - one character Kilobyte (KB) bytes Megabyte (MB) - about 1 million bytes Gigabyte (GB) - about 1 billion bytes Terabyte (TB) - about 1 trillion bytes
Quit 3.28 Processor Design Parallel processing Massively parallel processing Neural networks
Computers: Information Technology in Perspective By Long and Long Copyright 2002 Prentice Hall, Inc. Inside the Computer The End